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Jafari, Esmaeil – Educational Media International, 2023
This article seeks the opinions, perceptions, and attitudes of faculty members about the strategies for using hologram technology in the learning environment. The research method was qualitative and based on this, 17 faculty members from Farhangian University Centers (CFU) and public universities in Iran were interviewed. The data obtained were…
Descriptors: Educational Strategies, Photography, Computer Simulation, Technology Uses in Education
Ellis, Amanda R.; Slade, Emily – Journal of Statistics and Data Science Education, 2023
ChatGPT is one of many generative artificial intelligence (AI) tools that has emerged recently, creating controversy in the education community with concerns about its potential to be used for plagiarism and to undermine students' ability to think independently. Recent publications have criticized the use of ChatGPT and other generative AI tools…
Descriptors: Teaching Methods, Statistics Education, Artificial Intelligence, Educational Benefits
Weitl-Harms, Sherri; Spanier, Adam; Hastings, John; Rokusek, Matthew – Journal of Cybersecurity Education, Research and Practice, 2023
Gamification in education presents a number of benefits that can theoretically facilitate higher engagement and motivation among students when learning complex, technical concepts. As an innovative, high-potential educational tool, many educators and researchers are attempting to implement more effective gamification into undergraduate coursework.…
Descriptors: Gamification, Undergraduate Students, Information Security, Game Based Learning
Cariveau, Tom; Ellington, Paige; Brown, Alexandria; Platt, Delanie F. – Education and Treatment of Children, 2023
Previous research on training auditory-visual conditional discriminations (AVCDs) have compared several prompt types including gestural, positional, and identity-matching prompts. Other prompting procedures, such as those that involve the manipulation of the comparison array, have received less attention in the applied literature. For example, the…
Descriptors: Auditory Discrimination, Visual Discrimination, Training, Conditioning
Akcaoglu, Mete; Özcan, Meryem Seyda; Hodges, Charles B. – Computers in the Schools, 2023
As a key motivational factor that determines future teaching success with Computational Thinking (CT), in this cross-sectional survey study, we investigated if and how preservice teachers' (n = 76) self-efficacy for CT teaching, their usage of CT tools, and their motivation (utility value) were (inter)related. Through a series of regression…
Descriptors: Computation, Thinking Skills, Preservice Teachers, Self Efficacy
Shively, Kate; Taylor, Linda K. – International Journal of Early Years Education, 2023
This qualitative study explores how play informs the making process in a media arts environment. Drawing on Dewey's ([1938]1998). Concepts of experience, purpose, and freedom, we explore how play and making are employed in an out-of-school media arts environment. The purpose of this study is to examine one child's use of digital media in this…
Descriptors: Play, Art Activities, Tablet Computers, Photography
Gallant, Karen – Schole: A Journal of Leisure Studies and Recreation Education, 2023
This short brief describes conversational interview podcasts as an alternative to traditional guest lectures in the context of an online undergraduate course that shifted from in-person to virtual course delivery during the COVID-19 pandemic. The informal format of conversational interviews counters the impersonal tone that can often pervade…
Descriptors: Lecture Method, Computer Mediated Communication, Interviews, Online Courses
Patchin, Justin W.; Hinduja, Sameer – Journal of School Health, 2023
Purpose: Early in the COVID-19 pandemic, there was a concern that cyberbullying incidents would increase as youth were spending more time online. Additionally, reports emerged that Asian American citizens were being disproportionately targeted due to the purported origination of the disease. The current study explores whether cyberbullying…
Descriptors: Bullying, Computer Mediated Communication, Asian American Students, COVID-19
Nasongkhla, Jaitip; Sujiva, Siridej – Contemporary Educational Technology, 2023
The Thai language, which is part of the Indo-Iranian language family, carries on rituals and local knowledge that have been passed down from generation to generation. The Thai National Statistics Office found that 10% of elementary school students in Thailand cannot read. This means that 90% of elementary school students in Thailand can read. The…
Descriptors: Reading Ability, Foreign Countries, Computer Simulation, Elementary School Students
Beaudoin, Laurent; Avanthey, Loïca – Education and Information Technologies, 2023
In this article, we present an educational reform we implemented a few years ago to respond to a marked drop in the success of students entering higher education in computer science. The main objective of our reform is to adapt the teaching methods of Generation X-Y to Generation Y-Z or more. To do this, we propose two approaches. First, to make…
Descriptors: Digital Literacy, Computer Science Education, Electronic Learning, Distance Education
Turner, Simon Lee; Korevaar, Elizabeth; Cumpston, Miranda S.; Kanukula, Raju; Forbes, Andrew B.; McKenzie, Joanne E. – Research Synthesis Methods, 2023
Interrupted time series (ITS) studies are frequently used to examine the impact of population-level interventions or exposures. Systematic reviews with meta-analyses including ITS designs may inform public health and policy decision-making. Re-analysis of ITS may be required for inclusion in meta-analysis. While publications of ITS rarely provide…
Descriptors: Quasiexperimental Design, Graphs, Accuracy, Computation
Myers, Christina; Piccolo, Lara; Collins, Trevor – Journal of Learning for Development, 2023
Digital games can be used as educational tools for tackling structural inequalities and promoting social justice. Designing games with these purposes is a complex task that requires a myriad of combined expertise, including games' mechanics, software development, educational game design, pedagogy and knowledge of the educational topic (which can…
Descriptors: Educational Games, Social Change, Instructional Design, Democratic Values
Corbit, John; Dockrill, Mya; Hartlin, Stef; Moore, Chris – Developmental Science, 2023
There is mounting empirical evidence to suggest that adults are intuitively cooperative. When presented with a cooperative dilemma between self-maximizing and benefitting the common good, decisions made quickly are more likely to be cooperative, whereas slow decisions tend to favor self-interest. To investigate the ontogenetic origins of intuitive…
Descriptors: Intuition, Time Management, Age Differences, Computer Games
Shao, Yinjuan; Zhang, Jingjing; Costello, Eamon; Brown, Mark – Interactive Learning Environments, 2023
This study attempted to assess public perceptions of and interest in MOOCs by examining how Weibo increases public discussion of MOOCs as well as by interpreting how individual learners talk about their learning experiences. Over 4,000 microblog posts were collected and analysed between 2013 and 2018. The findings showed that Weibo is used as a…
Descriptors: Public Opinion, MOOCs, Social Media, Learning Experience
Mitri, Michel – Journal of Information Systems Education, 2023
This article presents a multi-stage guided technical project coding Python scripts for utilizing Amazon Web Services (AWS) to work with a document-store database called DynamoDB. Students doing this project should have taken an introductory programming class (ideally in Python) and a database class to have experience with Python coding and…
Descriptors: Programming Languages, Computer Science Education, Student Projects, Databases

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