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Aloys Iyamuremye; Innocent Twagilimana; Francois Niyongabo Niyonzima – Discover Education, 2025
Organic chemistry education serves as a cornerstone in various scientific disciplines, yet its instruction is often dominated by rote memorization over deep conceptual understanding, resulting in limited conceptual understanding and disengagement among students. This aimed at investigating the impact of integrating a web-based discussion tools on…
Descriptors: Organic Chemistry, Computer Assisted Instruction, Science Instruction, Discussion (Teaching Technique)
Chander Diwaker; Neha Miglani – Journal of Computer Assisted Learning, 2025
Background: The ever-increasing computational demands call for optimal resource utilisation and system performance in the cloud environment. Organisations are increasingly migrating workloads to cloud platforms, mandating the need for efficient resource distribution. Load balancing, a critical cloud component, ensures equitable distribution of…
Descriptors: Internet, Information Storage, Educational Practices, Computation
Büsra Parlar; Selim Soner Sütçü – Journal of Computer Assisted Learning, 2025
Background: AR allows users to experience a digital world that blends seamlessly with the physical world, creating an immersive and interactive experience. This is directly in line with the principles of Situated Learning Theory (SLT) that aim to put students in authentic situations in which they can be actively immersed in real-world activities.…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Instruction
Georgia Iatraki; Tassos A. Mikropoulos – Journal of Computer Assisted Learning, 2025
Background: Students with disabilities are encouraged to achieve rigorous academic standards in science to enhance their understanding of the natural world, acquire life skills and prepare for their successful careers. Augmented reality (AR) enriches the physical world experiences benefiting all students, including those with Intellectual…
Descriptors: Students with Disabilities, Computer Simulation, Science Instruction, Water
Farzaneh Khodabandeh – Language Teaching Research, 2025
Integrating improved technologies such as augmented reality (AR) within flipped classes has gained popularity among scholars. This study was carried out to examine the effect of AR-based instruction on English as a foreign language (EFL) learners' speaking skills in online flipped and face-to-face classes. To this end, out of 65 students who had…
Descriptors: Computer Simulation, Flipped Classroom, Program Effectiveness, Technology Uses in Education
Xiaochen Lin; Q. Wang; H. Gu; J. J. Yu; M. Limniou – European Journal of Education, 2025
A knowledge gap exists regarding the faculty's dynamic selection and modification of emotion regulation strategies to reduce negative emotions in synchronous teaching. This study conducted semi-structured interviews with 16 teachers at higher education institutions in China, focusing on their handling of the negative emotions that arose from poor…
Descriptors: College Faculty, Teacher Student Relationship, College Students, Emotional Response
Muhammad Amin Nadim; Raffaele Di Fuccio – European Journal of Education, 2025
Higher education has witnessed remarkable technological advancements; however, the rapid rise of generative artificial intelligence (Gen AI) presents substantial challenges for teaching and research. This growing reliance has expanded educators' roles, underscoring the need for ethical and selective AI integration while preparing students and…
Descriptors: Artificial Intelligence, Teaching Methods, Learning Processes, Ethics
Xieling Chen; Haoran Xie; S. Joe Qin; Fu Lee Wang; Yinan Hou – European Journal of Education, 2025
Artificial intelligence (AI) is increasingly exploited to promote student engagement. This study combined topic modelling, keyword analysis, trend test and systematic analysis methodologies to analyse AI-supported student engagement (AIsE) studies regarding research keywords and topics, AI roles, AI systems and algorithms, methods and domains,…
Descriptors: Artificial Intelligence, Learner Engagement, Technology Uses in Education, Electronic Learning
Linjing Wu; Shuang Yu; Qingtang Liu; Junmin Ye; Xinxin Zheng; Jianhu Wang – Journal of Computing in Higher Education, 2025
Interdisciplinary collaboration is widely used in research, industry, and education. Understanding the differences in cognitive processes between cross-discipline and same-discipline groups can improve instruction in collaborative learning. In this study, students volunteered to participate in cross-discipline or same-discipline collaborative…
Descriptors: Intellectual Disciplines, Cooperative Learning, Comparative Analysis, Interdisciplinary Approach
Mengmeng Zhang; Xiantong Yang – Education and Information Technologies, 2025
Using information technology tools for academic help-seeking among college students has become a popular trend. In the evolutionary process between Generative Artificial Intelligence (GenAI) and traditional search engines, when students face academic challenges, do they tend to prefer ChatGPT, or are they more inclined to utilize Google? And what…
Descriptors: Web Sites, Artificial Intelligence, Synchronous Communication, Computer Software
Taufik Slamet; Thomas Brush; Kyungbin Kwon – Technology, Knowledge and Learning, 2025
This study aims to investigate the effects of competition through a digital leaderboard in gamified online discussions on learners' behavioral and cognitive engagement in learning. Twenty-three graduate students pursuing master's degree in instructional technology in a public university in Indonesia were involved in a five-week quasi-experiment (N…
Descriptors: Competition, Gamification, Computer Mediated Communication, Group Discussion
Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj – Technology, Knowledge and Learning, 2025
In this exploratory study, we designed and validated game-based performance tasks to assess the development of representational flexibility in autistic adolescents through virtual reality (VR)-based training. Representational flexibility, a critical cognitive ability, involves attention switching, generating representations, and recognizing…
Descriptors: Game Based Learning, Educational Games, Performance, Task Analysis
Josef Buchner – Technology, Knowledge and Learning, 2025
The spread of fake news poses a global challenge to society, as this deliberately false information reduce trust in democracy, manipulate opinions, and negatively affect people's health. Educational research and practice must address this issue by developing and evaluating solutions to counter fake news. A promising approach in this regard is the…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics
Aysel Sahin Kizil; Blanka Klimova; Marcel Pikhart; Antigoni Parmaxi – Journal of Computer Assisted Learning, 2025
Background: The rise of intelligent chatbots powered by artificial intelligence and machine learning has ignited interest in their potential for revolutionising second language (L2) acquisition and foreign language learning (FLL). While their potential seems vast, understanding their actual impact on learning outcomes requires comprehensive…
Descriptors: Educational Research, Artificial Intelligence, Computer Software, Synchronous Communication

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