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Garcia, Manuel B.; Nadelson, Louis S.; Yeh, Andy – International Journal of Child Care and Education Policy, 2023
Field trips are steadily declining due to limited funding, time constraints, safety concerns, and other logistical issues. Many schools are resorting to a virtual field trip (VFT), especially when education is disrupted due to public health concerns, natural disasters, or other unforeseen significant events. Virtual reality as a common form of VFT…
Descriptors: Video Technology, Computer Simulation, Field Trips, Elementary School Students
Vasil'ev, Yuriy L.; Dydykin, Sergey S.; Kashtanov, Artem D.; Molotok, Ekaterina V.; Lyakisheva, Alexandra A.; Kytko, Olesya V.; Kapitonova, Marina; Vorobyov, Alexandr A.; Litvina, Ekaterina V.; Filimonov, Vladimir I.; Bezhin, Alexandr I.; Kolsanov, Alexandr V. – Anatomical Sciences Education, 2023
Anatomy is increasingly taught using computer-assisted learning tools, including electronic interactive anatomy dissection tables. Anatomage was he first virtual anatomy dissection table introduced in Russian medical universities and gained popularity among lecturers and students. The Pirogov interactive anatomy table was recently released, but…
Descriptors: Anatomy, Laboratory Procedures, Medical Education, Computer Simulation
Bahari, Akbar; Wu, Sumei; Ayres, Paul – Educational Psychology Review, 2023
A contemporary review (over a 10-year period) was conducted into studies that used computer-assisted language learning (CALL) strategies to learn a second language (L2) by considering the impact of cognitive load. Twelve affordances were identified that led to enhanced learning, namely, online annotations and glosses, captioning, digital…
Descriptors: Computer Assisted Instruction, Second Language Learning, Cognitive Processes, Difficulty Level
Kosmaca, Jelena; Siiman, Leo A. – Physics Education, 2023
Online video experiments are a promising educational technology tool for science laboratory classes. In order to find optimal instructional designs and scenarios for using online video experiments, we need to study learners' experiences. This work describes implementation of an online interactive video experiment at the undergraduate introductory…
Descriptors: Science Experiments, Educational Technology, Science Laboratories, Laboratory Experiments
Bernardo, Ana B.; Galve-González, Celia; Cervero, Antonio; Tuero, Ellián – Higher Education Research and Development, 2023
University dropout is a phenomenon of growing interest in the knowledge society. However, it is a complex phenomenon in which a variety of academic and social variables interact with each other. Cyberbullying is also something that has been the subject of increased research recently, and although it has most often been studied in primary and…
Descriptors: Bullying, Computer Mediated Communication, College Freshmen, Intention
Bui, Hung Phu; Bui, Huan Hung Phuong; Dinh, Phat Dac – LEARN Journal: Language Education and Acquisition Research Network, 2023
Despite an improving interest in mobile-assisted language learning in recent years, little is known about second language (L2) learners' use of and attitudes to smartphone apps in learning English. This study explores L2 learners' purposes for and attitudes toward using Smartphone English Language Learning Apps (SELLA) in the Vietnamese context. A…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, English (Second Language)
Serrano-Mamolar, Ana; Miguel-Alonso, Ines; Checa, David; Pardo-Aguilar, Carlos – Comunicar: Media Education Research Journal, 2023
At present, the use of eye-tracking data in immersive Virtual Reality (iVR) learning environments is set to become a powerful tool for maximizing learning outcomes, due to the low-intrusiveness of eye-tracking technology and its integration in commercial iVR Head Mounted Displays. However, the most suitable technologies for data processing should…
Descriptors: Student Evaluation, Computer Simulation, Eye Movements, Technology Integration
Bañez, Richard Mendoza – Journal of Learning for Development, 2023
This paper attempts to describe the signifier choice of student artists in thematic representations of digital visual arts and determine its implications for digital pedagogy. Utilising a qualitative approach to research and covering a corpus of six digital artworks of student artists, the semiotic analysis utilising Peirce's (1991) sign modes…
Descriptors: Visual Arts, Art Products, Computer Uses in Education, Artists
Yildiz Durak, Hatice; Atman Uslu, Nilüfer – Educational Technology Research and Development, 2023
The main purpose of Computer-Supported Collaborative Learning (CSCL) is to improve academic performance through collaborative systems design. To increase the quantity and quality of interactions in CSCL and to reduce feelings of loneliness and burnout during online learning, learner group regulation should be supported. According to the…
Descriptors: Learning Strategies, Group Dynamics, Cooperative Learning, Computer Assisted Instruction
García, José de Jesús Ramírez; Villanueva, Rita Guadalupe Angulo – Journal of Educators Online, 2023
Learning Management Systems (LMSs) in education are necessary, especially since the COVID-19 pandemic. A good user experience (UX) in these systems has become increasingly important. However, there are limited resources that could guide implementing both the hedonic and pragmatic qualities of UX. The objective of the present study is to identify…
Descriptors: Learning Management Systems, Design, Psychological Patterns, Rhetoric
Jafari, Esmaeil; Talebi-Abatari, Zahra; Zadeh, Morteza Rezaie; Firoozabad, Vahid Sadeghi – Journal of Educators Online, 2023
The utilization of new technologies in teaching and learning is always one of the main concerns of the educational system. The increasing development of technology has caused comprehensive changes, especially in education. In this regard, Augmented Reality (AR) is one of these important educational technologies. AR creates an interaction between…
Descriptors: Computer Simulation, Educational Technology, Program Effectiveness, Attention
Gray, Brenna Clarke – Collected Essays on Learning and Teaching, 2023
This paper reviews the Digital Detox project at TRU. At TRU, the Digital Detox is not necessarily about abstaining from technology altogether, but rather establishing a more ethical, healthier approach to the tools we are required to use every day. Conceived this way, a Digital Detox offers an approachable opportunity to discuss difficult and…
Descriptors: Educational Technology, Ethics, Partnerships in Education, Universities
Wu, Ting-Ting; Lee, Hsin-Yu; Wang, Wei-Sheng; Lin, Chia-Ju; Huang, Yueh-Min – International Journal of Educational Technology in Higher Education, 2023
In the field of Science, Technology, Engineering, and Mathematics (STEM) education, which aims to cultivate problem-solving skills, accurately assessing learners' engagement remains a significant challenge. We present a solution to this issue with the Real-time Automated STEM Engagement Detection System (RASEDS). This innovative system capitalizes…
Descriptors: STEM Education, Learner Engagement, Self Efficacy, Problem Solving
Arslan, Kürsat; Aydin, Inan – Journal of Cybersecurity Education, Research and Practice, 2023
This study aimed to determine senior prospective teachers' coping knowledge and strategies for cyberbullying in terms of demographic variables. The sample consisted of 471 prospective teachers (324 female and 147 male) studying in the 4th grade in Dokuz Eylül University Buca Education Faculty in Izmir in the 2019-2020 academic year. It was a…
Descriptors: Foreign Countries, Preservice Teachers, College Seniors, Knowledge Level
Nieminen, Juuso Henrik; Bearman, Margaret; Ajjawi, Rola – Assessment & Evaluation in Higher Education, 2023
Authentic assessment aligns higher education with the practices of students' future professions, which are increasingly digitally mediated. However, previous frameworks for authentic assessment appear not to explicitly address how authenticity intersects with a broader digital world. This critical scoping review describes how the digital has been…
Descriptors: Performance Based Assessment, Higher Education, Educational Technology, Computer Uses in Education

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