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Pöysä-Tarhonen, Johanna; Awwal, Nafisa; Häkkinen, Päivi; Otieno, Suzanne – Research and Practice in Technology Enhanced Learning, 2021
The current article describes an exploratory study that focussed on joint attention behaviour--the basis of interaction predicting productive collaboration--to better understand collaborative problem solving, particularly its social aspects during remote dyadic interaction. The study considered joint attention behaviour as a socio-linguistic…
Descriptors: Attention, Problem Solving, Cooperation, Interaction
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Snyder, Henry David; Kucukkal, Tugba G. – Journal of Chemical Education, 2021
Computational chemistry modeling activities that took place as part of a course in physical chemistry are described. The main software tools used by the students were Avogadro and ORCA, which are freely available on the Internet for academic use. Avogadro is molecular visualization software, which can be used not only to prepare input files for a…
Descriptors: Chemistry, Science Activities, Computer Software, Visual Aids
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Halem, Nicolette; Klaveren, Chris; Cornelisz, Ilja – Higher Education Quarterly, 2021
Virtual proctoring technology is credited with increasing the accessibility of exams by enabling students to participate in exams at any time and place. In this field experiment, students were randomly assigned to virtual proctoring or traditional on-campus examination to evaluate the effect, nature and timing of implementation barriers for online…
Descriptors: Foreign Countries, Supervision, Computer Assisted Testing, Barriers
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Brady, Corey – British Journal of Educational Technology, 2021
This paper outlines the potential gains for Constructionist research and praxis in modelling that might be obtained by recognising the power of the Patch--a humble computational being in the NetLogo modelling environment that has been overshadowed by its more popular fellow agent, the Turtle. To contextualise this opportunity, I describe how…
Descriptors: Models, Computation, Thinking Skills, Computer Simulation
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Elkhatat, Ahmed M.; Elsaid, Khaled; Almeer, Saeed – International Journal for Educational Integrity, 2021
One of the main goals of assignments in the academic environment is to assess the students' knowledge and mastery of a specific topic, and it is crucial to ensure that the work is original and has been solely made by the students to assess their competence acquisition. Therefore, Text-Matching Software Products (TMSPs) are used by academic…
Descriptors: Plagiarism, Identification, Assignments, Computer Software
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Oliveira Moraes, Laura; Pedreira, Carlos Eduardo – IEEE Transactions on Learning Technologies, 2021
Manually determining concepts present in a group of questions is a challenging and time-consuming process. However, the process is an essential step while modeling a virtual learning environment since a mapping between concepts and questions using mastery level assessment and recommendation engines is required. In this article, we investigated…
Descriptors: Computer Science Education, Semantics, Coding, Matrices
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Marcus, Jamie Anne – Distance Learning, 2021
Technology-driven videos can promote a quick animated reception, perceptions of sensorial familiarity, and kinesthetic awareness that synergize these constructs. Scripted educational virtual reality scenarios can, therefore, encourage viewer recognition and understanding of the emotional effect of the COVID-19 pandemic. Litz et al. (2009) posit…
Descriptors: Computer Simulation, Nursing Education, COVID-19, Pandemics
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Andersen, Øistein E.; Yuan, Zheng; Watson, Rebecca; Cheung, Kevin Yet Fong – International Educational Data Mining Society, 2021
Automated essay scoring (AES), where natural language processing is applied to score written text, can underpin educational resources in blended and distance learning. AES performance has typically been reported in terms of correlation coefficients or agreement statistics calculated between a system and an expert human examiner. We describe the…
Descriptors: Evaluation Methods, Scoring, Essays, Computer Assisted Testing
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Hendikawati, Putriaji; Zahid, Muhammad Zuhair; Arifudin, Riza – International Journal of Instruction, 2019
Computer Assisted Instruction (CAI) is one form of advances in information technology and computers that are proliferating today that can access anywhere and can be utilised as innovative learning resources. This research aims to develop Android-based Computer Assisted Instruction and evaluate its effectiveness. The Android-based CAI media were…
Descriptors: Handheld Devices, Computer Assisted Instruction, Instructional Effectiveness, Independent Study
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Green, Marybeth; McNair, Lisa; Pierce, Carolyn; Harvey, Carl – Journal of Educational Multimedia and Hypermedia, 2019
Augmented reality (AR) is predicted to be one of the driving forces in education over the next five years. However, the success of this technology depends on the intelligent design of the apps. This research investigated commercially available augmented reality picture books to survey their digital features interactive features. The researchers…
Descriptors: Computer Simulation, Computer Oriented Programs, Picture Books, Instructional Design
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Alm, Antonie; Nkomo, Larian M. – International Journal of Computer-Assisted Language Learning and Teaching, 2020
In 2016, a number of language applications released chatbots to complement their programmes. Used primarily in informal learning settings, chatbots enable language learners to engage in conversational speaking practice, which can be perceived as less threatening than face-to-face interactions with native speakers. This study takes a closer look at…
Descriptors: Informal Education, Second Language Learning, Second Language Instruction, Computer Mediated Communication
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Kardipah, Seipah; Wibawa, Basuki – TechTrends: Linking Research and Practice to Improve Learning, 2020
This quasi-experimental study was conducted to investigate the effectiveness of PBL (problem-based learning) in a Flipped-Blended learning environment for improving the performance in a Computer Application Course of Bachelor of Economics for first year students at the Muhammadiyah School of Economics Jakarta, Indonesia. The respondents of this…
Descriptors: Blended Learning, Computer Simulation, Computer Literacy, Instructional Effectiveness
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Manesis, Dionysios – International Journal of Game-Based Learning, 2020
The main aim of this research is to investigate how teachers perceive the barriers that limit the adoption and implementation of games-based learning in early childhood education on Cyprus. Teachers are working in public and private pre-schools. A 19-item questionnaire was administered to 148 early childhood teachers in Cyprus (78 public…
Descriptors: Barriers, Game Based Learning, Preschool Teachers, Teacher Attitudes
Erdogan, Erdi; Tonga, Deniz – Online Submission, 2020
Along with the changes and developments that took place in technology, new fields of study emerged within the scope of citizenship education. One of these is digital citizenship. In this context, it is important to reveal students' attitudes towards technology and digital citizenship. The purpose of this research is to examine the digital…
Descriptors: Foreign Countries, Middle School Students, Technological Literacy, Citizenship Education
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Su, Chung-Ho – Journal of Baltic Science Education, 2019
As people attach increasing importance to the learning environment and design of teaching materials in STEM, how to design teaching materials that enable students to seamlessly integrate the learning of scientific investigation, engineering design, mathematical reasoning, and technical skills has become increasingly important. The purpose of this…
Descriptors: STEM Education, Intention, Computer Simulation, Simulated Environment
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