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de Jesus, Ângelo Magno; Silveira, Ismar Frango – Informatics in Education, 2022
The Computational Thinking (CT) teaching approach allows students to practice problem-solving in a way that they can use the Computer Science mindset. In this sense, Collaborative Learning has a lot to contribute to educational activities involving the CT. This article presents the design and evaluation of a Collaborative Learning framework for…
Descriptors: Cooperative Learning, Computation, Thinking Skills, Video Games
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Shoda, Vera Paola – E-Learning and Digital Media, 2022
Let's Play (LP) is the term used to describe the videos of people providing commentary as they play video games that follow either live streaming or pre-edited format uploaded in online video sharing platforms. Previous studies on LP have shown its possible use in literary practice and pedagogical potential. This paper goes deeper into the…
Descriptors: Video Games, Electronic Learning, Teaching Methods, Video Technology
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Holt, Michael O.; Chew, Amy K. – Journal of Electronic Resources Librarianship, 2022
Data from assessment of library building use can aid in making important decisions, such as where a renovation would be most impactful, in addition to the actual impact of those types of renovations. This article examines space usage data collected at Valdosta State University's Odum Library from 2017 to 2021. Renovations in two key areas occurred…
Descriptors: Academic Libraries, Improvement, Use Studies, User Needs (Information)
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Barthakur, Abhinava; Kovanovic, Vitomir; Joksimovic, Srecko; Zhang, Zhonghua; Richey, Michael; Pardo, Abelardo – British Journal of Educational Technology, 2022
Technological affordances have shown promising potential in advancing the delivery of corporate learning programmes designed for professional leadership development. However, there is a considerable challenge in evaluating learners' skill acquisition, with most of the past research relying on pre- and post-tests or other forms of self-reports to…
Descriptors: Leadership, Workplace Learning, Computer Assisted Testing, Evaluation Methods
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Logachev, Maxim; Chernova, Vera; Laamarti, Yuliya; Makhamatov, Tair; Ivlev, Vitaliy; Giulodori, Lucio; Tutkova, Irina – International Journal of Instruction, 2022
The article describes project of the information system to control the teaching of Russian sign language. The aim of the conducted study is to consolidate existing algorithms and software tools to ensure the integrity, and objectivity in the implementation of professional training of specialists in the field of Russian sign language. The authors…
Descriptors: Russian, Sign Language, Information Systems, Databases
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Demir, Seda – Journal of Educational Technology and Online Learning, 2022
The purpose of this research was to evaluate the effect of item pool and selection algorithms on computerized classification testing (CCT) performance in terms of some classification evaluation metrics. For this purpose, 1000 examinees' response patterns using the R package were generated and eight item pools with 150, 300, 450, and 600 items…
Descriptors: Test Items, Item Banks, Mathematics, Computer Assisted Testing
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Vaitonyte, Julija; Alimardani, Maryam; Louwerse, Max M. – Cognitive Research: Principles and Implications, 2022
Virtual faces have been found to be rated less human-like and remembered worse than photographic images of humans. What it is in virtual faces that yields reduced memory has so far remained unclear. The current study investigated face memory in the context of virtual agent faces and human faces, real and manipulated, considering two factors of…
Descriptors: Human Body, Visual Perception, Memory, Computer Simulation
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Meyer, Brad C.; Bishop, Debra S. – Decision Sciences Journal of Innovative Education, 2022
This article examines how students learn about data-driven decision-making by creating and using a dashboard to play an online version of the familiar Beer Game. The objective is to apply data visualization skills to a business system in a way that leads to effective decisions. The students not only build a dashboard in Tableau, they also use it…
Descriptors: Visual Aids, Data Analysis, Decision Making, Computer Software
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Babes-Vroman, Monica; Nguyen, Thuytien N.; Nguyen, Thu D. – ACM Transactions on Computing Education, 2022
With the number of jobs in computer occupations on the rise, there is a greater need for computer science (CS) graduates than ever. At the same time, most CS departments across the country are only seeing 25-30% of women students in their classes, meaning that we are failing to draw interest from a large portion of the population. In this work, we…
Descriptors: Gender Differences, Diversity, Computer Science Education, Research Universities
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Sharmin, Sadia – ACM Transactions on Computing Education, 2022
Computer science is a fast-growing field in today's digitized age, and working in this industry often requires creativity and innovative thought. An issue within computer science education, however, is that large introductory programming courses often involve little opportunity for creative thinking within coursework. The undergraduate…
Descriptors: Creativity, Computer Science Education, Literature Reviews, Introductory Courses
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Mohebali, Milad – New Directions for Higher Education, 2022
This case study examines institutional communication of purpose to stakeholders through Facebook during the COVID-19 pandemic. The findings show that the institution attempted to reduce the negative impacts of the pandemic on campus life and student experiences while using the pandemic as an opportunity to re-iterate the importance of its…
Descriptors: COVID-19, Pandemics, Universities, Organizational Communication
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Castrillon, Sir-Alexci Suarez; Barbosa, Thomas Edison Guerrero; Castrillon, Albert Miyer Suarez – Journal of Language and Linguistic Studies, 2022
This research presents an analysis of the use of the Kahoot platform as an evaluation system for programming students, using two groups, the first is evaluated in a traditional way through a written exam and serves as a control group, and the test group through the Kahoot platform, where they can also observe their grade at the end of the test,…
Descriptors: Evaluation Methods, Knowledge Level, Educational Games, Computer Games
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Boussaha, Karima; Boussouf, Raouf Amir – International Journal of Virtual and Personal Learning Environments, 2022
Several researchers studied the impact of collaboration between the learners, but few studies have been carried out on the impact of collaboration between teachers. In the previous work, the authors have studied the impact of the collaboration among the learners with a specific collaborative CEHL(K. Boussaha et al.,2015). In this work, the authors…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Coaching (Performance), Intelligent Tutoring Systems
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Moon, Hyunchang; Cheon, Jongphil; Kwon, Kyungbin – International Journal of Computer Science Education in Schools, 2022
To help novice learners overcome the obstacles of learning computational thinking (CT) through programming, it is vital to identify difficult CT components. This study aimed to determine the computational concepts and practices that learners may have difficulties acquiring and discuss how programming instructions should be designed to facilitate…
Descriptors: Difficulty Level, Computation, Thinking Skills, Programming
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Blaya, Catherine; Audrin, Catherine; Skrzypiec, Grace – Contemporary School Psychology, 2022
In an international context of increasing racism, xenophobia, anti-Semitism, and Islamophobia in Europe and the USA (FRA, 2013; Hawdon et al. 2015), social media provide a privileged tool for propaganda and victimization. Issues of racism and xenophobia have become more prevalent both in "real life" and on the Internet. This study…
Descriptors: Foreign Countries, Students, Adolescents, Young Adults
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