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Theodore Newfield – Journal of Career and Technical Education, 2025
Heutagogy, or self-determined learning, is a learner-centered educational approach emphasizing autonomy, capability, and lifelong learning. This literature review explores the theoretical foundations of heutagogy, its applications in contemporary education, and its vital role in fostering 21st-century skills such as problem-solving, adaptability,…
Descriptors: Independent Study, 21st Century Skills, Student Centered Learning, Computer Uses in Education
Amina Peter – Action Learning: Research and Practice, 2025
A multi-national company is transforming into a learning organization. An experiment was launched to include Virtual Action Learning in the process of transformation. For that, a team will work together as Action Learning Set in order to define how Virtual Action Learning can be successfully and sustainably implemented, and furthermore, how…
Descriptors: Computer Simulation, International Trade, Corporations, Organizational Culture
Jing Wu; Yuan Gao; Qianxiu Xiao; Xu Zhang – Youth & Society, 2025
Research suggests that cyberbullying is more harmful than traditional bullying and can cause more profound harm to individuals. The study aimed to examine the effects of cyberbullying victimization on junior high school students' cyberbullying over time while exploring the mediating role of loneliness and the moderating role of perceived social…
Descriptors: Computer Mediated Communication, Bullying, Victims, Foreign Countries
Stephanie Jean Tsang – Journal of Media Literacy Education, 2025
Through in-depth interviews with junior high school teachers in Hong Kong who participated in a media and artificial intelligence literacy program intervention, this research highlights the importance of prioritizing values and ethics education over technical proficiency when incorporating artificial intelligence (AI) into media literacy training.…
Descriptors: Information Literacy, Teaching Methods, Junior High School Students, Media Literacy
Yelan Wang; Wannaporn Siripala – Journal of Education and Learning, 2025
This study explores the impact of metaverse on vocational skills training in higher vocational education in my country, focusing on practical experience, professional knowledge, innovation ability, and technical proficiency and assessing the level of students using metaverse to improve technical and vocational skills. The research subjects are…
Descriptors: Career and Technical Education, Job Skills, Skill Development, Computer Simulation
Ali Al-Omari; Somaya Al-Naami; Alaa Abu Ali – Educational Process: International Journal, 2025
Background/purpose: This study addresses the limited integration of digital learning applications in science education assessment in Jordan, where technological adoption in schools faces infrastructural and skill-related challenges. The main purpose was to investigate the extent to which science teachers in Mafraq Directorate of Education use…
Descriptors: Foreign Countries, Science Education, Computer Assisted Testing, Influences
Philip Kwashi Atiso Ahiaku; Chinaza Uleanya; Godfrey Chitsauko Muyambi – Education and Information Technologies, 2025
Tech use in teaching and learning has been considered as a contributory factor aiding academic success. Its lack in rural schools has also been considered as a hindrance to quality education. This study through a qualitative method explored the intersection of innovation and technology use as well as the challenges of disconnection. This was done…
Descriptors: Foreign Countries, Technology Uses in Education, Rural Schools, Educational Technology
Pamela P. Rogers; Charlotte Allen; Antoine Busby – Journal of Marketing Education, 2025
Artificial intelligence (AI) is revolutionizing and transforming industries around the globe. Through the exploration of various AI applications in teaching, research, and administrative tasks, this article illuminates both the potential and limitations of AI for enhancing faculty productivity while improving their effectiveness and innovation in…
Descriptors: Marketing, Business Education, Artificial Intelligence, Computer Software
Manit Malhotra; Indu Chhabra; Salil Bharany; Ateeq Ur Rehman; Seada Hussen – Discover Education, 2025
The field of online education has increasingly recognized digitally automated proctoring as a prominent and pressing issue in recent years. The increasing prevalence of online examination deception has prompted a heated debate. The purpose of the study is to capture advancements in this research field, offering a concise overview of current…
Descriptors: Electronic Learning, Online Courses, Supervision, Integrity
Kai-Hsiang Yang; Hui-Chun Chu; Gwo-Jen Hwang; Tzu-Jung Liu – Educational Technology Research and Development, 2025
Digital game-based learning (DGBL) has emerged as an effective strategy to enhance students' learning effectiveness. Concept mapping, recognized as a valuable tool for knowledge construction, has been widely implemented in educational settings. However, research indicates challenges when integrating concept maps into games, particularly when the…
Descriptors: Concept Mapping, Computer Games, Educational Games, Mathematics Education
Sedat Gümüs; Mete Akcaoglu; Juliann McBrayer; Xeniya Belova – Research in Educational Administration & Leadership, 2025
Among numerous responsibilities, conducting effective classroom observations is crucial for school leaders. This research explores the perspectives of 23 aspiring and practicing school leaders about their experiences of learning classroom observation skills with LeadWise simulation, an interactive e-learning tool. Qualitative analyses of text data…
Descriptors: Professional Development, Computer Simulation, Technology Uses in Education, Administrator Attitudes
Ecenur Demir; Adem Akbiyik – Education and Information Technologies, 2025
Digital nudging is a subtle technique used to guide individuals' behaviors and influence their decision-making processes in online environments. This study highlights the critical role of digital nudging in enhancing the educational experiences of students in distance learning settings. It suggests that digital nudges can mitigate some of the…
Descriptors: Electronic Learning, Prompting, Educational Technology, Distance Education
Hsiao-Ching She; Meng-Jun Chen; Li-Yu Huang; Ching-Ying Hsueh – Education and Information Technologies, 2025
Despite the recognized link between scientific reasoning, mental sets, and conceptual change, the cognitive mechanisms underlying successful conceptual change remain unclear. To explore this, we developed computer-based reasoning programs with and without mental set support to examine their effects on conceptual change in tasks of varying…
Descriptors: Cognitive Processes, Scientific Concepts, Concept Formation, Eye Movements
Jie Xu; Yan Li; Rustam Shadiev; Cuixin Li – Education and Information Technologies, 2025
Generative Artificial Intelligence (AI) is steadily gaining prominence in higher education and brings about huge impact on college students' daily life. However, limited studies paid attention to college students' use behavior of generative AI and its influencing factors. The study aimed to explore this issue by adopting an extended Unified Theory…
Descriptors: College Students, Technology Uses in Education, Artificial Intelligence, Intention
Francisco Ortin; Alonso Gago; Jose Quiroga; Miguel Garcia – International Educational Data Mining Society, 2025
Online learning has enhanced accessibility in education, but also poses significant challenges in maintaining academic integrity during online exams, particularly when students are prohibited from accessing unauthorized resources through the Internet. Nonetheless, students must remain connected to the Internet in order to take the online exam.…
Descriptors: Electronic Learning, Computer Assisted Testing, Access to Internet, Synchronous Communication

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