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Youxi Jiao; Xiulan Yu – Best Evidence in Chinese Education, 2024
Generation Z as digital natives are distinguished by their intense engagement in online activity. This article is an analysis of the impact of the internet use on academic performance in Gen Z based on data from the China Family Panel Studies (CEPS) 2020. Research findings show that there exist divides in the internet use among members of Gen Z…
Descriptors: Generational Differences, Internet, Academic Achievement, Foreign Countries
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Lillian-Yee-Kiaw Wang – Knowledge Management & E-Learning, 2024
The motivation for conducting this study is to investigate the potential of Cloud e-learning to address the high-cost and high-complexity challenges of conventional learning methods for the upgraded learning processes in higher education. The overall direction of this research is driven towards how the actual usage of Cloud e-learning module…
Descriptors: Foreign Countries, College Faculty, Undergraduate Students, Information Technology
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Fatma Burcu Topu; Rabia Meryem Yilmaz; Aysegül Takkaç Tulgar – Education and Information Technologies, 2024
The purpose of this study was to investigate the effects of Augmented Reality (AR) technology on vocabulary development and attitudes toward AR in pre-school English instruction. The study, which was grounded on a pretest-posttest control group quasi-experimental design, included 36 pre-school children aged from 4 to 5. While the participants in…
Descriptors: Technology Uses in Education, Vocabulary Development, Preschool Children, Childrens Attitudes
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Mohaned G. Abed; Todd K. Shackelford – International Journal of Inclusive Education, 2024
The current research is an exploratory, qualitative study of Saudi parents' perspectives on the use of touch screen tablets (i.e. iPads) to enhance learning outcomes for children with learning disabilities (LDs), ages 6-8 years. We conducted semi-structured interviews with 14 Saudi parents whose children with LDs used iPads for learning purposes.…
Descriptors: Tablet Computers, Parent Attitudes, Children, Learning Disabilities
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JongSerl Chun; Serim Lee; Jinyung Kim – SAGE Open, 2024
Since the dynamics and forms of cyber violence evolve at the same rapid pace as technology platforms, we used social big data to develop an ontology for cyber violence victimization in South Korea. Following the seven-stage ontology development process, we extracted keywords from 3,075 social media data sources including online articles, comments,…
Descriptors: Foreign Countries, Bullying, Computer Mediated Communication, Social Media
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Richard Fendler; David Beard; Jonathan Godbey – Electronic Journal of e-Learning, 2024
The rapid growth of online education, especially since the pandemic, is presenting educators with numerous challenges. Chief among these is concern about academic dishonesty, especially on unproctored online exams. Students cheating on exams is not a new phenomenon. The topic has been discussed and debated within institutions of higher learning,…
Descriptors: Cheating, Computer Assisted Testing, Supervision, Student Behavior
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Karen Kortecamp; Michelle Lynn Peters – Journal of Education for Students Placed at Risk, 2024
The purpose of this randomized control trial (RCT) was to examine the impact of one-to-one high-dosage tutoring on reading achievement of kindergarten and first grade students, many at risk of reading failure. This nearly two-year study collected reading assessment data from 185 students, from across 13 classrooms, randomly assigned to either the…
Descriptors: Kindergarten, Preschool Children, Grade 1, Reading Achievement
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Pinta Dewi Lestari; Baiduri Baiduri; Siti Khoiruli Ummah – Journal of Education and Learning (EduLearn), 2024
Student's critical thinking skills that are currently still low are important to develop because they affect the way students think in solving problems. The problem-based learning model with the inquiry method used to help improve student's critical thinking skills. The iSpring learning media used can help students understand the material. The…
Descriptors: Problem Based Learning, Inquiry, Computer Oriented Programs, Critical Thinking
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Cathryn Allen; Bryson R. Payne; Tamirat Abegaz; Chuck Robertson – Journal of Cybersecurity Education, Research and Practice, 2024
Research indicates that deceitful videos tend to spread rapidly online and influence people's opinions and ideas. Because of this, video misinformation via deepfake video manipulation poses a significant online threat. This study aims to discover what factors can influence viewers' capability to distinguish deepfake videos from genuine video…
Descriptors: Deception, Information Security, Video Technology, Computer Security
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Cynthia Ai Ming Lim; G. Kaveri – Qualitative Research Journal, 2024
Purpose: The purpose of this research was to reflect on the enablers, challenges and ethical considerations in conducting qualitative research with young children using online methods. The aim was to suggest recommended practices to be put in place for researchers conducting online focus groups and interviews with young children.…
Descriptors: Foreign Countries, Children, Videoconferencing, Synchronous Communication
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Abdessamad Chanaa; Nour-eddine El Faddouli – Journal of Education and Learning (EduLearn), 2024
Adaptive online learning can be realized through the evaluation of the learning process. Monitoring and supervising learners' cognitive levels and adjusting learning strategies can increasingly improve the quality of online learning. This analysis is made possible by real-time measurement of learners' cognitive levels during the online learning…
Descriptors: Electronic Learning, Evaluation Methods, Artificial Intelligence, Taxonomy
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Georgios Lampropoulos; Kinshuk – Educational Technology Research and Development, 2024
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality learning environments that integrate gamification elements and mechanisms. Based on the…
Descriptors: Literature Reviews, Gamification, Computer Simulation, Educational Environment
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Andrew Tawfik; Matthew Schmidt; Linda Payne; Rui Huang – Educational Technology Research and Development, 2024
We report findings from an eDelphi study that aimed to explore 16 expert panelists' perspectives regarding the key attributes of learning experience design (LXD) as it relates to the following: design, disciplines, methods, and theory. Findings suggest consensus was reached regarding LXD's focus on learner-centrism and incorporating human-centered…
Descriptors: Delphi Technique, Learning Experience, Design, Users (Information)
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Gökhan Çaliskan; I?Lknur Maya – Journal of Educational Technology and Online Learning, 2024
Nowadays, technology is constantly evolving. The use of developing technologies in daily life brings transformation. One of the areas where transformation is inevitable is education. Developing technologies cause the emergence of new applications and paradigms in education. One of these applications is Metaverse, which have increased in popularity…
Descriptors: Higher Education, Teacher Attitudes, Computer Simulation, Educational Change
Rochelle L. Rodrigo; Catrina Mitchum – National Council of Teachers of English, 2024
"Teaching Literacy Online (TLO)" is a practical guide for secondary and college teachers of English in digital and online environments. Like other practical, "how to teach online" books, "TLO" includes an overview of good practices and guidelines for teaching in digital environments and provides detailed suggestions…
Descriptors: Secondary Education, Grade 9, Grade 10, Grade 11
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