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Samsudin, Achmad – International Journal of Technology in Education and Science, 2023
The purpose of this study is to analyze the mental model of improvement and changes on light wave concepts with Conceptual Change based on Virtual Media (CC-VM) x POE strategy. The method used is mixed methods with embedded design. The sample consisted of 30 students (with an age range of 16-17 years) in one of the schools in Subang, Indonesia.…
Descriptors: Foreign Countries, Concept Formation, Schemata (Cognition), Computer Simulation
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Matic, Ljerka Jukic; Karavakou, Myrto; Grizioti, Marianthi – International Journal of Game-Based Learning, 2023
The literature reports that while digital educational games are used in the elementary classroom, they are rarely, if ever, used in the upper secondary mathematics classroom. In order to investigate this situation, a survey was conducted to determine what upper secondary school mathematics teachers think about digital games and what obstacles and…
Descriptors: Game Based Learning, Electronic Learning, Educational Games, Learner Engagement
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Wang, Xiao; Liang, Xuan; Yao, Junyi; Wang, Tingzhao; Feng, Jianxin – International Journal of Developmental Disabilities, 2023
Background: Virtual reality technologies (VRTs) present many characteristics that can facilitate learning, especially in individuals with intellectual disabilities (ID). The VRT head-mounted display (HMD) has recently shown significant technological improvement. This study aims to prove the suitability of the newer commercially available VRT HMDs…
Descriptors: Foreign Countries, Adolescents, Intellectual Disability, Computer Simulation
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Eglington, Luke G.; Pavlik, Philip I., Jr. – International Journal of Artificial Intelligence in Education, 2023
An important component of many Adaptive Instructional Systems (AIS) is a 'Learner Model' intended to track student learning and predict future performance. Predictions from learner models are frequently used in combination with mastery criterion decision rules to make pedagogical decisions. Important aspects of learner models, such as learning…
Descriptors: Computer Assisted Instruction, Intelligent Tutoring Systems, Learning Processes, Individual Differences
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Ormerod, Christopher; Lottridge, Susan; Harris, Amy E.; Patel, Milan; van Wamelen, Paul; Kodeswaran, Balaji; Woolf, Sharon; Young, Mackenzie – International Journal of Artificial Intelligence in Education, 2023
We introduce a short answer scoring engine made up of an ensemble of deep neural networks and a Latent Semantic Analysis-based model to score short constructed responses for a large suite of questions from a national assessment program. We evaluate the performance of the engine and show that the engine achieves above-human-level performance on a…
Descriptors: Computer Assisted Testing, Scoring, Artificial Intelligence, Semantics
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Tiwari, Chandan Kumar; Bhaskar, Preeti; Pal, Abhinav – International Journal of Educational Management, 2023
Purpose: Augmented reality (AR) and virtual reality (VR) are becoming increasingly interwoven into people's daily lives, with applications in fields such as science, engineering, medical, the arts, education, finance and business. While much study has been conducted in the field of VR and AR in a variety of areas, less attention has been paid to…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Pan, Zexuan; Cui, Ying; Leighton, Jacqueline P.; Cutumisu, Maria – Applied Cognitive Psychology, 2023
This systematic review examines 35 empirical studies featuring the use of think-aloud interviews in computational thinking (CT) research. Findings show that think-aloud interviews (1) are typically conducted in Computer Science classrooms and with K-12 students; (2) are usually combined with other exploratory CT assessment tools; (3) have the…
Descriptors: Computation, Thinking Skills, Protocol Analysis, Literature Reviews
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Ng, Wing Shui; Yu, Guoxing – Asia-Pacific Education Researcher, 2023
The beneficial impacts of peer assessment to improve students' writing have been frequently reported. While students' engagement in the peer assessment process has been highlighted as a critical factor to enhance learning, few studies reported how to engage students. Although students' interaction has been advocated to let students participate in…
Descriptors: Peer Evaluation, Writing Skills, Learner Engagement, Interaction
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Savadova, Sabina – Global Studies of Childhood, 2023
This article proposes the living journals method for remotely studying participants, elevating participant agency in the data generation process and minimising or completely removing the need for a researcher to be physically present in the field. Employing this method, the paper describes how the method was used to explore 5-year-old children's…
Descriptors: Foreign Countries, Information Technology, Preschool Children, Child Behavior
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Toktamysov, Saken; Alwaely, Suad Abdalkareem; Gallyamova, Zemfira – Education and Information Technologies, 2023
Current circumstances require the development of new methodological approaches and the use of digital technologies in education in order to maintain a sufficient level of academic performance of students. The research aims to explore the academic performance of high school students learning history with digital technologies such as Apps Quizlet…
Descriptors: Technology Uses in Education, History Instruction, Academic Achievement, High School Students
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Kataoka, Yuka; Thamrin, Achmad Husni; Van Meter, Rodney; Murai, Jun; Kataoka, Kotaro – Education and Information Technologies, 2023
In second or foreign language (SFL) education, oral corrective feedback (OCF) is widely used to individually correct students' erroneous utterances during classroom hours. However, students cannot have sufficient opportunities for oral production and personalized feedback during classroom hours if a class is large-scale with many students. This…
Descriptors: Computer Mediated Communication, Feedback (Response), Learning Management Systems, Japanese
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Xu, Weiqi; Wu, Yajuan; Ouyang, Fan – International Journal of Educational Technology in Higher Education, 2023
Pair programming (PP), as a mode of collaborative problem solving (CPS) in computer programming education, asks two students work in a pair to co-construct knowledge and solve problems. Considering the complex multimodality of pair programming caused by students' discourses, behaviors, and socio-emotions, it is of critical importance to examine…
Descriptors: Cooperative Learning, Problem Solving, Computer Science Education, Programming
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Vasconcelos, André; Monsores, Jomar; Almeida, Tania; Quadros, Laura; Ogasawara, Eduardo; Quadros, João – Education and Information Technologies, 2023
The use of information technology in the academic environment has grown. Building different didactic techniques to help students learn and practice with Information Technology (IT) resources is common. However, applying these techniques does not necessarily mean that students may acquire knowledge. The differential idea of this work is to create…
Descriptors: Foreign Countries, Elementary Education, Elementary School Students, Computer Science Education
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Casey, J. Elizabeth; Kirk, Jeff; Kuklies, Kimberly; Mireles, Selina V. – Education and Information Technologies, 2023
Elementary, middle, and high school students need opportunities to engage with educational technology. This is particularly essential for those students who may not have access to new technologies at home and/or school. The socioeconomic status continues to increase the digital divide and equity in education in terms of access to technology; and…
Descriptors: Preservice Teachers, Student Attitudes, Educational Technology, Middle School Teachers
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Dreamson, Neal; Park, Gayoung – International Journal of Art & Design Education, 2023
Metaverse is understood with technological terms such as augmented reality, lifelogging, mirrored worlds, and virtual worlds, and using a metaverse platform is considered an emerging form of learning. Yet, its pedagogical features, such as self-learning, collaborative learning, and learning-by-doing, are identical to those of online learning. In…
Descriptors: Educational Facilities Design, Electronic Learning, Computer Simulation, Simulated Environment
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