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George Hanshaw; Ethan Wicker; Kristen Denlinger – Open Praxis, 2025
This study investigates the effects of utilizing the AI course assistant, Spark, on student academic performance at Los Angeles Pacific University (LAPU). Focusing on grade outcomes, the research reveals that students who engaged with Spark three or more times achieved significantly higher grades compared to those who did not use the AI assistant.…
Descriptors: Artificial Intelligence, Academic Achievement, Grades (Scholastic), College Students
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Wen-hsuan Chang; Ya-yu Lo; Cindy Gilson; Valerie Mazzotti; Dawn Rowe – Educational Research and Development Journal, 2025
In this qualitative study, we explored the perceived facilitators and barriers of school-based engagement among parents of youth with disabilities during the COVID-19 pandemic. Drawing from 642 open-ended responses collected via a national survey during January to February of 2021, we employed a thematic analysis to examine how parents navigated…
Descriptors: Parent Attitudes, Affordances, Barriers, Parent Participation
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Fatih Özer; Irfan Simsek – International Electronic Journal of Elementary Education, 2025
This study was designed to examine how the science teaching process was conducted using Science Coaster, a virtual reality application developed for fourth-grade primary school students, and to identify the effects of this process on students' academic achievement, motivation, and experiences. The research was structured as a case study, and the…
Descriptors: Science Instruction, Computer Simulation, Grade 4, Elementary School Students
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Susanto; Dafik; Arika Indah Kristiana; Arif Fatahillah; Ridho Alfarisi – Mathematics Teaching Research Journal, 2025
The purpose of this study is to develop an Android-based augmented reality learning media using Unity software to improve students' creative thinking skills in polyhedral ethno-geometry materials. The development of augmented reality learning media follows the ADDIE development model, which consists of five phases: analysis, design, development,…
Descriptors: Computer Simulation, Technology Uses in Education, Creative Thinking, Geometry
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Gökhan Uyanik – European Journal of Education, 2025
This study presents a bibliometric analysis of 1995 peer-reviewed articles on the use of technology in primary science education published in the Web of Science between 1974 and April 2025. It explores publication trends, citation structures, author collaborations, thematic patterns, and international networks. Results show an annual average of…
Descriptors: Science Education, Educational Technology, Technology Uses in Education, Citations (References)
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Adeneye O. A. Awofala; Modiu K. Olaguro; Samuel A. Olaoluwa – Acta Didactica Napocensia, 2025
In university education, lecturers often adopt didactic lectures in undergraduate calculus classes. This method has been judged for making students passive recipients of calculus knowledge who cannot construct their own knowledge of the discipline. One way to make didactic lecture more interactive and engaging in calculus class is to encourage…
Descriptors: Undergraduate Students, Student Attitudes, Calculus, Mathematics Instruction
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Hongqin Chai; Rui Xue; Hongliang Guo; Wangqian Fu – European Journal of Education, 2025
To explore the mediating effect of basic psychological needs satisfaction and core self-evaluation on the relationship between epidemic stress perception and problematic internet use among Chinese college students. A total of 597 college students were investigated by epidemic stress perception of COVID-19 questionnaire, basic psychological needs…
Descriptors: Foreign Countries, Stress Variables, Computer Use, Internet
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Noorul Shuhadah Osman; Ahmad Fauzi Mohd Ayub; Nurul Nadwa Zulkifli; Jazihan Mahat – Mathematics Teaching Research Journal, 2025
Augmented Reality (AR) enhances education by providing immersive and interactive learning experiences, particularly for students with low spatial skills, as well as in conceptual and procedural knowledge. In the Malaysian Form 2 mathematics curriculum, Isometric Transformation presents significant challenges. Traditional teaching methods often…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Instructional Effectiveness
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Laila Ayaichi; Aziz Amaaz; Abderrahman Mouradi – Journal of Baltic Science Education, 2025
Augmented Reality (AR) is an emerging technology with strong potential to enhance the educational value of physics lab work. However, its integration in higher education remains inconsistent, often hindered by students' limited prior experience and varying levels of acceptance. This study investigates the factors influencing students' intention to…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Physics
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Marwa Said Mustafa El-Garawany – rEFLections, 2025
Despite its importance for their academic achievement, many English Language majors find syntax a challenging subject matter, causing many syntactic inadequacies in their oral and written examinations. Tree diagrams have been used in syntactic analysis because of their distinct advantages in syntactic representation and organization.…
Descriptors: English (Second Language), Majors (Students), Second Language Learning, Syntax
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Nese Öztürk Gübes – International Journal of Assessment Tools in Education, 2025
The Trends in International Mathematics and Science Study (TIMSS) was administered via computer, eTIMSS, for the first time in 2019. The purpose of this study was to investigate item block position and item format effect on eighth grade mathematics item easiness in low- and high-achieving countries of eTIMSS 2019. Item responses from Chile, Qatar,…
Descriptors: Foreign Countries, International Assessment, Achievement Tests, Mathematics Achievement
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Carla B. Brigandi; Karen E. Rambo-Hernandez; Jiangmei Yuan; Maryann R. Hebda; Robin Spitznogle; Remeri Mestemacher-McClanahan; Sarah Wilson – Gifted Child Today, 2025
Code.org is a leading non-profit organization providing professional learning (PL) for K-12 teachers across the United States to advance computer science (CS) education. While PL is known to improve teaching practices and student outcomes in general education, CS, and gifted education, limited research has specifically examined how CS-focused PL…
Descriptors: Faculty Development, Elementary School Teachers, Secondary School Teachers, Gifted Education
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Maya Usher; Noga Reznik; Gilad Bronshtein; Dan Kohen-Vacs – Journal of Learning Analytics, 2025
Computational thinking (CT) is a critical 21st-century skill that equips undergraduate students to solve problems systematically and think algorithmically. A key component of CT is computational creativity, which enables students to generate novel solutions within programming constraints. Humanoid robots are increasingly explored as promising…
Descriptors: Computation, Thinking Skills, Creativity, Robotics
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Katerina Nerantzaki; Polykarpos Meladianos – Journal of Interactive Learning Research, 2025
Virtual reality (VR) technology has greatly expanded its role in education. It provides immersive experiences that enhance learning across various disciplines. Understanding the role of emotions in technology-based learning environments is crucial for improving educational outcomes. This study aimed to explore how VR environments evoke university…
Descriptors: Computer Simulation, Technology Uses in Education, Emotional Response, Undergraduate Students
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Collin A. Webster; Diana Mîndrila; Anthony D. Murphy; Ivana Banicevic; Dušan Peric; Dragan Stankic; Željko Banicevic – Psychology in the Schools, 2025
Health behavior, mental health, and school satisfaction are associated in school-aged youth. However, most previous research examining such associations does not account for unique groupings of these variables based on person-centered analyses. This study examined student mental health profiles and their association with health behaviors and…
Descriptors: Foreign Countries, International Schools, Elementary School Students, Mental Health
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