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Ventura, Ana Clara – Early Years: An International Journal of Research and Development, 2023
This study investigated six-year-old children's metacognitive and self-regulatory processes during task engagement and their relations to children's online metacognitive experiences, particularly feelings of difficulty (FOD). Sixty first graders (57% boys; M age: 6.2 yr., SD = 3 months) were individually interviewed. They were engaged in an…
Descriptors: Young Children, Metacognition, Self Management, Self Control
Matthew Alan Stilwell – ProQuest LLC, 2023
The purpose of this study was to explore community college athletic departments and how they connect and facilitate messages to their stakeholders. With limited resources, it's important to understand how the athletic departments are applying best strategies and principles of relational management. Therefore, the goal and importance of this…
Descriptors: Intercollegiate Cooperation, College Athletics, Community Colleges, Departments
Stephanie Lewis Thompson; Teresa Marie Kelly – Practitioner to Practitioner, 2023
This article examines voluntary use of Grammarly in online Composition courses, including its effect on student writing, how students feel about using it, and what challenges arise when teaching with it. This will also discuss strategies to help educators overcome these challenges and describe appropriate uses of Grammarly.
Descriptors: Online Courses, Grammar, Computer Software, Writing Instruction
Michael Klein; Zac Chase, Contributor – Office of Educational Technology, US Department of Education, 2023
This is the third in a series of five briefs published by the U.S. Department of Education Office of Educational Technology on the key considerations facing educational leaders as they work to build and sustain core digital infrastructure for learning. These briefs offer recommendations to complement the fundamental infrastructure considerations…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Uses in Education, Privacy
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Amber Sewell – International Journal of Designs for Learning, 2023
This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It…
Descriptors: Computer Simulation, Academic Libraries, Library Instruction, Educational Technology
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Omwoyo Bosire Onyancha – Journal of Media Literacy Education, 2023
This paper examines literature from the COVID-19 period (2020-2022) to outline prevalent themes and essential competencies in the post-COVID era. Employing informetrics within a quantitative research approach, the study scrutinizes Scopus database data using COVID-19, e-learning, e-commerce, and media and information literacy terms. Results reveal…
Descriptors: Information Literacy, Electronic Learning, Distance Education, COVID-19
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Simranjeet Kaur; Sunita Singh – Journal of Media Literacy Education, 2023
This ethnographic case study presents findings of an 18-month research study focusing on the ways in which families residing in an urban slum were using mobile phones and how this use supported literacy practices. Data collection included participant observations and interviews with 42 participants including parents, children and community…
Descriptors: Foreign Countries, Slums, Urban Areas, Telecommunications
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Tim Erickson – Australian Mathematics Education Journal, 2023
This is the first of four columns by Tim Erikson which introduces us to the Common Online Data Analysis Platform (CODAP). CODAP is a free, web-based software tool that your students can use for many types of tasks. This first column shows how CODAP can be used for mathematical modelling and where it might fit with the "Australian Curriculum:…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Data Analysis
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Seyma N. Yildirim-Erbasli; Okan Bulut – Journal of Applied Testing Technology, 2023
The purpose of this study was to develop predictive models of student test-taking engagement in computerized formative assessments. Using different machine learning algorithms, the models utilize student data with item responses and response time to detect aberrant test behaviors such as rapid guessing. The dataset consisted of 7,602 students…
Descriptors: Computer Assisted Testing, Formative Evaluation, Prediction, Models
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Al Hashimi, Sama'a – Journal of Education and Learning, 2019
In computer-based courses such as multimedia and digital design courses, being fully conversant with a computer application is almost unachievable within a single academic semester. Therefore, it is common for students to seek additional help and information from their lecturers either during office hours or through emails. It is also common for…
Descriptors: Teaching Methods, Multimedia Materials, Computer Science Education, Design
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Sydorenko, Tetyana; Hellermann, John; Thorne, Steven L.; Howe, Vanessa – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2019
Applications of locative media (e.g., place-based mobile augmented reality [AR]) are used in various educational content areas and have been shown to provide learners with valuable opportunities for investigation-based learning, location-situated social and collaborative interaction, and embodied experience of place (Squire, 2009; Thorne &…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Discourse Analysis
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Mirzaei, Maryam Sadat; Zhang, Qiang; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2019
We developed a story creation platform that allows for collaborative content creation in a 3D environment by utilizing avatars, animations, objects, and backgrounds. Our story envisioning platform provides a shared virtual space that promotes collaborative interaction for story construction, involving a high degree of learner input and control. It…
Descriptors: Cooperative Learning, Computer Simulation, Story Telling, Second Language Learning
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Pratama, Ahmad R.; Scarlatos, Lori L. – International Journal of Mobile and Blended Learning, 2020
In developing countries, where most people have cell phones (even when they don't have reliable electricity or internet service), e-learning and m-learning offer great opportunities for educating a vast populace, particularly in rural communities. This article presents an analysis of primary data from over one thousand secondary school students in…
Descriptors: Handheld Devices, Electronic Learning, Computer Use, Ownership
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Rutherford, Teomara; Liu, Allison S.; Lam, Arena S.; Schenke, Katerina – Journal of Research on Technology in Education, 2020
Self-beliefs are important determinants of student choice and success (Wigfield & Eccles, 2000) and are informed by student educational experiences, such as prior success with a task (Bandura, 1986). The potential for Computer-Based Interventions as self-belief-supporting learning environments is examined in this study, focusing on the…
Descriptors: Self Concept, Mastery Learning, Educational Experience, Intervention
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Blake, John – Research-publishing.net, 2020
This article describes the development of a tense and aspect identifier, an online tool designed to help learners of English by harnessing a natural language processing pipeline to automatically classify verb groups into one of 12 grammatical tenses. Currently, there is no website or application that can automatically identify tense in context,…
Descriptors: Verbs, Computer Software, Teaching Methods, Computer Assisted Instruction
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