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James Findlay – ProQuest LLC, 2024
The Internet is poised to open access to higher education for students no matter where they live. However, many students still live in places where barriers keep them from getting and staying connected to online coursework. These barriers include power outages, high internet data costs, and lack of computers or smartphones. BYU-Pathway Worldwide's…
Descriptors: Electronic Learning, Access to Education, Barriers, Access to Computers
Sarah W. Hopkins; Abigail M. Stark; Dmitry Zinoviev; Olivia H. Tousignant; Gary D. Fireman – Journal of American College Health, 2024
Objective: The current study longitudinally examines college student Twitter patterns throughout initial phases of the COVID-19 pandemic. This study aims to better understand psychological impact and online personal communication during the pandemic. Participants: A dataset consisting of ~720,000 tweets posted by students from universities…
Descriptors: College Students, Social Media, Self Expression, COVID-19
Behnaz Norouzi; Sumita Sharma; Marianne Kinnula; Netta Iivari; Minttu Ukkola; Ivan Sanchez Milara; Gleb Bulygin; Jari uusitalo; Megumi Iwata – International Journal of Technology and Design Education, 2024
Digital fabrication laboratories (Fab Labs) are accessible to the public, including children and families. However, a variety of technical skills, tools, and expertise are needed in these spaces, and Fab Lab staff--instructors working there--are in a key role in helping Fab Lab users. There is, however, a lack of research on how these instructors…
Descriptors: Children, Student Participation, Manufacturing, Laboratories
Steve Chenoweth; Panagiotis K. Linos – IEEE Transactions on Education, 2024
Contribution: A novel undergraduate course design at the intersection of software engineering (SE) and machine learning (ML) based on industry-reported challenges. Background: ML professionals report that building ML systems is different enough that we need new knowledge about how to infuse ML into software production. For instance, various…
Descriptors: Artificial Intelligence, Computer Software, Undergraduate Study, Engineering
Jonathan E. Westfall; Evan M. Hill – Teaching of Psychology, 2024
Introduction: Recruiting undergraduate students to participate in research has long been an established practice within psychology. Although this data source has weaknesses, this involvement in the research process has considerable pedagogical value in teaching students research methodology. Statement of the Problem: Most common software packages…
Descriptors: Computer Software, Researchers, Recruitment, Research Administration
Sanghoon Park; Heoncheol Yun – Educational Technology Research and Development, 2024
Although numerous studies have demonstrated the potential benefits of augmented reality (AR) in education, the influence of education students' learning experiences on their AR technology acceptance in the classroom has yet to be examined thoroughly. In this empirical study, we explored the affective experiences (i.e., positive emotions, negative…
Descriptors: Computer Simulation, Educational Technology, Student Experience, Emotional Response
Fadoua Balabdaoui; Nora Dittmann-Domenichini; Henry Grosse; Claudia Schlienger; Gerd Kortemeyer – Discover Education, 2024
We report the results of a 4800-respondent survey among students at a technical university regarding their usage of artificial intelligence tools, as well as their expectations and attitudes about these tools. We find that many students have come to differentiated and thoughtful views and decisions regarding the use of artificial intelligence. The…
Descriptors: Foreign Countries, College Students, Artificial Intelligence, Student Attitudes
Susana Claro; Macarena Santana; Tomás Ossandon; Sebastián Cea; José de Amesti; Daniela Santander; Mauricio Huerta – European Journal of Psychology of Education, 2024
Computer-based interventions that aim to help students endorse a growth mindset have been designed and tested in high-income countries for a number of years. However, there is no evidence of their effectiveness in middle-income nations. In those studies, students' growth mindset has traditionally been measured using surveys where students report…
Descriptors: Foreign Countries, Developing Nations, Secondary School Students, Grade 9
Lijun Ni; Yan Tian; Tom McKlin; Jake Baskin – Computer Science Education, 2024
Background & Context: Continuously developing teachers' knowledge, practice, and professional identity is one of the key standards for effective computer science (CS) teachers. Objective: This study aims to understand the landscape of CS teachers in the United States, the professional identity they hold, and how their background and teaching…
Descriptors: Computer Science Education, Professional Identity, Teacher Background, Profiles
Yucnary-Daitiana Torres-Torres; Marcos Román-González; Juan-Carlos Perez-Gonzalez – European Journal of Education, 2024
Computational Thinking (CT) is crucial for the advancement of the STEM field, where there continues to be a lack of female representation. Teaching and learning (T/L) of CT should incorporate didactic strategies that aim to eliminate gender biases and integrate girls/women into this context. In response to the question, "What didactic…
Descriptors: Thinking Skills, Gender Differences, Females, Disproportionate Representation
Lauritz Schewior; Marlit Annalena Lindner – Educational Psychology Review, 2024
Studies have indicated that pictures in test items can impact item-solving performance, information processing (e.g., time on task) and metacognition as well as test-taking affect and motivation. The present review aims to better organize the existing and somewhat scattered research on multimedia effects in testing and problem solving while…
Descriptors: Multimedia Materials, Computer Assisted Testing, Test Items, Pictorial Stimuli
Venkatesh S. Amin; Padmanabha C. H. – Journal on School Educational Technology, 2024
This paper explains how to prepare students to learn faster, as learning is not directly connected to classroom teaching. Learning can happen in various forms, and hence, experiential teaching connects students well. The learning could be faster and far greater than expected. This study follows a process incorporated for betterment and advancement…
Descriptors: Best Practices, Teaching Methods, Teacher Effectiveness, Educational Quality
Karen Ann Walstra; Johannes Cronje; Thirusellvan Vandeyar – Electronic Journal of e-Learning, 2024
Virtual reality (VR) is used across the educational spectrum (higher education, high school, primary school, and even pre-school); however, primary school teachers' perceptions of using VR in their classrooms require further research. A brief review of the literature of 100 existing articles related to teaching within the primary school context…
Descriptors: Computer Simulation, Elementary School Teachers, Teacher Attitudes, Technology Uses in Education
Pauletta Irwin; Maree Crepinsek; Rosanne Coutts – Interactive Learning Environments, 2024
"Background": The adoption of technology in healthcare and higher education supports an opportunity for educators to harness the capacity of digital environments. This research contributes to discourse of industry acceptance regarding the educational value of virtual teaching and learning nursing skills, along with transferability to…
Descriptors: Nursing Education, Experiential Learning, Computer Simulation, Nursing Students
Punya Mishra; Danah Henriksen – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this article, we explore the intersection of creativity, education, and technology, with a focus on the impact of Generative AI (GenAI). We delve into the transformative potential of GenAI in redefining educational and creative processes and challenging our existing notions of learning and creativity. Through a conversation with renowned…
Descriptors: Creativity, Education, Technology, Artificial Intelligence

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