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Vizcaíno, Aurora; García, Félix O.; Menéndez, Víctor Hugo; Manjavacas, Antonio; Márquez, Rubén; Molina, Marta – ACM Transactions on Computing Education, 2023
Project managers tend to confront multiple challenges in Global Software Development (GSD), including misunderstandings about the project requirements, complex estimations of costs, risks, and efforts, along with increases in task allocation and a lack of coordination. "Soft skills" play a fundamental role in solving these challenges, as…
Descriptors: Educational Games, Game Based Learning, Program Administration, Administrators
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Hwang, Yohan; Shin, Dongkwang; Lee, Hyejin – Educational Technology Research and Development, 2023
The main purpose of this paper is to add empirical data to the nascent field of metaverse learning and teaching by examining factors affecting student participation and their perceived experiences of different metaverse platforms. For data collection, 57 Korean undergraduates participated in a self-administered questionnaire and a short reflective…
Descriptors: Student Attitudes, Computer Simulation, Electronic Learning, Student Participation
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Moore, Julie A.; Williamson, Jo – TechTrends: Linking Research and Practice to Improve Learning, 2023
Several, large-scale quantitative studies suggest virtual coaching is an effective professional development strategy capable of producing similar results as face-to-face (F2F) programs. Virtual coaching can also be cost-effective, convenient, and even essential when in-person learning is disrupted. However, existing research offers few…
Descriptors: Educational Technology, Technology Uses in Education, Coaching (Performance), Professional Development
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Han, Songhee; Liu, Min; Pan, Zilong; Cai, Ying; Shao, Peixia – International Journal of Artificial Intelligence in Education, 2023
In this study, we examined interaction behaviors between a small number of participants in two massive open online courses (MOOCs) and an FAQ chatbot, focusing on the participants' native language markers. We used a binary native language marker (non-native English user vs. native English user) to distinguish between two groups in this multiple…
Descriptors: Artificial Intelligence, MOOCs, Native Language, Computer Mediated Communication
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Nijenhuis-Voogt, Jacqueline; Bayram-Jacobs, Durdane; Meijer, Paulien C.; Barendsen, Erik – Computer Science Education, 2023
Background and Context: Computing education is expanding, while the teaching of algorithms is less well studied. Objective: The aim of this study was to examine teachers' pedagogical content knowledge (PCK) for teaching algorithms. Method: We conducted semi-structured interviews with seven computer science (CS) teachers in upper secondary…
Descriptors: Algorithms, Secondary School Teachers, Pedagogical Content Knowledge, Computer Science Education
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Humairoh, Mega Fariziah Nur – Communication Teacher, 2023
For many years, intercultural communicative competence (ICC) has been discussed to elucidate the development of students' awareness, skill, and experience in regard to intercultural communication. Yet, practical suggestions for enhancing teachers' or teacher educators' practice in intercultural communication classrooms are scarce. To fill this…
Descriptors: Undergraduate Students, Self Concept, Cultural Background, Story Telling
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Liu, Bowen; Wu, Yonghe; Xing, Wanli; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2023
3D design and modeling is an important part of design education. Self-directed learning (SDL) has been considered in order to effectively learn and teach 3D design and modeling. Exploring the relationship between students' SDL ability and their behavior in learning 3D design will not only promote the 3D design learning process and outcomes, but…
Descriptors: Independent Study, Computer Simulation, Design, Models
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Horota, Rafael Kenji; Rossa, Pedro; Marques, Ademir; Gonzaga, Luiz; Senger, Kim; Cazarin, Caroline Lessio; Spigolon, Andre; Veronez, Mauricio Roberto – IEEE Transactions on Learning Technologies, 2023
Digital outcrop models (DOMs) have facilitated quantitative and qualitative studies in digital and virtual environments of source and reservoir rock analogs important to the oil industry. The use of immersive virtual reality (iVR) to extend field experiences has motivated several research groups to develop software integrating iVR techniques with…
Descriptors: Earth Science, Science Instruction, Immersion Programs, Virtual Classrooms
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Qiao, Chen; Hu, Xiao – IEEE Transactions on Learning Technologies, 2023
Free text answers to short questions can reflect students' mastery of concepts and their relationships relevant to learning objectives. However, automating the assessment of free text answers has been challenging due to the complexity of natural language. Existing studies often predict the scores of free text answers in a "black box"…
Descriptors: Computer Assisted Testing, Automation, Test Items, Semantics
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Choudhury, Tanni; Choudhury, Rashmi – Psychology in the Schools, 2023
The work of school counsellors has become complex with the increasing technological advances and adolescents' dependency on them. There is a surprising lack of study in the Indian context, aimed at school counsellor's challenges in dealing with adolescents' digital use. This paper provides better understanding of the challenges of school…
Descriptors: Foreign Countries, Children, Adolescents, Computer Use
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Hedenqvist, Clarissa; Romero, Mario; Vinuesa, Ricardo – Technology, Knowledge and Learning, 2023
This study investigates to which extent students' understanding of the physical phenomenon of torque can be improved through the use of visualization technology, in particular of augmented reality (AR). The students in the first-year course Mechanics I at KTH participated in the study by taking two tests on torque. In between those tests, a…
Descriptors: Mechanics (Process), Engineering Education, Visualization, Scientific Concepts
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Grosprêtre, Sidney; Marcel-Millet, Philémon; Eon, Pauline; Wollesen, Bettina – Cognitive Science, 2023
Virtual reality (VR) is the computer simulation of a three-dimensional environment that a person can interact with using special electronic equipment, such as a headset with an integrated display. Often coupled with VR, exergames are video games that involve physical exercise. Little is known regarding the chronic effects of exergaming through VR…
Descriptors: Computer Simulation, Video Games, Exercise, Program Effectiveness
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Pittalis, Marios; Drijvers, Paul – Educational Studies in Mathematics, 2023
Digital technologies for mathematics education are continuously developing. Still, much remains unknown about how students use these tools and how this affects learning. For example, tablets nowadays come with multi-touch options that allow for a more embodied approach to geometry education, compared to mouse interactions. However, little is known…
Descriptors: Mathematics Instruction, Educational Technology, Geometric Concepts, Geometry
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Cheng, Chao-Yang; Chen, Jim-Ming; Chen, Sherry Y. – Interactive Learning Environments, 2023
Online tests offer many advantages but they still belong to assessment, which may make learners have anxiety. Thus, students may experience certain emotion. Academic emotion is a branch of emotion and has great effects on student learning. Such effects can be associated with individual differences, especially prior knowledge. To this end, this…
Descriptors: College Students, Prior Learning, Academic Achievement, Emotional Response
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Tzortzoglou, Filippos; Kosmas, Panagiotis; Avraamidou, Lucy – Contemporary Educational Technology, 2023
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of…
Descriptors: Computer Simulation, Game Based Learning, Telecommunications, Handheld Devices
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