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Kimberly A. Mayer – ProQuest LLC, 2020
This action research study explored how women perceived the influences of collaborative software development methodologies on workplace culture at one financial technology firm. While collaborative software development methodologies were not designed to increase gender diversity, the transformational shifts in the way technology teams work…
Descriptors: Employed Women, Technology, Computer Software, Cooperation
Lyniesha Chanell Wright – ProQuest LLC, 2020
Effectively mastering organic chemistry means having the ability to recognize structural patterns, identify properties or behaviors as a result of patterns, manipulate and transform representations, and predict future outcomes. Often students rely on rote memorization of seemingly disconnected information instead of developing a sound…
Descriptors: Organic Chemistry, Science Instruction, Visualization, Models
Sierra Eisen; Angeline S. Lillard – Grantee Submission, 2020
In three studies, we examined children's geography learning from a physical puzzle and an app designed to mimic the puzzle. In Study 1, 5- and 6-year-olds were taught Australia's states by an experimenter using a puzzle or were taught by an app. Children learned significantly more states from instruction with the puzzle than when they used the app…
Descriptors: Foreign Countries, Young Children, Geography, Geography Instruction
Sierra Eisen; Angeline S. Lillard – Mind, Brain, and Education, 2020
In three studies, we examined children's geography learning from a physical puzzle and an app designed to mimic the puzzle. In Study 1, 5- and 6-year-olds were taught Australia's states by an experimenter using a puzzle or were taught by an app. Children learned significantly more states from instruction with the puzzle than when they used the app…
Descriptors: Foreign Countries, Young Children, Geography, Geography Instruction
Alhamdani, Wasim A. – Journal of Cybersecurity Education, Research and Practice, 2019
A suggested curriculum for secondary and primarily academic discipline in Cybersecurity Postsecondary Education is presented. This curriculum is developed based on the Association for Computing Machinery guidelines and the National Centers of Academic Excellence Cyber Operations program.
Descriptors: Postsecondary Education, Computer Security, Information Security, Computer Science Education
Behrens, Susan J.; Gomez, Ailyn; Krimgold, Jessica – Research & Teaching in Developmental Education, 2019
Failure to adhere to conventional spelling has academic consequences. When encountering spelling errors, instructors can pass critical judgment on students' writing skills, and even on cognitive abilities. Many students turn to spell checkers. However, we find grading rubrics for academic writing assignments to be inconsistent, and judgments about…
Descriptors: Spelling, Scoring Rubrics, Word Processing, Writing Assignments
Giyoto, Giyoto; Purnomo, SF. Luthfie Arguby; Untari, Lilik; Purnama, SF. Lukfianka Sanjaya; Asiyah, Nur – Journal of Social Studies Education Research, 2019
This study attempts to construct a communication framework of video game avatars. Employing Aarseth's textonomy, Rehak's avatar's life cycle, and Lury's prosthetic culture avatar's theories as the basis of analysis on fifty-five purposively selected games, this study proposes ACTION (Avatars, Communicators, Transmissions, Instruments, Orientations…
Descriptors: Video Games, Computer Simulation, Classification, Computer Mediated Communication
Fonteles Furtado, Pedro Gabriel; Hirashima, Tsukasa; Hayashi, Yusuke – Research and Practice in Technology Enhanced Learning, 2019
The advancement of technology has made it possible for automated feedback to be added to learning activities such as the construction of concept maps. The addition of feedback allows learners to acquire new knowledge instead of only focusing on reviewed knowledge. The cognitive processes for acquiring new knowledge and reviewing knowledge are…
Descriptors: Concept Mapping, Review (Reexamination), Learning, Differences
Söderström, Tor; Lindgren, Carina; Neely, Gregory – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to focus on the practical knowing that is central in police education. Drawing on perspectives about tacit knowledge and embodied learning (e.g. Merleau-Ponty, 1945/1997; Polanyi, 1966; Argyris and Schön, 1974) as well as empirical examples, this paper discusses the design of and what can be expected from…
Descriptors: Computer Simulation, Computer Uses in Education, Police Education, Training
Hewson, Claire; Charlton, John P. – Journal of Computer Assisted Learning, 2019
The use of e-assessment methods raises important concerns regarding the reliability and validity of these methods. Potential threats to validity include mode effects and the possible influence of computer-related attitudes. Although numerous studies have now investigated the validity of online assessments in noncourse-based contexts, few studies…
Descriptors: Computer Assisted Testing, Test Reliability, Test Validity, College Students
Fielding, Sarah – Research-publishing.net, 2019
If a picture says a thousand words, how much can a 360° image say? How can experiencing (or understanding) other languages and cultures be conveyed in immersive experiences? The Digital Learning Team at the University of Southampton has been developing innovative resources whilst piloting the use of Thinglink, a subscription- and browser-based…
Descriptors: Foreign Countries, Virtual Classrooms, Field Trips, Computer Literacy
Hamilton, Clovia – Online Submission, 2019
Technology commercialization managers are often faced with (1) training inventors on intellectual property (IP) laws and IP policies, (2) evaluating invention disclosures for patentability and marketability, (3) drafting and implementing invention marketing plans, and (4) working closely with patent counsel on patent prosecution. This study begins…
Descriptors: Technology Transfer, Scheduling, Higher Education, College Administration
Saunders, Colin P.; Bennett, Jennifer A. – Educational Media and Technology Yearbook, 2019
This chapter provides an overview on how the use of Virtual Reality apps and related activities enhanced student learning in conjunction with a low-tech, team-based, active learning assessment. Our approach for integrating emerging immersive technology in a Cell Biology class, a first of its kind at Otterbein University in Westerville, Ohio, was…
Descriptors: Computer Simulation, Computer Oriented Programs, Active Learning, Educational Technology
Akemoglu, Yusuf; Hinton, Vanessa; Laroue, Dayna; Jefferson, Vanessa – Journal of Early Intervention, 2022
We describe a study of the internet-based Parent-Implemented Communication Strategies--Storybook (i-PiCSS), an intervention designed to train and coach parents to use evidenced-based naturalistic communication teaching (NCT) strategies (i.e., modeling, mand-model, and time delay) and RTs while reading storybooks with their young children with…
Descriptors: Internet, Natural Language Processing, Parent Education, Communication Skills
Qi, Jing; Shen, Wenqin; Dai, Kun – Journal of Studies in International Education, 2022
As Asia's largest host country of international students, China's digital placemaking is impacting on international students' experience whilst studying and living in the country. This qualitative study addresses the issue of international students' transition to the digital environment in China. It draws on the theoretical perspectives of…
Descriptors: Foreign Students, Information Technology, Computer Simulation, Foreign Countries

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