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Ming Hu; K. C. Fryer; Adam Heet; Jacob Mathis – Journal of Civil Engineering Education, 2025
This study explores the integration of immersive virtual reality (IVR) in teaching carbon-neutral development, focusing on experiential learning. Utilizing a case study approach with the Hafencity project in Hamburg, Germany, the research evaluates IVR as an educational tool to deliver an immersive learning experience in carbon-neutral development…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Experiential Learning
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Sundas Azeem; Muhammad Abbas – Education and Information Technologies, 2025
The study examined the association of big five personality traits (i.e., conscientiousness, openness to experience, and neuroticism) with use of Generative Artificial Intelligence (GenAI) among university students. It also examined the moderating role of perceived fairness in grading on the relationships of personality traits with GenAI usage.…
Descriptors: Personality Traits, Artificial Intelligence, Technology Uses in Education, Technology Integration
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Tasnim Tarannum; Hamida Mosharraf Moniea; Mashita Khasro Sarah; Mohammad Khasro Miah – Education and Information Technologies, 2025
This study investigates the impact of internet use on the academic performance, behavior and perceived learning of university students in Bangladesh. The sample size was determined using Slovin's formula, with data collected via convenience sampling from 523 current undergraduate and postgraduate university students in Bangladesh. The responses…
Descriptors: Foreign Countries, Technology Uses in Education, Internet, Academic Achievement
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Rhonda Christensen; Gerald Knezek – Journal of Technology and Teacher Education, 2025
This paper addresses educators' use of a simulated teaching environment and its relationship to changes in indices associated with equitable and culturally responsive teaching practices. Included in the study are data from 48 educators, who spent a minimum of 4 hours and 30 minutes completing 17 sessions in the provided modules, followed by…
Descriptors: Equal Education, Culturally Relevant Education, Educational Change, Teaching Methods
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Sara Gagliani Caputo; Laura Branchetti; Annalisa Cusi – Educational Studies in Mathematics, 2025
In this article, we present the asynchronous phases of digital mathematical discussions conducted along a didactic path on proof through the use of algebraic language with Grade 9 classes. We aim at characterising the digital environments where these discussions unfold (chat and Padlet) by examining students' asynchronous interactions, through the…
Descriptors: Thinking Skills, Mathematics Skills, Asynchronous Communication, Mathematics Education
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Saira Anwar; Ahmed Ashraf Butt; Muhsin Menekse – International Journal of STEM Education, 2025
Background: Technology-enhanced classrooms now integrate a range of educational apps designed to improve student outcomes. The effectiveness of these applications is influenced by multiple factors related to the courses and the applications themselves. A critical factor is student engagement, which involves interacting with the course content…
Descriptors: Natural Language Processing, Handheld Devices, Computer Oriented Programs, Learner Engagement
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Azin Yazdi – Discover Education, 2025
The use of metaverse in mathematics education has revolutionized the way the subject is taught. Metaverse provides immersive and engaging experiences that enhance understanding and enable access to previously inaccessible places. This research discusses papers in the field of metaverse and mathematics, including annual scientific outputs,…
Descriptors: Computer Simulation, Mathematics Education, Bibliometrics, Networks
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Lauren McArthur Harris; Toby Vaughn Kidd; Bea Rodriguez-Fransen; Victoria E. Thompson – History Teacher, 2025
This study explores what affordances and challenges teacher candidates experience and consider pedagogically in an individual virtual reality (VR) history experience versus a collective VR history experience and what potential they see in using VR technology in their future history teaching. Study participants were teacher candidates enrolled in a…
Descriptors: History Instruction, Preservice Teachers, Computer Simulation, Technology Uses in Education
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Hatice Yildiz Durak; Sinan Hopcan; Elif Polat; Gül Özüdogru; Nilüfer Atman Uslu – Technology, Knowledge and Learning, 2025
The aim of this study extends the structural models in the existing literature to understand the role of multiple screen addictions (MSA) in the process while considering the relationships between goal orientation, GPA, and autonomous learning as predictors of online engagement. This study used a relational screening model to explore relations…
Descriptors: Addictive Behavior, Computer Use, Goal Orientation, Grade Point Average
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Isabelle Cabot; Rachel Surprenant – Higher Education Studies, 2025
Numerous studies have reported a disruption in the lifestyle habits (LsHs) of post-secondary students during the COVID-19 pandemic. Given the importance of LsHs for these young adults' physical and mental health and academic success, it is pertinent to examine whether these changes were maintained beyond the public health crisis. As post-pandemic…
Descriptors: Foreign Countries, College Students, Life Style, Student Behavior
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Leonora Kaldaras; Carl Wieman – International Journal of STEM Education, 2025
Background: Blended mathematical sensemaking in science ("MSS") involves deep conceptual understanding of quantitative relationships describing scientific phenomena. Previously we developed the cognitive framework describing proficiency in MSS across STEM disciplines, and specifically Physical Science. The framework was validated with…
Descriptors: Mathematical Concepts, Concept Formation, Scientific Concepts, Minority Group Students
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Ayatulloh Michael Musyaffi; Mario Colega Oli; Mely Mentari; Bambang Afriadi – Journal of Education and Learning (EduLearn), 2025
Entrepreneurship education is growing because of innovative technologies such as artificial intelligence (AI)-based business simulation and gamification. However, there are different responses to gamification-based learning. This study aims to identify the factors that influence learning in gamified business simulation using the self-determination…
Descriptors: Gamification, Entrepreneurship, Business Education, Student Motivation
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Nour Eddine El Fezazi; Smaili El Miloud; Ilham Oumaira; Mohamed Daoudi – Educational Process: International Journal, 2025
Background/purpose: Mobile learning (M-learning) has become a crucial component of higher education due to the increasing demand for flexible and adaptive learning environments. However, ensuring personalized and effective M-learning experiences remains a challenge. This study aims to enhance M-learning effectiveness by introducing an AI-driven…
Descriptors: Electronic Learning, Learning Management Systems, Instructional Effectiveness, Artificial Intelligence
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Rakan Abu Arabi Adwan; Ismail Suliman Almazaidah – Educational Process: International Journal, 2025
Background/purpose: This research explores the psychological, social, and cultural factors driving female students in Jordan to deactivate their Facebook accounts, amid the rapid evolution of digital technologies, societal pressures, and privacy threats. As social media platforms, especially Facebook, play an integral role in daily life,…
Descriptors: Foreign Countries, Social Media, Females, Cultural Influences
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Sofie van den Berg; Pantelis M. Papadopoulos – Innovations in Education and Teaching International, 2025
This qualitative study explores the levels of technology acceptance of students and teachers in higher education regarding the use of artificial intelligence (AI) in summative assessment. Twelve students and eight teachers of a university expressed their views on a series of hypothetical scenarios. Stimulated recall interviews, using hypothetical…
Descriptors: Summative Evaluation, Artificial Intelligence, Qualitative Research, Technology Uses in Education
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