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Mustafa Ok; Fusun Gulderen Alacapinar – Journal of Education in Science, Environment and Health, 2025
This study examined the impact of the 'Systematic Planning Model', an ICT integration model, on student achievement and perceptions in a 4th-grade primary school science course. The research aimed to determine whether there were significant differences in the achievement and retention scores between an experimental group, where a curriculum based…
Descriptors: Science Instruction, Instructional Effectiveness, Technology Integration, Computer Uses in Education
Georgia Zempila; Stelios Xinogalos – Discover Education, 2025
The Internet is nowadays an integral part of adolescents' everyday life, bringing several benefits but risks as well. Although adolescents are familiar with technology, there seems to be a gap in their knowledge in safety and data protection on the Internet. So it is clear that adolescents have to be educated on relevant issues and serious games…
Descriptors: Educational Games, Teaching Methods, Internet, Information Security
Kaiyue Jia; Teresa H. M. Leung; Ngai Yan Irene Cheung; Yixun Li; Junnan Yu – ACM Transactions on Computing Education, 2025
The increasing prevalence of AI in everyday life has intensified the emphasis on teaching AI literacy to children. However, there is no consensus on the specific knowledge and skills that constitute children's AI literacy, resulting in varied AI learning materials for young people. We systematically searched for educational practices for…
Descriptors: Computer Science Education, Digital Literacy, Artificial Intelligence, Children
Kadir Karakaya – Asian Journal of Distance Education, 2025
This article explores human-AI interaction with large language models or conversational agents in complex information tasks with a focus on prompt engineering strategies. The paper reviews the current literature on the use of artificial intelligence (AI) for complex information tasks that are often nonlinear and entail interpretation,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Interaction
Shuwen Zhai; Shuaiqing Zhang; Yi Rong; Gan Rong – Education and Information Technologies, 2025
Mental well-being holds paramount importance and its relevance within the realm of higher education is undeniable. The academic journey often brings about unique challenges, stressors, and transitions that can impact students' mental health (MH). This study explores the impact of Artificial Intelligence (AI) and MH education within higher…
Descriptors: Artificial Intelligence, Mental Health, Health Education, Computer Uses in Education
Silvia Rosa; Susila Bahri; Nilma Suryani; Luli Sari Yustina – Journal of Applied Research in Higher Education, 2025
Purpose: This study investigates lecturers' challenges in guiding students' final scientific work online during the COVID-19 pandemic. It explores the impact of lecturers' digital technology proficiency on the students' ability to compile their thoughts and produce scientific work independently. Design/methodology/approach: The study involved 45…
Descriptors: College Faculty, Technological Literacy, Technology Uses in Education, Distance Education
Fabio Spano; Adam Kardos; Craig Dennis Howard – International Journal of Designs for Learning, 2025
This design case presents a gamified dictionary learning intervention for away-from-school learning. Intended to be mobile, the game features AI speech recognition for practicing English words and phrases. We also introduce a second feature--an integrated teacher dashboard that addresses issues in traditional homework--a lack of immediate feedback…
Descriptors: Gamification, Dictionaries, Artificial Intelligence, English (Second Language)
Joseph W. LaBrie; Bradley M. Trager; Sarah C. Boyle; Reed M. Morgan; Layla M. Rainosek – Journal of American College Health, 2025
Objective: This study evaluated FITSTART+, a parent-based intervention (PBI), for preventing risky drinking among first-year college students. Participants: Participants were traditional first-year students aged between 17 and 20. Method: In total, 391 eligible students completed a baseline survey and their parents were then invited to use the…
Descriptors: Drinking, Alcohol Abuse, College Freshmen, Program Evaluation
Hüseyin Ates; Cengiz Gündüzalp – Education and Information Technologies, 2025
This study examines the determinants of science teachers' intentions to adopt augmented reality-based gamification through an integrated framework that merges the General Extended Technology Acceptance Model for E-Learning (GETAMEL) with Protection Motivation Theory. The research investigates how cognitive factors, including perceived usefulness…
Descriptors: Science Teachers, Intention, Simulated Environment, Gamification
Peidi Gu; Jiaming Wu; Zui Cheng; Yu Xia; Miaoting Cheng; Yan Dong – Education and Information Technologies, 2025
Teaching computational thinking skills to novice college students via programming poses considerable challenges. It involves learning programming language syntax and commands, along with fostering higher-order skills crucial for both computational thinking proficiency and future careers. To address this, we proposed a pedagogical approach…
Descriptors: Computation, Thinking Skills, Active Learning, Student Projects
Adam A. Aguiar; Jennifer Calabrese – Discover Education, 2025
This research aimed to examine the effectiveness of traditional lectures versus active lectures in introductory college biology classes composed of science and non-science majors, a topic of significant importance in the field of education. In a traditional lecture, the researcher used PowerPoint to present class content while answering direct…
Descriptors: Introductory Courses, Biology, Science Instruction, Cooperative Learning
Roxana Quintero-Manes; Camilo Vieira – Journal of Computing in Higher Education, 2025
This study had two objectives: (1) to evaluate the validity of an instrument for measuring differentiated cognitive loads in its Spanish version; and (2) to evaluate the three types of cognitive loads and their relationship with self-efficacy, self-concept, and interest in programming of students in an introductory course. Understanding and…
Descriptors: Cognitive Ability, Programming, Computer Science Education, Self Efficacy
Merve Basdogan; Ceren Gokmen; Ibrahim Akdilek – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study examines the pedagogical decision-making of teacher candidates in virtual reality (VR) environments, focusing on instructional strategies, spatial interactions, and associated challenges. Using a descriptive phenomenological approach, class recordings and debriefing interviews with five U.S.-based teacher candidates were analyzed, and…
Descriptors: Decision Making, Spatial Ability, Computer Simulation, Phenomenology
Esra Betül Kölemen; Bekir Yildirim – Education and Information Technologies, 2025
This study aimed to evaluate the role of AI in preschool from the perspective of preschool teachers. The research group consisted of 101 preschool teachers. The study group was selected according to the easily accessible case sampling method, one of the purposeful sampling methods. The study was a phenomenology, which is a qualitative research…
Descriptors: Early Childhood Education, Teacher Attitudes, Opinions, Technology Uses in Education
Kaye D. Sweetser; Kalyca Lynn Becktel – Journal of Media Literacy Education, 2025
This survey (N = 579) investigated news media literacy among those likely to believe in the conspiracy theories of QAnon. Vulnerability to belief in QAnon conspiracies was predicted by a media diet of alternative media such as 4chan and SnapChat. Those vulnerable to QAnon conspiracy theories had lower news media literacy scores than those who…
Descriptors: Media Literacy, News Reporting, Misinformation, Political Attitudes

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