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Chen, Yen Tzu; Liu, Che-Hung; Lee, Chih Yu – Education Quarterly Reviews, 2021
This study used CodeMonkey, an online learning platform through which elementary teachers can learn programming while playing games and experience how to integrate STEM into their courses. The study analyzed and examined their experiences using a qualitative research method. According to the research results, learning programming while playing…
Descriptors: Game Based Learning, Computer Games, Computer Science Education, STEM Education
Valentine, Andrew; Van der Veen, Tom; Kenworthy, Patrick; Hassan, Ghulam Mubashar; Guzzomi, Andrew; Khan, R. Nazim; Male, Sally A. – Australasian Journal of Educational Technology, 2021
A barrier to using head mounted display (HMD) virtual reality (VR) in education is access to hardware for large classes. This paper compares students' learning when engaging with an HMD VR simulation as the operator and as the observer, to evaluate whether benefits of HMD VR can be achieved without requiring all students to operate the equipment.…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Graduate Students
Kumas, Ahmet – Problems of Education in the 21st Century, 2021
Although advanced technological tools and equipment are used effectively in daily life, the inability of all students to access high-tech experiment applications in high schools negatively affects disadvantaged student groups in the further education process. The main purpose of the research evaluates students in four different categories about…
Descriptors: STEM Education, Computer Software, Teaching Methods, Grade 10
Akdogan, Ali – International Online Journal of Education and Teaching, 2021
The purpose of this study was to determine high school students for distance learning. Mainly due to the study a multidimensional instrument for high students' readiness for distance learning (HRD) developed and validated. The study adopted qualitative research method based on quantitative data. The participants of the study comprised 191 high…
Descriptors: High School Students, Adolescents, Age Differences, Gender Differences
Tsai, Meng-Jung; Wang, Ching-Yeh – Journal of Educational Computing Research, 2021
To explore the role of design thinking in contemporary computer literacy education, this study aimed to examine the relationship between young students' design thinking disposition and their computer programming self-efficacy. To assess students' design thinking disposition, this study developed the Design Thinking Disposition Scale (DTDS) with a…
Descriptors: Design, Thinking Skills, Computer Science Education, Computer Literacy
Raju, Rajeswari; Md Noh, Nur Hidayah; Ishak, Siti Nurul Hayatie; Eri, Zeti Darleena – Asian Journal of University Education, 2021
The present new norm driven by the COVID-19 pandemic has taught us to remain at home and carry our everyday activities. This pandemic has seriously made a radical shift to the Malaysian education sector as well. Educators instantly begin to adopt Open and Distance Learning (ODL). However, issues arise in courses that need a conventional setting.…
Descriptors: Foreign Countries, Educational Change, Distance Education, COVID-19
Adapting Experiential Learning Opportunities: A Political Science Research Methods Course Case Study
Currin-Percival, Mary; Gulahmad, Sonnia – Journal of Political Science Education, 2021
This paper addresses some of the implications of courses with an experiential learning component for students with disabilities. We describe the adaptation of an original survey project, fielded using computer-assisted telephone-interviewing (CATI) software, in two political science classes. The software was not compatible with technology…
Descriptors: Experiential Learning, Active Learning, Political Science, Research Methodology
Gomez, Noe A. – Natural Sciences Education, 2021
The coronavirus pandemic of 2019 transformed the way that educators, across all levels and disciplines, seek to establish and provide a pedagogically sound curriculum. With the continued need to transform curriculum into an online format, secondary-level animal science instructors have several points to consider if their applied discipline will…
Descriptors: Secondary School Science, Animal Husbandry, Science Education, Teaching Methods
Garci´a Laborda, Jesus; Ferna´ndez A´lvarez, Miguel – Language Learning & Technology, 2021
This paper compares and analyzes a selection of popular multilevel tests used for quick accreditation of English as a foreign language worldwide. The paper begins by stating the current need of accreditation of English language competence for both academic and professional matters. It then looks at their defining features and differences. After,…
Descriptors: Comparative Analysis, Second Language Learning, Second Language Instruction, Language Tests
Fox, Brandi; Bearman, Margaret; Bellingham, Robin; North-Samardzic, Andrea; Scarparo, Simona; Taylor, Darci; Thomas, Mathew Krehl Edward; Volkov, Michael – British Journal of Educational Technology, 2021
This paper presents a reflexive analysis of how university educators experience the shift to increasing online teaching in 2019. We explore what it means to be an online educator in contemporary higher education and aim to raise questions about how we approach online education and understand ourselves as educators, informed by a sociomaterial…
Descriptors: College Faculty, Teacher Attitudes, Online Courses, Ethnography
Gilbert, Chris – Critical Studies in Education, 2021
This article features a Foucauldian analysis of interview data from a qualitative study of four North Carolina public school teachers who are required to clock in and out of school each day via a virtual time clock. In this article, Michel Foucault's theories of discourse, discipline, power, and surveillance are brought into dialogue with…
Descriptors: Public School Teachers, Teacher Attitudes, Time Management, Computer Simulation
Smith, Hayden J.; Michelsen, Niall – Journal of Political Science Education, 2021
The Statecraft IR simulation has received a significant amount of attention in the pedagogical literature. Some instructors have asserted that Statecraft is biased toward the behavior and learning goals of realism, calling into question the utility of the simulation as a teaching tool. Using thirteen iterations of the simulation we empirically…
Descriptors: International Relations, Political Science, Teaching Methods, Teamwork
Chen, Jinglu; Tan, Ling; Liu, Lu; Wang, Ling – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2021
It has been demonstrated that the Simon effect may be increased or reversed due to proportion congruency manipulation, suggesting that learned spatial irrelevant stimulus-response (S-R) associations are used to guide responses. In this study, we tested the hypothesis that learning spatial irrelevant S-R associations by rewards may show a similar…
Descriptors: Reinforcement, Reaction Time, Prediction, Color
Rohner, Rebekka; Hengl, Lisa; Gallistl, Vera; Kolland, Franz – Education Sciences, 2021
Literature has widely explored the learning processes with information and communication technology (ICT) in later life, mostly focusing on the individual learner rather than materialities--such as smartphones, notepads, and handouts. The aim of this paper is to introduce a socio-material perspective by focusing on the question: What role do…
Descriptors: Electronic Learning, Information Technology, Technological Literacy, Adult Education
Laulaupea'alu, Siuta – Waikato Journal of Education, 2021
Learning online from home bubbles through the use of information communication technology (ICT) stretches the engagement and enactment of "va" (relational connections) between students and lecturers as well as Pacific people in the community. In this paper, "talanoa" is used to capture students' online learning experiences and…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses

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