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Chung Kwan Lo; Philip Leung Ho Yu; Simin Xu; Davy Tsz Kit Ng; Morris Siu-yung Jong – Smart Learning Environments, 2024
ChatGPT, a sophisticated artificial intelligence (AI) chatbot capable of providing personalised responses to users' inquiries, recently has had a substantial impact on education. Many studies have explored the use of ChatGPT in English as a second language (ESL) and English as a foreign language (EFL) education since its release on 30 November…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, English (Second Language)
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Dongkwang Shin; Jang Ho Lee – ELT Journal, 2024
Although automated item generation has gained a considerable amount of attention in a variety of fields, it is still a relatively new technology in ELT contexts. Therefore, the present article aims to provide an accessible introduction to this powerful resource for language teachers based on a review of the available research. Particularly, it…
Descriptors: Language Tests, Artificial Intelligence, Test Items, Automation
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Chun-Chun Chang – Journal of Computer Assisted Learning, 2024
Background: Cultivating students' problem-solving knowledge and skills in the workspace has been regarded as a primary goal in technical and vocational education. To this end, students are usually guided to complete the learning of workspace knowledge and skills by following the question, prompt, interaction and evaluation (QPIE) procedure.…
Descriptors: Computer Simulation, Questioning Techniques, Evaluation Methods, Vocational Education
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Janice Padula – Australian Mathematics Education Journal, 2024
In this paper the author explores and demonstrates the vital role mathematics plays in technology by showing how algebra, and in particular Boolean algebra, has become an essential part of how computers and computer languages work. Both Boolean logic and algebra are core competencies in Computer Science at the university level which may encourage…
Descriptors: Algebra, Logical Thinking, Computers, Artificial Intelligence
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Megan McComas; Virginia Gil-Rivas – Journal of American College Health, 2024
Objective: To test a conceptual model by which emotion dysregulation mediates the association between cyberaggression victimization (CAV) and symptoms of depression and anxiety among college students. Participants: Undergraduate students (N = 459) aged 18 to 29 years. Methods: Participants responded to an online questionnaire assessing CAV and…
Descriptors: Aggression, Computer Mediated Communication, Victims, Anxiety
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Michael Gusenbauer – Research Synthesis Methods, 2024
Citation indices providing information on backward citation (BWC) and forward citation (FWC) links are essential for literature discovery, bibliographic analysis, and knowledge synthesis, especially when language barriers impede document identification. However, the suitability of citation indices varies. While some have been analyzed, the…
Descriptors: Citation Indexes, Information Retrieval, Databases, Web Sites
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Ilana Dubovi – Interactive Learning Environments, 2024
Virtual reality (VR) has been shown to induce excessive affective processing, which in turn impacts the learning process and learning outcomes. Therefore, a better understanding of emotional dynamics and how emotions are instigated while learning with VR is needed. For this purpose, the students learning process with a VR simulation was captured…
Descriptors: Nonverbal Communication, Psychological Patterns, Learner Engagement, Computer Simulation
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Johan Lind – Design and Technology Education, 2024
Given the profound influence that technology has on society, shaping our behaviours, conversations, and decisions, it is essential to understand its development and nature. Obtaining a complete understanding of technology requires us to explore both the nature of technology and its historical aspects. This study examines how using supportive…
Descriptors: Computer Simulation, Technology Uses in Education, Information Technology, Interaction
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Jeou-Shyan Horng; Hsuan Hsu – Education and Information Technologies, 2024
In light of today's experience economy and the forthcoming era of smart-technology and the metaverse, the aesthetic education needs to be revolutionized. In particular, integrating augmented reality (AR) and virtual reality (VR) into such courses has been proven to significantly enrich the learning experience and enhance its effectiveness. This…
Descriptors: Hospitality Occupations, Dining Facilities, Aesthetic Education, Aesthetics
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Lianne Bakkum; Lotte Piekema; Linda Douma; Carlo Schuengel; Paula Sterkenburg; Esmee Adam; Annet ten Brug; Noud Frielink; Petri Embregts; Anne Tharner – Journal of Intellectual Disabilities, 2024
During the COVID-19 pandemic, many people with intellectual disabilities living in care facilities could not receive visitors. Health authorities suggested the use of digital social contact as an alternative for in-person visits. We examined how people with intellectual disabilities living in care facilities experienced the use of digital social…
Descriptors: COVID-19, Pandemics, Intellectual Disability, Interpersonal Relationship
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Dalia Khairy; Nouf Alharbi; Mohamed A. Amasha; Marwa F. Areed; Salem Alkhalaf; Rania A. Abougalala – Education and Information Technologies, 2024
Student outcomes are of great importance in higher education institutions. Accreditation bodies focus on them as an indicator to measure the performance and effectiveness of the institution. Forecasting students' academic performance is crucial for every educational establishment seeking to enhance performance and perseverance of its students and…
Descriptors: Prediction, Tests, Scores, Information Retrieval
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Yunjo An; Regina Kaplan-Rakowski – TechTrends: Linking Research and Practice to Improve Learning, 2024
Most research on virtual reality (VR) for learning has focused on young populations in formal learning contexts. Little research has been conducted on how adults engage in informal learning using VR. This study examined adults' informal learning experiences in high-immersion VR, focusing on the aspects of VR they enjoyed and the challenges they…
Descriptors: Informal Education, Computer Simulation, Experiential Learning, Adults
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Xueyuan Zhang; Jaffar Abbas; Muhammad Farrukh Shahzad; Achyut Shankar; Sezai Ercisli; Dinesh Chandra Dobhal – Education and Information Technologies, 2024
The advent of the digital age represents a transformative era in which technology, primarily social media platforms, has become an integral part of the daily lives of individuals worldwide. Students are the most prolific users of social media, utilizing these platforms for a variety of purposes, including communication, information sharing,…
Descriptors: Social Media, Academic Achievement, Family Relationship, Well Being
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Halil Kayaduman; Mehmet Saglam – Journal of Research on Technology in Education, 2024
This study explores the research trends regarding augmented reality (AR) use in preschool education through a bibliometric mapping analysis. The researchers included 85 publications from Web of Science databases for the analysis. VOSViewer program was utilized to conduct the keyword and term analyses. The keyword analysis' results indicated that…
Descriptors: Computer Simulation, Preschool Education, Educational Technology, Publications
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Ella Christiaans; So Yeon Lee; Kristy A. Robinson – Educational Psychology, 2024
Students want to learn computer science due to its usefulness for future careers, however they often meet challenges in introductory courses. In the increasingly digital world, it is important to understand some important psychological consequences of such challenges: perceived costs of pursuing computer science. This study thus investigated…
Descriptors: Undergraduate Students, Computer Science Education, Psychological Patterns, Student Attitudes
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