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Changqin Huang; Yaxin Tu; Tao He; Zhongmei Han; Xuemei Wu – European Journal of Psychology of Education, 2024
Students always suffer from burnout during online learning. Although social support and cognitive engagement are associated with learning burnout, limited information is available on whether and how these relationships change over time in an online learning setting. This study investigated the longitudinal relationships between social support,…
Descriptors: Electronic Learning, Burnout, Learner Engagement, Cognitive Ability
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Xin Gong; Shufan Yu; Jie Xu; Ailing Qiao; Han Han – Education and Information Technologies, 2024
Tangible programming combines the advantages of object manipulation with programmable hardware, which plays an essential role in improving programming skills. As a tool for ensuring the quality of projects and improving learning outcomes, the PDCA cycle strategy is conducive to cultivating reflective thinking. However, there is still a lack of…
Descriptors: Programming, Computer Science Education, Outcomes of Education, Reflection
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Ghazala Bilquise; Samar Ibrahim; Sa'Ed M. Salhieh – Education and Information Technologies, 2024
The study explores factors affecting university students' behavioural intentions in adopting an academic advising chatbot. The study focuses on functional, socio-emotional, and relational factors affecting students' acceptance of an AI-driven academic advising chatbot. The research is based on a conceptual model derived from several constructs of…
Descriptors: Academic Advising, College Students, Intention, Artificial Intelligence
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Sandie Wong; Linda J. Harrison; Megan L. Gibson; Frances Press; Michael Bittman; Kim Crisp; Sharon Ryan – International Journal of Research & Method in Education, 2024
Despite the acknowledged complexity of early childhood educators' work, little is documented about how early childhood educators actually spend their time at work. A typical way of studying time at work is through the use of time-use diaries. Recent developments have shown the benefits of using randomized sampling electronic time-use diaries. This…
Descriptors: Early Childhood Education, Early Childhood Teachers, Time Management, Diaries
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Ezgi Dogan; Yusuf Levent Sahin – Journal of Computer Assisted Learning, 2024
Background: It is crucial to use innovative tools to gain clinical reasoning skills through experiential learning in pharmacy education, and one of the most effective tools used in this is virtual reality. However, the lack of research that empirically demonstrates the instructional principles of virtual environment design, especially in the…
Descriptors: Computer Simulation, Simulated Environment, Pharmacy, Pharmaceutical Education
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Amanda H. Passmore; Marie Tejero Hughes – Early Childhood Education Journal, 2024
A unique component of early childhood involves understanding how caregivers and educators promote children's developmental outcomes, with play opportunities being a key avenue for enhancing these skills. Targeted coaching is one type of support that can tap into active family engagement during playful learning. This collective case study examined…
Descriptors: Mothers, Play, Parent Child Relationship, Coaching (Performance)
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Meijuan Li; Hongyun Liu; Mengfei Cai; Jianlin Yuan – Education and Information Technologies, 2024
In the human-to-human Collaborative Problem Solving (CPS) test, students' problem-solving process reflects the interdependency among partners. The high interdependency in CPS makes it very sensitive to group composition. For example, the group outcome might be driven by a highly competent group member, so it does not reflect all the individual…
Descriptors: Problem Solving, Computer Assisted Testing, Cooperative Learning, Task Analysis
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Lauren Eutsler; Christopher Sean Long – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality is a rapidly growing technological innovation that continues to garner attention for use in education. This self-study of two teacher educators spans immersive head-mounted virtual reality implementation from 2014-2023 with middle-grades students, preservice teachers, and adult learners. Empirical data sources include learner…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Middle School Students
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Anela Hrnjicic; Adis Alihodžic – International Electronic Journal of Mathematics Education, 2024
Understanding the concepts related to real function is essential in learning mathematics. To determine how students understand these concepts, it is necessary to have an appropriate measurement tool. In this paper, we have created a web application using 32 items from conceptual understanding of real functions (CURF) item bank. We conducted a…
Descriptors: Mathematical Concepts, College Freshmen, Foreign Countries, Computer Assisted Testing
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Cheng Zhang – Interactive Learning Environments, 2024
Under the current information technology development and social interaction digitalization, China shows an increasing interest in the possibilities of digital solutions improving the effectiveness of pedagogical processes when forming and developing sports competencies and skills in football players. The present article is devoted to the study of…
Descriptors: Foreign Countries, Student Motivation, Student Interests, Team Sports
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Ainhoa Alvarez; Mikel Villamañe – Interactive Learning Environments, 2024
Assessment is a key element in any course, and providing students with a balance between formative and summative assessments is crucial. Defining such a process is a complex task for teachers and often entails a great workload. This makes it necessary to have tools to help in the assessment process definition and its monitoring. This paper first…
Descriptors: Open Source Technology, Learning Management Systems, Student Evaluation, College Students
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Pablo Rivera-Vargas; Diego Calderón-Garrido; Judith Jacovkis; Lluís Parcerisa – Journal of New Approaches in Educational Research, 2024
The use of commercial digital platforms in public schools like Google and Microsoft, which was exacerbated during the pandemic, requires analysis to encourage a safer and more appropriate educational use. The research objective behind this article was to analyse the concerns of school students in obligatory primary and secondary education in…
Descriptors: Public Schools, Computer Oriented Programs, Elementary Secondary Education, Foreign Countries
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Thuy Thi-Nhu Ngo; Howard Hao-Jan Chen; Kyle Kuo-Wei Lai – Interactive Learning Environments, 2024
The present study performs a three-level meta-analysis to investigate the overall effectiveness of automated writing evaluation (AWE) on EFL/ESL student writing performance. 24 primary studies representing 85 between-group effect sizes and 34 studies representing 178 within-group effect sizes found from 1993 to 2021 were separately meta-analyzed.…
Descriptors: Writing Evaluation, Automation, Computer Software, English (Second Language)
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Rafi Santo; Aman Yadav; David Phelps – ACM Transactions on Computing Education, 2024
Those working toward equitable K-12 computing education in the United States have always had their work cut out for them: understanding how best to teach, developing robust curricula, designing novel tools, building teacher capacity, and supporting systemic change in schools to bring equitable computing education to young people. Collectively,…
Descriptors: Computer Science Education, Elementary Secondary Education, Public Education, Teaching Methods
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Yung-Chi Lin – Technology, Pedagogy and Education, 2024
The purpose of this study was to compare two simulated classrooms (virtual vs physical) in terms of how they affect pre-service teachers' perceptions and noticing ability. A total of 57 pre-service elementary school teachers participated in this study (28 in virtual Cartoon Classroom and 29 in physical Bear Classroom). The results were mixed. In…
Descriptors: Virtual Classrooms, Computer Simulation, Preservice Teachers, Elementary School Teachers
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