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Kapoor, Sakshi Kumari; Subida, Marietta – International Journal of Educational Methodology, 2023
Online game addiction and psychological distress are two continuously developing problems in the Philippines, with Filipinos aged 18 to 24 being the second largest age group to overuse interactive online-related games. This sequential explanatory mixed method study aimed to assess the young adults' gaming addiction and perceived psychological…
Descriptors: Games, Addictive Behavior, Psychological Patterns, Foreign Countries
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Silvis, Deborah – Cognition and Instruction, 2023
Contrary to the idea that the world is broken and beyond repair, ongoing care and maintenance are primary concerns of people learning with technologies. This paper advances a perspective that an ethic of care has epistemic significance and locates families' caring practices in technologically-mediated home learning environments. I develop this…
Descriptors: Caregivers, Family Environment, Caring, Family Relationship
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Xilang He – International Journal of Education and Literacy Studies, 2023
The term "metaverse" refers to a range of technologies, including chip technology, network communication technology, VR/AR/MR/XR technology, game technology (game engine, game code, multimedia resources), and block chain technology. Augmented reality and virtual reality offer numerous potential application. As the social metaverse…
Descriptors: Computer Simulation, Simulated Environment, Physical Education, Technology Uses in Education
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Asli Tunca – International Journal of Psychology and Educational Studies, 2023
The online environment spreads a strong culture of self-disclosure by providing individuals with countless opportunities for social interaction. This spread has accelerated with the COVID-19 pandemic. As the culture of self-disclosure in the online environment increases, it is curious how families, students, and educators are affected by the…
Descriptors: Computer Mediated Communication, Self Disclosure (Individuals), COVID-19, Pandemics
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Carmen Petrick Smith – Mathematics Teacher: Learning and Teaching PK-12, 2023
Geometric constructions present an opportunity to help students develop geometric proofs and justifications while actively creating mathematical representations (Mariotti, 2001). Though traditionally carried out with paper and pencil, dynamic geometry software allows students to produce more precise constructions with greater certainty…
Descriptors: Geometric Concepts, Mathematics Instruction, Teaching Methods, Validity
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Ozkan Cikrikci; Ragip Umit Yalcin – Journal of Education in Science, Environment and Health, 2023
The present study aimed to explore the mediating pathway on internet addiction through vengeance. The sample was consisted of 392 university students (N female = 242, 61.7% and N male = 150, 38.3%). The ages ranged between 18 and 35, with a mean age of 21.6 (SD = 1.95). The sample completed Young's Internet Addiction Test-Short Form, The Vengeance…
Descriptors: Internet, Addictive Behavior, Computer Use, College Students
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Yurgos Politis; Ian Clemente; Zihyun Lim; Connie Sung – Autism & Developmental Language Impairments, 2023
Background and aims: Having a conversation with someone or even more within a group of people is complex. We are never taught at school how to do it, which implies we consider having a conversation as something simple and straightforward. Instead, we just learn from observing others. Some people are great conversationalists -- it comes naturally…
Descriptors: Interpersonal Communication, Discussion, Young Adults, Autism Spectrum Disorders
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O¨zgu¨r Keles¸; Vincent Brubaker-Gianakos; Vimal Viswanathan; Farshid Marbouti – Journal of STEM Education: Innovations and Research, 2023
This paper describes the application of new Virtual Learning Environments (VLEs) in engineering education. It demonstrates how VLEs improve student learning in two engineering concepts compared with the traditional classroom setting. Literature has conflicting studies on both the advantages and disadvantages of learning in VLEs. The application of…
Descriptors: Educational Environment, Virtual Classrooms, Computer Simulation, Artificial Intelligence
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Marcel R. Haas; Colin Caprani; Benji T. van Beurden – Journal of Learning Analytics, 2023
We present an innovative modelling technique that simultaneously constrains student performance, course difficulty, and the sensitivity with which a course can differentiate between students by means of grades. Grade lists are the only necessary ingredient. Networks of courses will be constructed where the edges are populations of students that…
Descriptors: Bayesian Statistics, Computer Software, Learning Analytics, Grades (Scholastic)
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Tomislava Lauc; Sanja Kišicek; Danijela Unic – Digital Education Review, 2023
This paper considers emotions and learning through multimedia learning, mediated message processing, and affective computing. In multimedia learning, the emotional design includes all relevant features from the visual design, so emotional and motivational features are given through visual appeal. The Limited Capacity Model of Motivated Mediated…
Descriptors: Psychological Patterns, Learning Experience, Media Literacy, Multimedia Instruction
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Bodong Chen; Oleksandra Poquet – Australasian Journal of Educational Technology, 2023
Online discussions are widely adopted in higher education to promote student interaction. However, prior research on online discussions falls short to estimate the effect of multiple factors collectively shape student interaction in online discussion activities. In this study, we applied a dynamic network analysis approach named relational event…
Descriptors: Computer Mediated Communication, Discussion, Electronic Learning, Higher Education
Norma Torres-Hernández; María-Jesús Gallego-Arrufat; María del Mar García-Ruiz – Digital Education Review, 2023
Online risks are a concern for citizens in the digital society. Many sectors of the population lack training to face, prevent and solve problematic situations arising from Internet use. University researchers and innovation agents in small towns in southern Spain are carrying out an educational programme of 13 intergenerational workshops to…
Descriptors: Intergenerational Programs, Digital Literacy, Internet, Open Education
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Austin T. Wyman; Zhiyong Zhang – Grantee Submission, 2023
Emotion recognition application programming interface (API) is a recent advancement in computing technology that synthesizes computer vision, machine-learning algorithms, deep-learning neural networks, and other information to detect and label human emotions. The strongest iterations of this technology are produced by technology giants with large,…
Descriptors: Emotional Response, Computer Software, Emotional Problems, Autism Spectrum Disorders
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Fatih Pala – Open Journal for Educational Research, 2023
The aim of this study is to clarify the mediating role of attitudes towards digital technology in the relationship between digital citizenship in social studies class and motivation, and to provide an important perspective for educators. The research was conducted using a correlational survey model to reveal the relationships between digital…
Descriptors: Computer Attitudes, Technological Literacy, Student Motivation, Social Studies
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Luis D. Rosado – HAPS Educator, 2023
The use of electronic media in the classroom was prevalent during the height of the COVID-19 global pandemic because it afforded the health and safety of students in blended course modalities. This project aimed to quantify the effectiveness of a three-dimensional computer-based human anatomical online platform in a blended synchronous course…
Descriptors: Visualization, Models, Blended Learning, Anatomy
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