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Ibrahimi, Eliana; Miri, Fundime; Berberi, Sara; Rruci, Erinda; Hyska, Elisa; Xhelili, Paola – International Society for Technology, Education, and Science, 2022
Information and communication technologies (ICTs) are a powerful tool for training and developing new abilities and a suitable mechanism to create educational stimulation. This study aims to evaluate the access and use of ICTs by Albanian natural science undergraduate students. Four hundred ninety-one students studying at the Faculty of Natural…
Descriptors: Access to Education, Information Technology, Undergraduate Students, Student Attitudes
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Ceviker, Elife; Strycker, Jesse; Moody, Alex – Journal of Learning Spaces, 2022
This case study used a design-based research approach to examine the development and evaluation of an online homework system to support learning and problem-solving in a high school physics course. Emergent themes included challenges of building the system, strengths and weaknesses of it, and the benefits to students. While the system largely met…
Descriptors: Homework, Educational Technology, High School Students, Physics
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Karapakdee, Jaruwan; Piriyasurawong, Pallop – International Education Studies, 2022
The objectives of this research on Cognitive Technology for Academic Counselling in the New Normal were (1) to design an architecture of cognitive technology for academic counselling in the new normal, (2) to develop a system of cognitive technology for academic counselling in the new normal, (3) to assess the academic performance of students…
Descriptors: Academic Advising, Counseling Techniques, Worksheets, Design
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Worsley, Marcelo; Bar-El, David – Computer Science Education, 2022
Background and Context: Making is celebrated for bringing exciting tools and learning opportunities to non-traditional designers. However, people with disabilities may find themselves excluded from many making activities and makerspaces. This exclusion is present in making and computer science more broadly. Objective: We describe a university…
Descriptors: Inclusion, Students with Disabilities, College Students, Shared Resources and Services
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Saeed, Murad Abdu; Al Qunayeer, Huda Suleiman – Language Learning Journal, 2022
Teacher feedback has been reported to be challenging for learners to understand and use productively in revising their writing, especially when it is provided in a monologic manner. There have thus been calls for teachers to ensure feedback is more 'dialogic' or 'interactive', encouraging students to become active respondents to feedback rather…
Descriptors: Teacher Student Relationship, Feedback (Response), Computer Software, Writing Instruction
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Bhargava, Rahul; Brea, Amanda; Palacin, Victoria; Perovich, Laura; Hinson, Jesse – Educational Technology & Society, 2022
Data literacy is a growing area of focus across multiple disciplines in higher education. The dominant forms of introduction focus on computational toolchains and statistical ways of knowing. As data driven decision-making becomes more central to democratic processes, a larger group of learners must be engaged in order to ensure they have a seat…
Descriptors: Theater Arts, Data Analysis, Social Justice, Statistics Education
Jason Valley – ProQuest LLC, 2022
Objective: The rapid advancement in screen-based technology enables teenagers today to devote significant amounts of time to occupational engagement in the virtual context. Societal concerns regarding adolescent screen time have been well-substantiated by numerous studies that have revealed an inverse relationship between adolescent screen time…
Descriptors: High School Students, Suburban Schools, Well Being, World Views
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Wright, J. Talmadge; Embrick, David G. – American Journal of Play, 2018
Computer game play has been criticized for disrupting family life by some who claim digital fantasy play alienates individuals from everyday interactions, even as others hold that such play increases sociability among players and their families. The authors argue that the truth about game play is more complex. They draw on research using…
Descriptors: Family Relationship, Role Playing, Computer Games, Criticism
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Li, Yuguang C.; Melenbrink, Elizabeth L.; Cordonier, Guy J.; Boggs, Christopher; Khan, Anupama; Isaac, Morko Kwembur; Nkhonjera, Lameck Kabambalika; Bahati, David; Billinge, Simon J.; Haile, Sossina M.; Kreuter, Rodney A.; Crable, Robert M.; Mallouk, Thomas E. – Journal of Chemical Education, 2018
This paper presents a teaching kit that combines the fabrication of a low-cost microcontroller-based potentiostat and a LabVIEW-generated graphical user interface. The potentiostat enables undergraduate-level students to learn electroanalytical techniques and characterize energy conversion devices such as solar cells. The purpose of this teaching…
Descriptors: Computer Software, Chemistry, Science Instruction, Computer Graphics
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Schlebusch, Carlie L. – Africa Education Review, 2018
Notwithstanding the benefits that information and communications technology (ICT) offers to learning processes, the majority of learners in rural and township areas in South Africa either do not have access to computers and the internet, or they lack sufficient skills to exploit the benefits of ICT. This lack of skills and access to computers may…
Descriptors: Foreign Countries, College Freshmen, Computer Attitudes, Anxiety
Moore, Raeal; Vitale, Dan; Stawinoga, Nycole – ACT, Inc., 2018
This paper is one of a series of reports on students' access to technology. Access to technology is essential to educational success as well as workforce and community development. However, geographical, income-based, and racial/ethnic disparities in technology access persist. This "digital divide"--the gap between people who have…
Descriptors: Equal Education, Access to Computers, Disadvantaged, Computer Uses in Education
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Dodds, Colin B.; Whelan, Alison; Kharrufa, Ahmed; Satar, Müge – Research-publishing.net, 2021
This chapter is based on a workshop at IVEC 2020 which presented a model of Virtual Exchange (VE) facilitated by interactive, digital, and cultural artefacts created using a progressive web app developed by the EU-funded ENACT project team. The model offers an innovative approach to online intercultural exchange through the opportunity to create,…
Descriptors: Computer Software, Second Language Learning, Second Language Instruction, Open Educational Resources
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Means, Barbara M., Ed.; Stephens, Amy, Ed. – National Academies Press, 2021
Computing in some form touches nearly every aspect of day to day life and is reflected in the ubiquitous use of cell phones, the expansion of automation into many industries, and the vast amounts of data that are routinely gathered about people's health, education, and buying habits. Computing is now a part of nearly every occupation, not only…
Descriptors: Computation, Computer Uses in Education, Computer Science, Computer Science Education
McCay, Jonathan; Bart, Ellen – Administration for Children & Families, 2021
The COVID-19 pandemic disrupted the way Temporary Assistance for Needy Families (TANF) programs operate in unprecedented ways. This brief has two purposes: (1) To capture some of the adaptations and innovations that programs designed to meet the rapidly evolving circumstances of the pandemic; and (2) To highlight promising practices and pose…
Descriptors: Federal Programs, Family Programs, Welfare Services, COVID-19
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Sünger, Ibrahim; Çankaya, Serkan – Journal of Educational Technology and Online Learning, 2019
Technological developments bring along lots of innovations. One of the innovations that have become widespread in recent years is the concept of augmented reality. In current scientific literature there are a lot of studies in literature about augmented reality which can be defined as the combination of real and virtual worlds, experienced by…
Descriptors: Computer Simulation, Technological Advancement, Databases, Research Reports
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