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Chenwei Ma; Fang Wang; Yang Lv – Education and Information Technologies, 2024
Bullet screen technology enables instant interactive class communication and comments for teachers and students, even in large classes. This study explores the effect of a bullet-screen comment class on students' learning. It utilizes media and communication theory, expectation confirmation theory, and the technology acceptance model to present…
Descriptors: Foreign Countries, Educational Technology, Undergraduate Students, Correlation
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Allison Bayro; Bryan Havens; Heejin Jeong – IEEE Transactions on Learning Technologies, 2024
This work investigates the design and usability of a novel eXtended Reality (XR) Vest, which combines two viewpoints for demonstration-based training (DBT). Traditional modalities for DBT, such as prerecorded videos and live instruction, are minimally engaging and potentially hazardous resulting in low motivation and knowledge retention. To combat…
Descriptors: Simulated Environment, Computer Simulation, Demonstrations (Educational), Retention (Psychology)
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Srikanth Allamsetty; M. V. S. S. Chandra; Neelima Madugula; Byamakesh Nayak – IEEE Transactions on Learning Technologies, 2024
The present study is related to the problem associated with student assessment with online examinations at higher educational institutes (HEIs). With the current COVID-19 outbreak, the majority of educational institutes are conducting online examinations to assess their students, where there would always be a chance that the students go for…
Descriptors: Computer Assisted Testing, Accountability, Higher Education, Comparative Analysis
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Qi Zhou; Wannapon Suraworachet; Mutlu Cukurova – Education and Information Technologies, 2024
Collaboration is argued to be an important skill, not only in schools and higher education contexts but also in the workspace and other aspects of life. However, simply asking students to work together as a group on a task does not guarantee success in collaboration. Effective collaborative learning requires meaningful interactions among…
Descriptors: Learning Analytics, Cooperative Learning, Nonverbal Communication, Speech Communication
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Tian Yang; Xiumin Hong – Early Education and Development, 2024
Research Findings: With individuals' increased access to information and communication technologies (ICT) in many places around the world, the definition of the digital divide has become more complicated than referring to differences in accessing technologies. As early childhood education (ECE) may impact children's life-long learning and…
Descriptors: Kindergarten, Technology Uses in Education, Educational Technology, Early Childhood Education
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Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
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Artur Strzelecki – Innovative Higher Education, 2024
AI-powered chat technology is an emerging topic worldwide, particularly in areas such as education, research, writing, publishing, and authorship. This study aims to explore the factors driving students' acceptance of ChatGPT in higher education. The study employs the unified theory of acceptance and use of technology (UTAUT2) theoretical model,…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Mediated Communication, Higher Education
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Thom Kunkeler; Aletta Nylen – IEEE Transactions on Education, 2024
Contribution: This article applies science capital research to computing education in order to understand why students engage with a programme involving computing, and what they aspire to get out of their education. Background: Capital is a concept which has been used in educational research to study inequality, aspiration and achievement.…
Descriptors: Computer Science Education, Biology, Information Science, Learner Engagement
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Nina Charlotte Johanna Welsandt; Fabio Fortunati; Esther Winther; Hermann Josef Abs – Empirical Research in Vocational Education and Training, 2024
Background: Authentic situations are considered a source of learning due to their real world relevance. This can encourage learners to acquire new knowledge. Increasing digitisation and associated resources, such as professional development opportunities for teachers, technology tools, or digital equipment for schools enable the development and…
Descriptors: Test Construction, Test Validity, Evaluation, Educational Technology
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Khoerul Umam; Ardi Dwi Susandi; Susilo; Zulherman – Pegem Journal of Education and Instruction, 2024
Learning mathematics has been a fundamental subject for students. The sample will be restricted to students in junior high school who had studied learning mathematics using augmented reality. The population was derived from private and public junior high schools in various provinces. Data were collected using an online survey to reach large…
Descriptors: Mathematics Anxiety, Online Courses, Computer Simulation, Junior High School Students
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Yu-Ting Chen; Ming Li; Mutlu Cukurova – Education and Information Technologies, 2024
Creative writing is a valuable skill that enables learners to become proficient writers. One reason students often struggle with creative writing is their lack of contextual experiences. Spherical video-based virtual reality (SVVR) has been argued to support students' writing through immersive virtual experiences. However, what specific…
Descriptors: Creative Writing, Writing Instruction, Teaching Methods, Computer Simulation
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Anna Fergusson; Maxine Pfannkuch – Journal of Statistics and Data Science Education, 2024
Statistics teaching at the high school level needs modernizing to include digital sources of data that students interact with every day. Algorithmic modeling approaches are recommended, as they can support the teaching of data science and computational thinking. Research is needed about the design of tasks that support high school statistics…
Descriptors: High School Students, Statistics Education, Thinking Skills, Computer Science Education
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José I. Castillo-Manzano; Mercedes Castro-Nuño; Lourdes López-Valpuesta; María Teresa Sanz-Díaz; Rocío Yñiguez – Journal of Computing in Higher Education, 2024
Evaluation is a crucial part of the teaching and learning process in any higher education institution and one that has gone through a deep change. This has been particularly true since the Bologna Declaration (http://www.ehea.info/page-ministerial-conference-bologna-1999, 1999) ushered in the European higher education area, with the subsequent…
Descriptors: Higher Education, Academic Achievement, Computer Assisted Testing, Student Evaluation
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Ilia Kuzminov; Alexey Vokhmin; Kristina Sharaeva; Maxim Likhanov; Angelika Markovnikova; Andrey Vladimirovich Lyamin; Mikhail Vyacheslavovich Kurushkin – Journal of Chemical Education, 2024
Application of modern technologies, including virtual reality (VR) and eye-tracking (ET), to educational practice has been vigorously researched over the past decade with a focus on enhancing and improving school and university educational process and students' results. The main aim of this technological report is to describe an implementation of…
Descriptors: Eye Movements, Chemistry, Science Instruction, Technology Uses in Education
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Trude Løvskar; Kjersti E. Lea; Robert Gray – Technology, Pedagogy and Education, 2024
This study explores digital competence education by looking into how discourse in a typical digital competence framework for educators may or may not promote democracy in the way it features information and communication technology (ICT). The authors examined the Norwegian "Professional Digital Competence Framework for Teachers," which…
Descriptors: Information Technology, Communications, Computer Mediated Communication, Democracy
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