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Craig, Kalani; Danish, Joshua; Humburg, Megan; Hmelo-Silver, Cindy; Szostalo, Maksymilian; McCranie, Ann – International Journal of Computer-Supported Collaborative Learning, 2021
Students across disciplines struggle with sensemaking when they are faced with the need to understand and analyze massive amounts of information. This is particularly salient in the disciplines of both history and data science. Our approach to helping students build expertise with complex information leverages activity theory to think about the…
Descriptors: Comprehension, Data Analysis, Information Theory, Design
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Otero-Mayer, Andrea; González-Benito, Ana; Gutiérrez-de-Rozas, Belén; Vélaz-de-Medrano, Consuelo – Early Childhood Education Journal, 2021
Given the closure of schools due to the global confinement resulting from the COVID-19 crisis, family-school cooperation has become a priority in most educational stages, but especially in Early Childhood Education and Care. This research analysed how parents dealt with this new situation, as well as the way in which family-school cooperation was…
Descriptors: Family School Relationship, COVID-19, Pandemics, School Closing
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Aristov, Michael M.; Moore, John W.; Berry, John F. – Journal of Chemical Education, 2021
Through the implementation of the free website/smartphone application Sketchfab, we have found a simple means to introduce 3D visual tools into the chemistry classroom. Sketchfab stores 3D models and animations with free cross-platform accessibility. Blender is a free 3D modeling tool that has been used to prepare models and animations for…
Descriptors: Chemistry, Science Instruction, Educational Technology, Technology Uses in Education
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Yadav, Alok Kumar; Oyelere, Solomon Sunday – Education and Information Technologies, 2021
This paper intends to present an overview of a mobile game-based learning application, BaghLearn that develops and upskills programming and algorithmic knowledge by cross-curricular capabilities through a traditional world-based game. The focus of this research was to explore the learning effectiveness of BaghLearn on students. Mixed method…
Descriptors: Foreign Countries, Undergraduate Students, Handheld Devices, Educational Games
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Potter, Andrew; Wilson, Joshua – Educational Technology Research and Development, 2021
Automated Writing Evaluation (AWE) provides automatic writing feedback and scoring to support student writing and revising. The purpose of the present study was to analyze a statewide implementation of an AWE software (n = 114,582) in grades 4-11. The goals of the study were to evaluate: (1) to what extent AWE features were used; (2) if equity and…
Descriptors: Computer Assisted Testing, Writing Evaluation, Feedback (Response), Scoring
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Trust, Torrey; Woodruff, Nathaniel; Checrallah, Matthew; Whalen, Jeromie – TechTrends: Linking Research and Practice to Improve Learning, 2021
Innovative new technologies, such as augmented reality (AR), virtual reality (VR) and 3D printers, provide new affordances for education. While each of these technologies has been shown to positively impact learning, they have not yet been widely adopted in schools. With the interest in these technologies growing among educators, this study…
Descriptors: Computer Simulation, Simulated Environment, Printing, Computer Peripherals
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Gaba, Ashok K.; Bhushan, Bharat; Rao, Dev Kant – Asian Journal of Distance Education, 2021
The teaching-learning system in India changed significantly during the COVID 19 pandemic situation. Educational institutions adopted blended learning approaches for effective teaching and used digital technologies to deliver academic programs. Online learning during pandemic situations helps learners learn the necessary skills to meet the need for…
Descriptors: Preferences, Distance Education, Electronic Learning, COVID-19
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Hulshult, Andrea R. – Information Systems Education Journal, 2021
This study aims to examine the effectiveness and value of using Agile work practices to enhance group satisfaction in project-based courses. This study explores student perceptions of using Agile in a group, project-based course to support how Agile can be utilized in higher education to positively enhance group collaboration and teamwork. Surveys…
Descriptors: Student Satisfaction, Group Activities, Group Dynamics, Cooperative Learning
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Lachney, Michael; Bennett, Audrey G.; Eglash, Ron; Yadav, Aman; Moudgalya, Sukanya – Computer Science Education, 2021
Background: As teachers work to broaden the participation of racially and ethnically underrepresented groups in computer science (CS), culturally responsive computing (CRC) becomes more pertinent to formal settings. Objective: Yet, equity-oriented literature offers limited guidance for developing deep forms of CRC in the classroom. In response, we…
Descriptors: Culturally Relevant Education, Computer Science Education, Equal Education, Case Studies
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Hemphill, Christy; Hemphill, Aaron – International Journal of Technology in Education, 2021
Minority language communities lack access to educational technology that facilitates literacy skill building. The approach currently taken by most educational game app developers privileges widely spoken languages and often requires intensive resource investment. In response, a new game app was designed to provide easily localized, pedagogically…
Descriptors: Language Minorities, Computer Software, Computer Games, Teaching Methods
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Wright, Lyniesha; Oliver-Hoyo, Maria – Journal of Chemical Education, 2021
An augmented reality (AR) application and an activity worksheet have been developed to support students in visualizing the concepts involved when solving [superscript 1]H NMR problems. This instructional resource was designed to encourage conceptual problem-solving and prevent memorization by eliminating the use of chemical shift tables. It uses…
Descriptors: Science Instruction, Computer Simulation, Molecular Structure, Problem Solving
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Rudhumbu, Norman; Parawira, Wilson; Bhukuvhani, Crispen; Nezandoyi, Jacob; Majoni, Cuthbert; Chikosha, Felix; Zvokuomba, Kwashirai; Chingwanangwana, Bernard – International Journal of Information and Learning Technology, 2021
Purpose: This study aims to establish the online teaching behaviour of university lecturers as well as examine issues and challenges for online teaching in universities in Zimbabwe during the COVID-19 era and beyond. Design/methodology/approach: The study assumed a quantitative approach that employed a structured questionnaire for data collection.…
Descriptors: Foreign Countries, COVID-19, Pandemics, College Faculty
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Baytiyeh, Hoda; Elbassuoni, Shady – International Journal of Information and Communication Technology Education, 2021
Information and communication technologies have changed the way students learn, and higher education institutions in the Middle East region strive to attract professors who use technology in their daily teaching and learning practices. This study examines students' experiences in a web-enhanced computer science course. In an online survey based on…
Descriptors: College Students, Student Experience, Computer Science Education, Computer Science
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Jauregi-Ondarra, Kristi; Gruber, Alice; Canto, Silvia – Research-publishing.net, 2021
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users to perform activities together. They have the potential of changing the ways learners practise speaking a foreign language. Following a previous study (Jauregi Ondarra, Gruber, & Canto, 2020), we designed the present study to explore how…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Computer Simulation
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Zhou, Yuhao; Li, Xihua; Cao, Yunbo; Zhao, Xuemin; Ye, Qing; Lv, Jiancheng – International Educational Data Mining Society, 2021
In educational applications, "Knowledge Tracing" (KT) has been widely studied for decades as it is considered a fundamental task towards adaptive online learning. Among proposed KT methods, Deep Knowledge Tracing (DKT) and its variants are by far the most effective ones due to the high flexibility of the neural network. However, DKT…
Descriptors: Online Courses, Computer Assisted Instruction, Networks, Learning Analytics
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