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Nordin, Noradila; Nordin, Nur Rasyidah Mohd.; Omar, Wafa – Asian Journal of University Education, 2022
The use of technology in education is believed to enhance students' learning experience. Technology such as Augmented Reality (AR) is increasingly used in the classroom through the use of gamification. This study aims to examine students' experience in using a board game with web-based Augmented Reality named REV-OPOLY in their learning.…
Descriptors: Educational Games, Electronic Learning, Computer Simulation, Undergraduate Students
Ari, Fatih; Arslan-Ari, Ismahan; Abaci, Serdar; Inan, Fethi Ahmet – Journal of Computing in Higher Education, 2022
The purpose of this study was to explore student's experiences when practicing information technology skills with an online simulation environment. After using the online simulation environment over a five-week period, 215 undergraduate students were surveyed regarding their usage-related experiences, satisfaction with the environment, and…
Descriptors: Computer Simulation, Information Technology, Student Experience, Undergraduate Students
Langenfeld, Thomas – Journal of Applied Testing Technology, 2022
The turn to online learning and training programs as a response to challenging times (i.e., the COVID-19 crisis) necessitated the need for internet-based testing solutions. Researchers generally have found that Unproctored Internet Testing (UIT) for high-stakes cognitive ability assessments results in higher scores than proctored assessments. Live…
Descriptors: Internet, Computer Assisted Testing, COVID-19, Pandemics
Fanchamps, Nardie; Slangen, Lou; Specht, Marcus; Hennissen, Paul – IEEE Transactions on Learning Technologies, 2022
This article illustrates that the task design and problem selection are of characteristic influence to evoke sense-reason-act programming (SRA) among primary school pupils when programming robots. Research shows that the task design influences the development of computational thinking (CT). The literature provides evidence that the context, the…
Descriptors: Elementary School Students, Robotics, Programming, Thinking Skills
Lam, Ho Cheong – Interactive Learning Environments, 2022
Variation theory, which is a theory of learning developed by Marton and others, has quickly become popular in education research. Our purpose of this paper is to articulate the application of variation theory in the form of a number of concrete design principles that offer prescriptive and practical guidelines for improving the designs of…
Descriptors: Learning Theories, Computer Software, Educational Technology, Instructional Design
Gužíková, Žaneta; Chicevic, Simona; Kostrub, Dušan; Brychová, Sylvia – Acta Educationis Generalis, 2022
Introduction: This research aims to examine pedagogically significant applications of digital technologies and attempt to identify certain principles of educational influence in pre-primary education. A qualitative methodology was used for this purpose. Methods: The research is focused on in-depth interpretive analysis and identification of the…
Descriptors: Foreign Countries, Kindergarten, Preschool Children, Student Attitudes
Göldag, Battal – Journal of Learning and Teaching in Digital Age, 2022
The aim of this study is to examine the relationship between university students' digital burnout levels and their perceived stress levels. The population of the research consists of students studying at Inönü University, Malatya, in the spring semester of the 2020-2021 academic year. The data were collected online. The sample included 925…
Descriptors: Burnout, Anxiety, Foreign Countries, Handheld Devices
Kocak, Omer – Education and Information Technologies, 2022
Web-based student response systems (SRSs) is one of the web 2.0 tools that have recently started to be used frequently by researchers and educators, with the widespread use of smartphones among students. This study aims to present a systematic review of the literature on SRS used in educational settings. With this study, teachers and researchers…
Descriptors: Audience Response Systems, Web 2.0 Technologies, Computer Uses in Education, Educational Technology
Lemay, David John; Basnet, Ram B.; Doleck, Tenzin – Education and Information Technologies, 2022
Open-source software movement presents a viable alternative to commercial operating systems. Linux-based operating systems are freely available and a competitive option for computer users who want full control of their computer software. Thus, it is relevant to inquire on how the open-source movement might influence user technology switching…
Descriptors: Open Source Technology, Computer Software, Intention, Influences
Kolovou, Maria – Journal of Science Education and Technology, 2022
An increasing number of researchers and educators adopt embodied cognitive frameworks in innovative science learning environments. The embodied cognitive paradigm signals a shift from traditional cognitive accounts of how learning occurs. The purpose of this review was to explore whether the shift to embodied cognition design principles is…
Descriptors: Science Education, Cognitive Processes, Human Body, Instructional Design
Cheng, Kun-Hung; Tang, Kai-Yu; Tsai, Chin-Chung – Educational Technology Research and Development, 2022
Previous studies have provided various reviews with either general or specific scopes to understand virtual reality (VR) technologies for learning and teaching. However, a review of the networking structure among VR-supported education research from a citation-based perspective has not as yet been provided. With the inclusion of a total of 49…
Descriptors: Computer Simulation, Educational Research, Citation Analysis, Network Analysis
Chan, Chiu-Shui; Bogdanovic, Jelena; Kalivarapu, Vijay – Education and Information Technologies, 2022
Immersive Virtual Reality (IVR) consists of artificial computer-generated environments allowing a user to perceive the sensation of being present and interact in an ambience that convincingly replaces the physical world. When travel is restricted, such visualization power can be shared globally as an essential remote teaching tool for educational…
Descriptors: Computer Simulation, Distance Education, Architectural Education, Technology Uses in Education
Lee, Sharon Jia Chian; Abdul Rabu, Siti Nazleen – Education and Information Technologies, 2022
This study explores the types of online interaction used and levels of reflection achieved by undergraduate students, including the influence of the former on the latter on Google Docs. A qualitative approach was employed by means of (i) content analysis of students' comments and individual reflections based on the established coding schemes of…
Descriptors: Undergraduate Students, Educational Technology, Computer Mediated Communication, Writing (Composition)
Kunar, Melina A. – Cognitive Research: Principles and Implications, 2022
People miss a high proportion of targets that only appear rarely. This low prevalence (LP) effect has implications for applied search tasks such as the clinical reading of mammograms. Computer aided detection (CAD) has been used to help radiologists search mammograms by highlighting areas likely to contain a cancer. Previous research has found a…
Descriptors: Incidence, Screening Tests, Cancer, Radiology
Ünlüsoy, Asli; Leander, Kevin M.; de Haan, Mariëtte – E-Learning and Digital Media, 2022
Understanding the affordances that networked platforms offer is a good place to start rethinking our notions of learning. The article discusses how social connectivity has changed, arguing that networking and networks have become foregrounded in how we perceive and experience our (digital) social worlds. Our aim is to understand the nature of…
Descriptors: Affordances, Social Media, Learning, Social Change

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