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Lu Li; Linlin Li; Baichang Zhong; Yuqin Yang – Education and Information Technologies, 2024
The increasingly ubiquitous use of information and communication technologies (ICTs) in education have brought vast boons to educators and learners but also caused technostress for some of them due to their maladaptation to ICT-supported work and learning. Scientific research on technostress in educational settings has been growing ever since this…
Descriptors: Literature Reviews, Bibliometrics, Anxiety, Stress Variables
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Vysakh Kani Kolil; Krishnashree Achuthan – Education and Information Technologies, 2024
The integration of Virtual Laboratories (VLs) into blended learning environments in science education offers a multifaceted educational experience that bridges the gap between theoretical knowledge and practical application. This approach provides dynamic, interactive learning opportunities that can be customized to meet various educational needs…
Descriptors: Computer Assisted Instruction, Electronic Learning, Laboratory Experiments, Chemistry
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Sangmin-Michelle Lee; Xiaoran Wang; Ilee Park; Riski Lestiono – Education and Information Technologies, 2024
While traditional English as a foreign language (EFL) classrooms often lack context and authenticity, immersive virtual reality (iVR) provides a valuable alternative opportunity to practice and acquire the target language in a replica of the real world. The present study used iVR ("Immerse") for communicative tasks and investigated how…
Descriptors: Situated Learning, Authentic Learning, Second Language Learning, English (Second Language)
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Daniel Escanez-Exposito; Javier Correa-Marichal; Pino Caballero-Gil – IEEE Transactions on Education, 2024
Quantum computing is an emerging and quickly expanding domain that captivates scientists and engineers. Recognizing the limitations of conventional educational approaches in adequately preparing individuals for their incursion in this area, this research introduces a novel board game called "Qubit: The Game," whose objective is twofold:…
Descriptors: Game Based Learning, Art Education, STEM Education, Competence
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Junxi Zou; Xiaoyu Wang; Xuan Liu; Yuan Zheng; Wei Shao; Qing-Wei Zhang; Pingping Zhu; Lingling Li – Journal of Chemical Education, 2024
The crystalline sponge method allows for direct and precise molecular structure determination of liquid and gaseous targets and thus has been recognized as a revolutionary breakthrough in crystallography. To expose undergraduates to this cutting-edge technique, we have developed a comprehensive laboratory experiment with reaction conditions and…
Descriptors: Undergraduate Study, College Science, Laboratory Experiments, Molecular Structure
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Pamela S. Lottero-Perdue; Howell Heather; Pavneet Kaur Bharaj; Meredith Park Rogers; Dionne Cross Francis; Adam V. Maltese; Calli Shekell; Jamie N. Mikeska – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
In this study, three math and three science teacher educators (TEs) were positioned as designers of instruction. The investigation considered how TEs supported preservice teachers (PSTs) to learn to facilitate argumentation discussions using two digital simulations. Research questions were (a) How did TEs engage in instructional design around the…
Descriptors: Teacher Educators, Instructional Design, Technology Integration, Computer Simulation
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Riordan Alfredo; Vanessa Echeverria; Linxuan Zhao; LuEttaMae Lawrence; Jie Xiang Fan; Lixiang Yan; Xinyu Li; Zachari Swiecki; Dragan Gaševic; Roberto Martinez-Maldonado – Journal of Learning Analytics, 2024
Despite growing interest in applying human-centred design methods to create learning analytics (LA) systems, most efforts have concentrated on initial design phases, with limited exploration of how LA tools and practices can coevolve during the actual learning and teaching activities. This paper examines how a human-centred LA dashboard can be…
Descriptors: Learning Analytics, Learning Management Systems, Artificial Intelligence, Computer Software
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Jessica L. Stellmann; Alexander E. Zambidis; Adam L. MacLean; Dieuwertje J. Kast – Connected Science Learning, 2024
The Joint Educational Project's (JEP) STEM Education Programs at the University of Southern California (USC) present an elementary-level curriculum centered on the science of stem cells in partnership with Dr. Adam MacLean, an Assistant Professor of Quantitative and Computational Biology at USC for the broader impacts of a National Science…
Descriptors: STEM Education, Elementary Education, Cytology, Biology
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Hanli Geyser – ACM Transactions on Computing Education, 2024
Like digital technologies themselves, programming education is embedded in the colonial matrix of power, and access to programming knowledge demands immersion in the epistemologies of the Global North. While there is a growing body of work exploring ways to decolonise programming education, far more needs to be done. Current research focuses on…
Descriptors: Computer Science Education, Decolonization, Programming, Power Structure
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Sarah Summers – New Directions for Teaching and Learning, 2024
This chapter describes a pedagogy-first summer faculty development program designed to support faculty who want to add digital components to a course or academic program.
Descriptors: College Faculty, Faculty Development, Summer Programs, Institutes (Training Programs)
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Rebekah M. Chiasson; Alan K. Goodboy; Megan A. Vendemia; Nathaniel Beer; Gracyn C. Meisz; Laken Cooper; Alyssa Arnold; Austin Lincoski; William George; Cole Zuckerman; Jessica Schrout – Communication Education, 2024
Three within-subject experiments were conducted by providing students with answers to content questions across different subject matters (a definition, explanation, and example) offered by a human professor (subject-matter expert) versus generative artificial intelligence (ChatGPT). In a randomized order, students read both the expert and…
Descriptors: College Faculty, Expertise, Artificial Intelligence, Man Machine Systems
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Fabio Buttussi; Luca Chittaro – IEEE Transactions on Learning Technologies, 2024
Educational virtual environments (EVEs) can enable effective learning experiences on various devices, including smartphones, using nonimmersive virtual reality (VR). To this purpose, researchers and educators should identify the most appropriate pedagogical techniques, not restarting from scratch but exploring which traditional e-learning and VR…
Descriptors: Test Items, Educational Technology, Computer Simulation, Telecommunications
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Naoko Taguchi; Elizabeth Hanks – Modern Language Journal, 2024
Research indicates that high-immersion virtual reality (VR) has several unique affordances for language learning that contribute to learning outcomes, such as boosting learners' confidence, engagement, and motivation. However, little is known about the extent to which VR promotes language skills, in particular learners' verbal interaction using a…
Descriptors: Second Language Learning, Electronic Learning, Computer Simulation, Educational Technology
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Jacqueline Zammit – Educational Technology Research and Development, 2024
This study examines the potential of virtual reality (VR) technology in language learning, specifically for the Maltese language. Despite the popularity and advancement of VR, its use in teaching minor languages like Maltese has not been extensively explored. The concern is that the lack of technological resources may lead to the extinction of the…
Descriptors: Computer Simulation, Foreign Students, Language Minorities, Language Acquisition
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Hany Zayed – Learning, Media and Technology, 2024
This article examines academic cheating in Egyptian secondary education at a time of assessment fetishization, educational digitalization and pandemic exceptionalism. It shows how, while promising a tighter grip on assessment, digital technologies afforded a new modality of cheating with a scale and speed unprecedented in Egyptian educational…
Descriptors: Cheating, Secondary Education, Foreign Countries, Technology
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