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David Tomczyk; Atul Teckchandani – Management Teaching Review, 2025
Despite the many theories supporting experiential learning, there is little guidance on how to design effective experiential exercises. To address this gap, we adapt insights from gamification research to devise a step-by-step process that management instructors may use to design effective experiential exercises for use in face-to-face and virtual…
Descriptors: Experiential Learning, Gamification, In Person Learning, Electronic Learning
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Tang Minh Dung; Le Thai Bao Thien Trung; Nguyen Thi Nga – Journal of Pedagogical Research, 2025
This study investigates whether Vietnamese students face specific challenges when visualizing skew versus intersecting lines and whether using the anaglyph feature of GeoGebra can help overcome these difficulties. Employing a design-based research approach over four phases with 12th-grade students, the study involved tasks in traditional…
Descriptors: Mathematics Instruction, Computer Software, Grade 12, High School Seniors
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Ming Li; Ariunaa Enkhtur; Beverley Anne Yamamoto; Fei Cheng; Lilan Chen – Open Praxis, 2025
Generative Artificial Intelligence (GAI) models, such as ChatGPT, may inherit or amplify societal biases due to their training on extensive datasets. With the increasing usage of GAI by students, faculty, and staff in higher education institutions (HEIs), it is urgent to examine the ethical issues and potential biases associated with this…
Descriptors: Artificial Intelligence, Ethics, Technology Integration, Computer Software
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Pasakara Chueasuai – LEARN Journal: Language Education and Acquisition Research Network, 2025
After the pandemic has ceased, high expectations have been raised for the tourism industry to generate quick and substantial income for Thailand as a remedy for the sluggish economy. The Tourism Authority of Thailand (TAT) plays a key role in informing and inviting foreign tourists to visit the country. TAT's official English website is another…
Descriptors: Foreign Countries, Tourism, Web Sites, English
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Samantha Yanosko; Grant Valentine; Matthew W. Liberatore – Chemical Engineering Education, 2025
An interactive textbook for a material and energy balances course measured over 1,300 reading interactions and hundreds of auto-graded problems per student each term. Specifically, seven cohorts and 601 students completed over 700,000 reading interactions and 150,000 auto-graded problems. Median reading participation was over 93%. Median correct…
Descriptors: Chemical Engineering, Textbooks, Computer Uses in Education, Grading
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Hyunkyung Lee; Lynette Mott Bryan – Professional Development in Education, 2025
Artificial Intelligence (AI) is increasingly embedded in daily life, transforming how we process information, analyse data, and communicate. As AI enables new forms of interaction, educators need to assess its implications for teaching and learning. This study examines how AI tools, specifically ChatGPT, were integrated into preservice teacher…
Descriptors: Barriers, Technology Integration, Artificial Intelligence, Computer Software
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Leonard J. Mselle – Discover Education, 2025
In this paper the "Memory Transfer Language" program visualization (MTL PV) technique is combined with "constructivism" ("conceptual contraposition and colloquy") and "reversibility" to evolve a new approach for instructional design for teaching and learning introductory programming. A sample of 1,364…
Descriptors: Introductory Courses, Computer Science Education, Constructivism (Learning), Comparative Analysis
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Juliette C. Désiron; Maria-Luisa Schmitz; Dominik Petko – Technology, Knowledge and Learning, 2025
Digital technologies have facilitated access to instructional multimedia materials, and a large body of literature has shown that these technologies can support students' learning. However, recent research also shows that many teachers have misconceptions about learning from multimedia materials. Further, numerous studies point out that numerous…
Descriptors: Teacher Developed Materials, Instructional Materials, Multimedia Materials, Multimedia Instruction
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Ngoc Dan Nguyen; Vu Thanh Tam Nguyen; Minh Dung Tang – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study examines the relationship between primary school teachers' knowledge and their acceptance of digital game-based learning (DGBL) in mathematics teaching. Background: The rapid integration of digital technology in education highlights the potential of DGBL in primary mathematics education. Despite its advantages, the…
Descriptors: Computer Games, Game Based Learning, Elementary School Teachers, Knowledge Level
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Emily Nordmann; Barbora Hronska; Jill R. D. MacKay – Research in Learning Technology, 2025
Many universities implemented blended and hybrid delivery for the first time during the COVID-19 pandemic, and as such, the use of terms that relate to various manifestations and implementations of blended learning has increased significantly by all higher education stakeholders. However, the meaning ascribed to these terms is often inconsistent…
Descriptors: Higher Education, College Faculty, Teacher Attitudes, Blended Learning
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Odelia Adler; Nelly Elias – Journal of Children and Media, 2025
This study sheds light on sibling mediation of young children's media use, focusing on older brothers and sisters as significant mediators in imparting preferences, skills, and norms of media use in early childhood. The sample included 20 families with two or three children, one of whom was four to seven years of age and had at least one older…
Descriptors: Foreign Countries, Siblings, Computer Use, Sibling Relationship
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Carl Boel; Tijs Rotsaert; Martin Valcke; Tammy Schellens – Journal of Computer Assisted Learning, 2025
Background: As immersive virtual reality (IVR) is increasingly being used by teachers worldwide, it becomes pressing to investigate how this technology can foster learning processes. Several authors have pointed to this need, as results on the effectiveness of IVR for learning are still inconclusive. Objectives: To address this gap, we first…
Descriptors: Artificial Intelligence, Computer Simulation, Learning Strategies, Middle School Students
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Tobias Kohn – Journal of Computer Assisted Learning, 2025
Background: The recent advent of powerful, exam-passing large language models (LLMs) in public awareness has led to concerns over students cheating, but has also given rise to calls for including or even focusing education on LLMs. There is a perceived urgency to react immediately, as well as claims that AI-based reforms of education will lead to…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Usability
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Conrad Oh-Young; Michael Karlin – TEACHING Exceptional Children, 2025
ChatGPT, an artificial intelligence (AI) large language model system, has taken the world by storm. Fearful that students would use ChatGPT to circumvent the learning process, multiple school districts in the U.S. have outright banned its use. Despite this, there are some who suggest that ChatGPT has the potential to reshape the field of education…
Descriptors: Early Childhood Education, Special Education, Artificial Intelligence, Computer Software
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Burim Mexhuani – European Journal of Education, 2025
The digital transformation of higher education, driven by technological advancements and evolving societal needs, presents both significant opportunities and critical challenges. This study integrates the technology acceptance model (TAM), diffusion of innovations (DOI), comprehensive literature review, in-depth case studies and empirical survey…
Descriptors: Technology Uses in Education, Technology Integration, Higher Education, Electronic Learning
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