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Bende, Imre – Acta Didactica Napocensia, 2022
Understanding data structures is fundamental for mastering algorithms. In order to solve problems and tasks, students must be able to choose the most appropriate data structure in which the data is stored and that helps in the process of the solution. Of course, there is no single correct solution, but in many cases, it is an important step to…
Descriptors: Programming, Computer Science Education, Data, Visual Aids
Balfour, Michael; Cattoni, Jan; Sextou, Persephone; Herbert, Anthony; Seear, Lynne; Lobwein, Guy; Gibson, Margaret; Penton, Jennifer – Research in Drama Education, 2022
Hospitalisation can be a challenging experience for young people, including higher levels of anxiety, social isolation, and depression. In this paper we identify the possibilities of an applied theatre pilot that aimed to combine co-designed virtual reality (VR) approaches with intermedial work with young people in hospital. Within the pilot study…
Descriptors: Computer Simulation, Hospitals, Design, Patients
Herm-Morris, Benjamin – Educational Philosophy and Theory, 2022
As we begin to witness a new phase in the integration of digital social media platforms with educational institutions, we ought to ask how learning exchanges may be altered as a result. Looking to transformations in knowledge exchanges outside of formal education, we find that these technologies have already modified the ways in which communities…
Descriptors: Social Media, Internet, Computer Mediated Communication, Social Environment
Schoch, Kerstin; Ostermann, Thomas – Creativity Research Journal, 2022
Although art has been subject to psychological research for some time, the artwork itself received little attention in quantitative research. The rating instrument for two-dimensional pictorial works ("RizbA") fills this gap by providing a tool for formal picture analysis. This study validates the questionnaire on 294 images created by…
Descriptors: Psychometrics, Art, Measures (Individuals), Visual Arts
Neumann, Michelle M.; Keioskie, Meryl K.; Patterson, Dale; Neumann, David L. – Childhood Education, 2022
Use of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in education has become more widespread in recent years. This article explores what VR, AR, and MR are and the benefits and barriers they may have with regard to early learning. Deepening the understandings of these digital tools will help inform principals, teachers,…
Descriptors: Computer Simulation, Early Childhood Education, Affordances, Barriers
Vidak, Andrej; Šapic, Iva Movre; Hadžimehmedovic, Mirza – Physics Teacher, 2022
In the past decade, we have witnessed the emergence of a large number of different computer-based animations and simulations that have the goal to foster better learning of different physics topics. Past studies have shown many benefits of animations and simulations, but for their efficient usage it is very important that teachers are well…
Descriptors: Computer Simulation, Scientific Concepts, Mechanics (Physics), Science Instruction
Gunasilan, Uma – Higher Education, Skills and Work-based Learning, 2022
Purpose: Debates are well known to encompass a variety of skills we would like higher education candidates to embody when they graduate. Design/methodology/approach: Debates in a classroom with computer science as the main subject has been popular in high schools particularly with emerging issues around the area, however it does not have as an…
Descriptors: Debate, Learning Activities, Teaching Methods, Programming
Wildan, Ardan; Yau, Chin Doong; Wijesinghe, Chamaka; Xiao, Kevin; Ng, Tuck Wah – Physics Teacher, 2022
The Van de Graaff (VDG) generator is ubiquitous in the physics laboratory, but the high-voltage discharges that emanate from it can cause user discomfort or damage to nearby electronics during experimentation. In this work, an augmented reality (AR) tool is developed to help students conduct the experiment safely. More specifically, it allows them…
Descriptors: Science Instruction, Science Experiments, Laboratory Equipment, Computer Simulation
McCaffrey, Daniel F.; Casabianca, Jodi M.; Ricker-Pedley, Kathryn L.; Lawless, René R.; Wendler, Cathy – ETS Research Report Series, 2022
This document describes a set of best practices for developing, implementing, and maintaining the critical process of scoring constructed-response tasks. These practices address both the use of human raters and automated scoring systems as part of the scoring process and cover the scoring of written, spoken, performance, or multimodal responses.…
Descriptors: Best Practices, Scoring, Test Format, Computer Assisted Testing
Akkus, Ilyas; Arslan, Pelin Yüksel – Journal of Learning and Teaching in Digital Age, 2022
The purpose of this study is to investigate the effects of Augmented Reality (AR) intervention on students' spatial skills and academic achievement. The study was conducted in a freshman technical drawing course at Mechanical Engineering Department. An exploratory quasi-experimental method was used for the study. The study was conducted in two…
Descriptors: Computer Simulation, Drafting, Engineering Education, Spatial Ability
Badea, Gabriel; Popescu, Elvira – Education and Information Technologies, 2022
Peer assessment plays an important part in education, fostering involvement and critical thinking skills for the students, while reducing the grading workload for the teacher. However, research on review allocation mechanisms in the context of peer assessment is relatively scarce in the literature. Although the first electronic peer assessment…
Descriptors: Peer Evaluation, Review (Reexamination), Student Evaluation, Computer Science Education
Khalil, Mohammad; Prinsloo, Paul; Slade, Sharon – Journal of Computer Assisted Learning, 2022
Background: The COVID-19 pandemic disrupted higher education in many ways, such as the move to Emergency Remote Online Teaching and Learning (EROTL), often including a move to online assessments and examinations. With evidence of increased academic dishonesty in unproctored online assessment, institutions sought ways to ensure academic and…
Descriptors: Integrity, Observation, Computer Assisted Testing, COVID-19
Winne, Philip H. – Metacognition and Learning, 2022
Metacognition is the engine of self-regulated learning. At the object level, learners seek information and choose learning tactics and strategies they forecast will develop knowledge. At the meta level, learners gather and analyze data about learning events to draw conclusions, such as: Is this tactic a good fit to conditions? Was it effective?…
Descriptors: Metacognition, Learning Strategies, Computer Software, Data Analysis
Shannag, Fatima; Hammo, Bassam H.; Faris, Hossam – Education and Information Technologies, 2022
Cyberbullying (CB) is classified as one of the severe misconducts on social media. Many CB detection systems have been developed for many natural languages to face this phenomenon. However, Arabic is one of the under-resourced languages suffering from the lack of quality datasets in many computational research areas. This paper discusses the…
Descriptors: Bullying, Computer Mediated Communication, Social Media, Arabic
Kriz, Tiffany D. – Management Teaching Review, 2022
Faculty and students alike can benefit from the use of educational technology, yet keeping up with the latest developments can pose a challenge for busy faculty. This article reviews one tool that could be used to facilitate teaching and learning in face-to-face, hybrid, or online courses. Acadly is an online platform and mobile application…
Descriptors: Learner Engagement, Electronic Learning, Integrated Learning Systems, Computer Software

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