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Kun Zhao; Cong Peng; Yue Wu – International Journal of Web-Based Learning and Teaching Technologies, 2024
The update of artificial intelligence (AI) is triggering the innovation of education concepts, education methods, and education means. This paper takes the impact of contemporary visual communication design on design methods, design means, and presentation methods brought by AI as the starting point; combines the possibilities brought by the…
Descriptors: Communication (Thought Transfer), Visual Aids, Design, Artificial Intelligence
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Jelena Salkovska; Anda Batraga; Liene Kaibe; Henrijs Kalkis; Katrina Kellerte; Laura Minskere – International Journal of Learning and Change, 2024
The scientific problem of the paper is related to the need to improve corporate marketing communication by using innovative technologies to improve consumer experience in the purchase decision process and to reduce purchase risks. The use of augmented reality is one of the innovative marketing communication technologies. So far, the impact of the…
Descriptors: Foreign Countries, Online Surveys, Young Adults, Computer Simulation
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Jussara Reis-Andersson – Discover Education, 2024
This paper aims to contribute knowledge about the influences of leaders' perceptions of digitalisation on arrangements for leading the expansion of access to and application of digital technologies in K-12 education. Supporting the digitalisation of K-12 education requires digital competence. School organisers' and school leaders' digital…
Descriptors: Administrator Attitudes, Technology Uses in Education, Elementary Secondary Education, Educational Technology
Kelly Jay Smith – ProQuest LLC, 2024
Augmented reality (AR) is an emergent technology beginning to be integrated into many disciplines such as engineering, architecture, and medical fields for educational purposes. The present study builds on a pilot study conducted in the spring of 2022 exploring how AR can be employed in Environmental Education (EE) by providing just-in-time…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Technology Uses in Education
Shalom Labkovski – ProQuest LLC, 2024
In an era of heightened accountability and expanding educational technology choices, mathematics educators must critically assess the effectiveness of the tools available to them. While deciding on technological tools, it is essential that we not only promote rigor in mathematics but also ensure closing learning gaps and improve students' beliefs…
Descriptors: Mathematical Aptitude, Mastery Learning, Individual Development, Course Evaluation
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Mads Paludan Goddiksen; Mikkel Willum Johansen; Anna Catharina Vieira Armond; Mateja Centa; Christine Clavien; Eugenijus Gefenas; Nóra Kovács; Marcus Tang Merit; I. Anna S. Olsson; Margarita Poškute; Júlio Borlido Santos; Rita Santos; Vojko Strahovnik; Orsolya Varga; P. J. Wall; Peter Sandøe; Thomas Bøker Lund – International Journal for Educational Integrity, 2024
Text-matching software (TMS) is a standard part of efforts to prevent and detect plagiarism in upper secondary and higher education. While there are many studies on the potential benefits of using this technology, few studies look into potential unintended side effects. These side effects include students worrying about being accused of plagiarism…
Descriptors: Computer Software, Secondary School Students, Bachelors Degrees, Undergraduate Students
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Zachary M. Savelson; Kasia Muldner – Computer Science Education, 2024
Background and Context: Productive failure (PF) is a learning paradigm that flips the order of instruction: students work on a problem, then receive a lesson. PF increases learning, but less is known about student emotions and collaboration during PF, particularly in a computer science context. Objective: To provide insight on students' emotions…
Descriptors: Student Attitudes, Psychological Patterns, Fear, Failure
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Oscar Karnalim; Simon; William Chivers – Computer Science Education, 2024
Background and Context: To educate students about programming plagiarism and collusion, we introduced an approach that automatically reports how similar a submitted program is to others. However, as most students receive similar feedback, those who engage in plagiarism and collusion might feel inadequately warned. Objective: When students are…
Descriptors: Teaching Methods, Plagiarism, Computer Science Education, Programming
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Xu Yaqian; Zheng Qinhua – Interactive Learning Environments, 2024
The interactive mechanism between social and concept networks is a key question in connectivist learning, which explains the impact of interaction on cognitive development and knowledge generation. The successful practice of "Internet Change Education: Dialogue between Theory and Practice", the first cMOOC in China, provides data support…
Descriptors: Correlation, Social Networks, Status, MOOCs
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Aliane Loureiro Krassmann; Miguel Melo; Darque Pinto; Bruno Peixoto; Maximino Bessa; Magda Bercht – Interactive Learning Environments, 2024
The sense of presence is an important aspect of virtual reality experiences, being increasingly researched in educational contexts for its potential association with learning outcomes. A panorama of how these investigations have been conducted could help researchers and practitioners to harness this potential and find new directions. A systematic…
Descriptors: Interpersonal Relationship, Outcomes of Education, Computer Simulation, Technology Uses in Education
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Hongwen Guo; Matthew S. Johnson; Kadriye Ercikan; Luis Saldivia; Michelle Worthington – Journal of Learning Analytics, 2024
Large-scale assessments play a key role in education: educators and stakeholders need to know what students know and can do, so that they can be prepared for education policies and interventions in teaching and learning. However, a score from the assessment may not be enough--educators need to know why students got low scores, how students engaged…
Descriptors: Artificial Intelligence, Learning Analytics, Learning Management Systems, Measurement
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Carisma Nel – Language Teaching Research Quarterly, 2024
As a language teacher, teacher educator and researcher, to me the name Rebecca Oxford has always been synonymous with language learning strategies across the world and specifically the theme of its teachability. Rebecca has always stated that the language teacher's role includes strategy instruction even if it achieves only partial success.…
Descriptors: Preservice Teacher Education, Preservice Teachers, Computer Simulation, Reading Instruction
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Wahid Yunianto; Houssam Sami El-Kasti; Rully Charitas Indra Prahmana; Zsolt Lavicza – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This study presents some activities that integrate computational thinking (CT) into mathematics lessons utilizing GeoGebra to promote constructionist learning. Background: CT activities in the Indonesian curriculum are dominated by worked examples with less plugged-mode activities that might hinder students from acquiring CT skills.…
Descriptors: Computation, Thinking Skills, Mathematics Instruction, Constructivism (Learning)
Kathy Lee; Sunyoung Yang – Current Issues in Language Planning, 2024
In response to tumultuous gender relations in South Korea, many feminist and anti-feminist communities have increased their online presence since the 2010s. At the extreme end of this spectrum is the radical cyberfeminist community Womad. In this paper, we examine Womad's online dictionary, which prescribes specific language to be used on their…
Descriptors: Females, Feminism, Language Planning, Dictionaries
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Alexis Polanco Jr.; Tsai Lu Liu – Journal of Educational Technology Systems, 2024
The process by which user experiences (UX) for children are created is uncertain, especially for deaf and hard of hearing (DHH) children. This paper seeks to (I) describe the origins of UX and child-computer interaction and to describe what is being taught to designers today; (II) use the example of digital assessment to extract insights from…
Descriptors: Design, Deafness, Hearing Impairments, Computer Assisted Testing
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