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Ebadi, Saman; Goodarzi, Ahmad – Reading Psychology, 2023
This study presents the results of a sequential explanatory mixed-method approach to investigate the Iranian English language non-gainers of a computerized dynamic reading comprehension test (CDRT) by utilizing a learning style survey. Using an interventionist approach, the researchers used the CDRT software to explore English learners' perceptual…
Descriptors: Cognitive Style, English (Second Language), Second Language Learning, Reading Tests
Özeren, Seçil; Top, Ercan – Malaysian Online Journal of Educational Technology, 2023
This research aims to reveal the effects of using augmented reality applications on seventh-grade secondary school students' academic achievement and motivation and to identify students' views on augmented reality applications. For this purpose, the augmented reality application called "CellAR" has been developed for the "Cell and…
Descriptors: Computer Simulation, Academic Achievement, Student Motivation, Secondary School Students
Yilmaz, Erdi Okan – Malaysian Online Journal of Educational Technology, 2023
This study aims to develop a measurement tool to determine the socio-technical pedagogical usability of mobile applications that can be used in an educational context. The study group consists of a total of 1012 students who are studying at a higher education institution in Turkey in the fall semester of the 2021-2022 academic year. A draft scale…
Descriptors: Test Construction, Usability, Handheld Devices, Computer Oriented Programs
Zhan, Ying; Yan, Zi; Wan, Zhi Hong; Wang, Xiang; Zeng, Ye; Yang, Min; Yang, Lan – British Journal of Educational Technology, 2023
Online peer assessment (OPA) has been increasingly adopted to develop students' higher-order thinking (HOT). However, there has not been a synthesis of research findings on its effects. To fill this gap, 17 papers (published from 2000 to 2022) that reported either a comparison between a group using OPA (n = 7; k = 22) and a control group or a…
Descriptors: Students, Peer Evaluation, Thinking Skills, Computer Mediated Communication
Xiong, Jiawei; Li, Feiming – Educational Measurement: Issues and Practice, 2023
Multidimensional scoring evaluates each constructed-response answer from more than one rating dimension and/or trait such as lexicon, organization, and supporting ideas instead of only one holistic score, to help students distinguish between various dimensions of writing quality. In this work, we present a bilevel learning model for combining two…
Descriptors: Scoring, Models, Task Analysis, Learning Processes
García-Marín, Javier; Serrano-Contreras, Ignacio-Jesús – Comunicar: Media Education Research Journal, 2023
Social media have established a new way of communicating and understanding social relationships. At the same time, there are downsides, especially, their use of algorithms that have been built and developed under their umbrella and their potential to alter public opinion. This paper tries to analyse the YouTube recommendation system from the…
Descriptors: Social Media, Video Technology, Algorithms, Political Attitudes
Lukács J., Ágnes; Takács, Johanna; Soósné Kiss, Zsuzsanna; Kapitány-Fövény, Máté; Falus, András; Feith, Helga Judit – Child & Youth Care Forum, 2023
Background: With the increase of cyberbullying, several intervention programmes have been created that aim at reducing cyber-victimisation and perpetration. Objective: Our study presents the effects of the STAnD anti-cyberbullying programme with peer-education both on the short and the long run among lower and upper primary school students, with a…
Descriptors: Bullying, Computer Mediated Communication, Elementary School Students, Intervention
Hladik, Stephanie; Sengupta, Pratim; Shanahan, Marie-Claire – Cognition and Instruction, 2023
In this paper, we emphasize the importance of looking beyond technology itself and including interactional and experiential elements in our research gaze in informal computing education in science museums. We argue that, in these contexts, facilitation can be understood as "design work" that is both complex and challenging. We identify…
Descriptors: Museums, Facilitators (Individuals), Science Teaching Centers, Informal Education
Garcia, Manuel B. – Journal of Educational Computing Research, 2023
Computer programming is a difficult course for many students. Prior works advocated for group learning pedagogies in pursuit of higher-level reasoning and conceptual understanding. However, the methodological gaps in existing implementations warrant further research. This study conducted a three-armed cluster-randomized controlled trial to…
Descriptors: Computer Science Education, Programming, Cooperative Learning, Apprenticeships
Radici, Elena; Heboyan, Vahé; De Leo, Gianluca – Child Language Teaching and Therapy, 2023
In order to meet the communication needs of individuals who use Augmentative and Alternative Communication (AAC) devices, communication partners are often responsible for the programming of the AAC devices. However, the prolonged learning time and operational demands of AAC devices are often barriers to an efficient use of time during a therapy…
Descriptors: Augmentative and Alternative Communication, Computer Oriented Programs, Vocabulary Development, Handheld Devices
Ebby, Caroline B.; Remillard, Janine T.; Goldsmith-Markey, Lindsay T. – Journal of Teacher Education, 2023
Teaching practices that are responsive to student thinking are complex and challenging to learn, particularly for novice teachers. Skilled responsive teaching involves adaptive expertise, or the ability to deliberate about and respond to students' emergent ideas. This study explored the learning of early-career teachers through participation in a…
Descriptors: Teaching Methods, Computer Mediated Communication, Asynchronous Communication, Beginning Teachers
Recabarren, Matías; Corvalán, Benjamín; Villegas, Montserrat – Interactive Learning Environments, 2023
Studies have shown that the application of gamification has positive effects on motivation and learning. However, various meta-studies indicate that there is high volatility in the published results. The purpose of this study is to analyze whether the student's activity as gamers is related to these differences. A comparative study was conducted…
Descriptors: Video Games, Gamification, Student Motivation, Individual Differences
Liu, Sannyuya; Kang, Lingyun; Liu, Zhi; Fang, Jing; Yang, Zongkai; Sun, Jianwen; Wang, Meiyi; Hu, Mengwei – Interactive Learning Environments, 2023
Computer-supported collaborative concept mapping (CSCCM) integrates technology and concept mapping to support students' knowledge understanding, and much research on the behavioral patterns involved in CSCCM activities has been conducted. However, there is limited understanding of the differences in knowledge understanding and behavioral patterns…
Descriptors: Computer Assisted Instruction, Concept Mapping, Student Attitudes, College Students
Horwitz, Paul; Reichsman, Frieda; Lord, Trudi; Dorsey, Chad; Wiebe, Eric; Lester, James – Technology, Knowledge and Learning, 2023
Studies of educational games often treat them as "black boxes" (Black and Wiliam in Phi Delta Kappan 80: 139-48, 1998; Buckley et al. in Int J LearnTechnol 5:166-190, 2010; Buckley et al. in J Sci Educ Technol 13: 23-41, 2010) and measure their effectiveness by exposing a treatment group of students to the game and comparing their…
Descriptors: Educational Games, Genetics, Middle School Students, High School Students
Divasón, Jose; Martinez-de-Pison, Francisco Javier; Romero, Ana; Saenz-de-Cabezon, Eduardo – IEEE Transactions on Learning Technologies, 2023
The evaluation of student projects is a difficult task, especially when they involve both a technical and a creative component. We propose an artificial intelligence (AI)-based methodology to help in the evaluation of complex projects in engineering and computer science courses. This methodology is intended to evaluate the assessment process…
Descriptors: Student Projects, Student Evaluation, Artificial Intelligence, Models

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