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Hui-Tzu Hsu; Wei-Nan Chao – Education and Information Technologies, 2024
Military culture involving, for example, a lack of autonomy and hierarchical structure, has hindered Taiwanese military students' English learning and increased the difficulty to obtaining learning materials. In particular, English for specific purposes (ESP) vocabulary learning is difficult for military students when English is used as a medium…
Descriptors: Electronic Equipment, Military Personnel, English Language Learners, Bilingualism
Rikke Maagaard Gregersen – Digital Experiences in Mathematics Education, 2024
The study advances the instrumental approach to mathematics education (Drijvers et al., 2013; Trouche, 2003), aiming to elucidate the interplay between students' reasoning competency, conceptual knowledge and tool utilisation in dynamic digital geometry and algebra environments. The dynamic properties of these environments pose a nuanced…
Descriptors: Grade 7, Mathematics Education, Electronic Learning, Technology Uses in Education
Gamze Kurt; Özge Çakioglu – Digital Experiences in Mathematics Education, 2024
This study aims to investigate students' computational thinking (CT) through mathematical tasks integrated with programming in Scratch. Participants completed four tasks that required students to solve coding problems, which were focused on prime numbers and the prime factorization algorithm. The study was designed as a case study and the unit of…
Descriptors: Grade 7, Case Studies, Mathematics Education, Mathematical Concepts
Disa Cornish; Zak Larter – Journal of Educational Technology Systems, 2024
ChatGPT and AI programs are creating a stir on college campuses nationwide. Concerns about cheating are strong and many instructors are adopting new teaching strategies to dissuade students from using the technology in assignments. In the present study, undergraduate students in an introductory epidemiology course were assigned to use ChatGPT to…
Descriptors: Artificial Intelligence, Student Attitudes, Synchronous Communication, Computer Software
Learning Experience Design of Verbal Prompts in Virtual Reality-Based Training for Autistic Children
Jewoong Moon – Research in Learning Technology, 2024
This study aimed to explore the design and development of verbal prompts in virtual reality (VR)-based social skills training for autistic children. Autism indicates a category with neurodiversity that influences individuals' capability to engage in social and cognitive tasks. This complex neurodevelopmental condition manifests in a wide array of…
Descriptors: Learning Experience, Verbal Communication, Computer Simulation, Technology Integration
Jens Roeser; Sven De Maeyer; Mariëlle Leijten; Luuk Van Waes – Reading and Writing: An Interdisciplinary Journal, 2024
To writing anything on a keyboard at all requires us to know first what to type, then to activate motor programmes for finger movements, and execute these. An interruption in the information flow at any of these stages leads to disfluencies. To capture this combination of fluent typing and typing hesitations, researchers calculate different…
Descriptors: Keyboarding (Data Entry), Bayesian Statistics, Writing (Composition), Writing Evaluation
Gary Robinaugh; Maya L. Henry; Robert Cavanaugh; Stephanie M. Grasso – Journal of Speech, Language, and Hearing Research, 2024
Purpose: The purpose of this study was to investigate the effectiveness of a self-administered naming treatment for one individual, B.N., presenting with semantic variant primary progressive aphasia (svPPA) and a history of traumatic brain injury (TBI). Method: Naming treatment included components of Lexical Retrieval Cascade Treatment and was…
Descriptors: Aphasia, Head Injuries, Brain, Naming
Lorraine Bennett; Ali Abusalem – Athens Journal of Education, 2024
The rapid spread of the COVID-19 pandemic in the first half of 2020 disrupted and changed higher education across the world, and into the future. Campuses were shut down, almost overnight. International and State borders were closed and business models that relied heavily on high-paying international students collapsed. University leaders and…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, Technology Uses in Education
Ching-Yi Chang; Chin-Lan Yang; Hsiu-Ju Jen; Hiroaki Ogata; Gwo-Haur Hwang – Educational Technology & Society, 2024
Traditional nursing and health education design courses usually only transfer knowledge via lectures, and lack interaction, drills and personalized feedback. However, the development and widespread adoption of generative artificial intelligence via the ChatGPT system presents an opportunity to address these issues. Some CIDI model-based ChatGPT…
Descriptors: Nursing Education, Health Education, Artificial Intelligence, Technology Uses in Education
Simon Priest – Journal of Adventure Education and Outdoor Learning, 2024
This essay defines the metaverse and its many uses. It then draws parallels to adventure and examines the elements that make adventure a unique learning medium. Next, it predicts the future based on the present and the past and discusses the drawbacks of this process and its outcomes. Finally, it concludes with a few observations and expectations…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Definitions
Louie Giray; Jomarie Jacob; Daxjhed Louis Gumalin – International Journal of Technology in Education, 2024
The versatility of ChatGPT extends across diverse domains, including scientific research. This study delves into the transformative prospects of integrating ChatGPT into scientific research, achieved through a SWOT analysis. The analysis explores the model's strengths, which encompass a vast knowledge base, language proficiency, information…
Descriptors: Artificial Intelligence, Scientific Research, Misinformation, Cognitive Ability
Yongze Xu – Educational and Psychological Measurement, 2024
The questionnaire method has always been an important research method in psychology. The increasing prevalence of multidimensional trait measures in psychological research has led researchers to use longer questionnaires. However, questionnaires that are too long will inevitably reduce the quality of the completed questionnaires and the efficiency…
Descriptors: Item Response Theory, Questionnaires, Generalization, Simulation
Adam V. Maltese; Kelli M. Paul; Bárbara Yarza; Lauren Penney – Educational Technology Research and Development, 2024
In this manuscript, we describe a coding club we created and implemented during the COVID-19 pandemic. We were purposeful in creating the club to: (a) focus on design and problem solving as the basis for learning computer coding and (b) include elements to improve the engagement of girls. We ran multiple iterations of a Girls Design with Code Club…
Descriptors: Clubs, Females, Design, Problem Solving
Susan Watson; Kara A. Fulton; Carlos Carpio; Tullaya Boonsaeng – American Journal of Distance Education, 2024
Virtual teamwork in higher education is increasingly common. Asynchronous course delivery may provide additional challenges, particularly when collaborating on projects. In this study, we examine the influences of personality and teamwork attributes using regression and correlation analysis to determine which factors contribute the most to real…
Descriptors: Teamwork, Asynchronous Communication, Electronic Learning, Higher Education
Narinthon Imjai; Somnuk Aujirapongpan; Jaturon Jutidharabongse; Berto Usman – Contemporary Educational Technology, 2024
Notwithstanding the pervasive utilization of digital technology in social and educational realms, an in-depth understanding and exploration of the interrelationships amongst digital connectivity, social skills, and emotional intelligence, particularly within Generation Z demographic--known for their heavy reliance on digital platforms--remains…
Descriptors: Access to Computers, Foreign Countries, Age Groups, Undergraduate Students

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