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David C. Lauer – ProQuest LLC, 2022
This dissertation seeks to understand the ways in which software developers and managers of software developers perceive workplace learning for software developers. Across three studies, researchers investigated: perceptions of software developers about workplace learning for software developers, perceptions of managers of software developers…
Descriptors: Workplace Learning, Computer Software, Administrator Attitudes, Business
Nicole Hanna; Helena Lydon; Jennifer Holloway; Lorna Barry; Edith Walsh – Review Journal of Autism and Developmental Disorders, 2022
Social skill interventions have become increasingly popular in recent times, as well as the use of technology to deliver and aid interventions for the autism spectrum disorder (ASD) population. Little research exists on the use of apps to teach social skills to individuals with ASD, in particular the behaviour change procedures that exist within…
Descriptors: Autism Spectrum Disorders, Interpersonal Competence, Skill Development, Educational Technology
Brittany A. Dale; Carly McDonald; Raschelle Neild – Thresholds in Education, 2022
Special education laws set clear and stringent deadlines for school psychologists to complete eligibility or reevaluation assessments that are valid and comprehensive. Prior to the COVID-19 pandemic, these assessments primarily took place face-to-face and aligned with standardized assessment practices. School closures and virtual learning…
Descriptors: Telecommunications, School Psychologists, COVID-19, Pandemics
Joey Ka-Yee Essoe; Nicco Reggente; Ai Aileen Ohno; Younji Hera Baek; John Dell'Italia; Jesse Rissman – npj Science of Learning, 2022
Memory is inherently context-dependent: internal and environmental cues become bound to learnt information, and the later absence of these cues can impair recall. Here, we developed an approach to leverage context-dependence to optimise learning of challenging, interference-prone material. While navigating through desktop virtual reality (VR)…
Descriptors: Memory, Context Effect, Cues, Computer Simulation
Abdalla Elkheir Elgobshawi – Eurasian Journal of Applied Linguistics, 2022
The study assessed learners' preferences and attitudes towards translated and Arabized computer terminology. It addressed the obstacles of Arabic scientific terminology and how these obstacles affected learners. For its instrumentation, it used two research tools to collect the data. The first tool was a test that rated learners' preferences for…
Descriptors: Arabic, Translation, Vocabulary, Barriers
Kyle M. L. Jones; Michael R. Perry; Mariana Regalado – Sage Research Methods Cases, 2022
This case study describes the design and implementation of scenario-based focus groups run by a collaborative research team consisting of eight individuals spread across eight institutions within the United States. Originally intended to be face-to-face, the research team pivoted mid-study to adapt the scenario design for the fully online…
Descriptors: Case Studies, Reflection, Focus Groups, Computer Mediated Communication
Chelsy Hooper – Association Supporting Computer Users in Education, 2022
Undergraduate university students experience a knowledge gap when required to use unfamiliar software applications without the benefit of direct instruction. As a solution, students often turn to online support, particularly video, but little is known about students' perceptions of the effectiveness of support videos. As libraries are a principle…
Descriptors: Undergraduate Students, Student Attitudes, Instructional Effectiveness, Instructional Materials
Pin-Hui Li; Hsin-Yu Lee; Chia-Ju Lin; Wei-Sheng Wang; Yueh-Min Huang – Journal of Educational Computing Research, 2025
The core purpose of integrating inquiry-based learning strategies into STEM activities is to create a challenging learning environment that stimulates students' active learning, thereby effectively enhancing their interest in learning, thinking skills, and practical application abilities. To achieve these goals, developing more technology-assisted…
Descriptors: Computer Software, Artificial Intelligence, Synchronous Communication, Active Learning
Yang-Hsin Fan; Tzung-Jin Lin – Journal of Educational Computing Research, 2025
Extant literature has preliminarily confirmed the potential benefits of holographic projections for educational purposes. Yet, students' experiences of learning by holographic projection have rarely been addressed. The main purpose of this study was therefore to explore students' conceptions of and approaches to learning by holographic projection.…
Descriptors: Foreign Countries, College Students, Astronomy, Lunar Research
Rebecca G. Mirick; James McCauley – School Psychology Review, 2025
When the COVID-19 pandemic closed in-person schools in March 2020, SOS Signs of Suicide shifted to a virtual program. This paper describes an evaluation of the acceptability of the online program by middle and high school students (N = 1196). Students generally responded favorably to virtual SOS. Although some were unsure, of those with an…
Descriptors: Middle School Students, High School Students, Student Attitudes, Suicide
Roberto Bacani Figueroa Jr.; Insung Jung – Australasian Journal of Educational Technology, 2025
This paper presents an investigation into the integration of virtual reality (VR) tours in online English lessons tailored for adult learners. The study utilised a design-based research approach to evaluate the effectiveness of VR tours in this context. It specifically examined the responses of adult learners to this instructional strategy by…
Descriptors: Electronic Learning, Computer Simulation, English (Second Language), Second Language Learning
Chyanna Wee; Lillian Yee Kiaw Wang; Huey Fang Ong – ACM Transactions on Computing Education, 2025
This study presents the development of a student-centric framework for utilizing virtual reality (VR) technologies in education, specifically focusing on enhancing computational thinking skills. While numerous frameworks exist in this domain, they often lack consideration of student preferences, which are integral for fostering learner autonomy.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computation
Huma Durrani – Art Therapy: Journal of the American Art Therapy Association, 2025
The COVID-19 pandemic necessitated adaptation from in-person to on-line delivery of interventions for autistic children. This article explores the potential of delivering the Sensory-based Relational Art Therapy Approach (S-BRATA) on-line through a case study based on a triadic relationship, including the therapist, a mother and her two autistic…
Descriptors: Parent Role, Mothers, Art Therapy, Children
Daniel Sbastian; Gloria Putri Waang – Journal of English Teaching, 2025
Technological advances have made the ability to translate no longer exclusively belong to humans. Today, machine translation has turned into a tool with superior performance to convert text between languages without the need for human intervention. One of the translation research foci is the studies of causative translation, especially from…
Descriptors: Novels, Translation, Indonesian, English (Second Language)
Guanzheng Chen; Yuying Fan – International Journal of Distance Education Technologies, 2025
Language delay impacts children's social development. Game-based teaching has shown promise in enhancing language skills, however, the effectiveness of digital game-based teaching for children with language delay remains underexplored. This study, focusing on Chinese kindergarten students, investigated the impact of digital game-based teaching…
Descriptors: Computer Games, Game Based Learning, Language Acquisition, Developmental Delays

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