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Xuemin Gao; Yuqin Yang; Yuxia Du; Daner Sun – Journal of Educational Computing Research, 2025
Block-based visual programming tools are widely used in elementary education. Nonetheless, these tools alone may not ensure the spontaneous and efficient acquisition of concepts and skills in computational thinking (CT). Using mind mapping as a form of scaffolding to facilitate the visualization of abstract thinking processes may enhance the…
Descriptors: Computation, Thinking Skills, Programming, Cognitive Mapping
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Shui Kau Chiu – Review of Education, 2025
As education is a global concern, utilising educational technology to facilitate teaching and learning activities has been widely practised almost everywhere at every minute for decades. Revisiting the historical development of a particular technology is noteworthy to education practitioners, historians and various interested parties. Concerning…
Descriptors: Educational Technology, Technology Uses in Education, Educational History, Audio Equipment
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Michael Bass; Scott Morris; Sheng Zhang – Measurement: Interdisciplinary Research and Perspectives, 2025
Administration of patient-reported outcome measures (PROs), using multidimensional computer adaptive tests (MCATs) has the potential to reduce patient burden, but the efficiency of MCAT depends on the degree to which an individual's responses fit the psychometric properties of the assessment. Assessing patients' symptom burden through the…
Descriptors: Adaptive Testing, Computer Assisted Testing, Patients, Outcome Measures
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Neil Francis Peirson – Research in Post-Compulsory Education, 2025
Virtual laboratories (VL) can provide students with learning experiences simulating practical experiments in a traditional laboratory. Evidence is presented that students believe in the truth of results from the VL as well as those from the traditional laboratory. The underlying reasons for these beliefs are explored, through Russell's description…
Descriptors: Computer Simulation, Science Laboratories, Student Attitudes, College Students
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Yi-Jui I. Chen; Yi-Jhen Wu; Yi-Hsin Chen; Robin Irey – Journal of Psychoeducational Assessment, 2025
A short form of the 60-item computer-based orthographic processing assessment (long-form COPA or COPA-LF) was developed. The COPA-LF consists of five skills, including rapid perception, access, differentiation, correction, and arrangement. Thirty items from the COPA-LF were selected for the short-form COPA (COPA-SF) based on cognitive diagnostic…
Descriptors: Computer Assisted Testing, Test Length, Test Validity, Orthographic Symbols
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Larissa Jakubow; Emily C. Bouck; Laura Norwine; Holly M. Long; James Nuse; Anna Maria Kitsios – Journal of Special Education Technology, 2025
Virtual reality (VR) is a promising avenue to enhance the independence and daily living skills of high school students with intellectual disability. This study investigated the efficacy of a non-immersive VR focused on teaching food preparation skills to secondary students with intellectual disability. Three high school students with intellectual…
Descriptors: Computer Simulation, Cooking Instruction, High School Students, Students with Disabilities
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Sarah Prestridge; Kym Fry; Eun-Ji Amy Kim – Technology, Pedagogy and Education, 2025
The broad approach to using Generative AI in K-12 schooling focuses on identifying risks and productivity gains rather than the more complex issues of transformational change. As a response, this study examined how school leaders considered Gen AI transformation within their disciplines. Ten subject leaders were interviewed about their pedagogical…
Descriptors: Teacher Attitudes, Secondary School Teachers, Artificial Intelligence, Computer Software
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Yönem Tüccaroglu; Sebnem Güldal Kan – Novitas-ROYAL (Research on Youth and Language), 2025
The early childhood period, often referred to as the "magical years of life" by many scientists, is when development occurs most rapidly after the prenatal stage. This rapid development necessitates heightened attention to ensure that children spend their time in ways that promote healthy growth. It is frequently observed that…
Descriptors: Addictive Behavior, Information Technology, Preschool Children, Preschool Teachers
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Mehmet Demir; Yilmaz Zengin – International Journal of Mathematical Education in Science and Technology, 2025
The aim of this study is to show how the GeoGebra software-supported collaborative learning environment contributes to a group of students using multiple representations and reaching generalisations while solving problems collectively. Blending individual and collaborative learning activities were carried out with a learning method called ACODESA…
Descriptors: Computer Software, Geometry, Cooperative Learning, Grade 8
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Izida I. Ishmuradova; Alexey A. Chistyakov; Tatyana A. Brodskaya; Nikolay N. Kosarenko; Natalia V. Savchenko; Natalya N. Shindryaeva – Contemporary Educational Technology, 2025
This investigation aimed to ascertain latent profiles of university students predicated on fundamental factors influencing their intentions to acquire knowledge in artificial intelligence (AI). The study scrutinized four dimensions: supportive social norms, facilitating conditions, selfefficacy in AI learning, and perceived utility of AI. Through…
Descriptors: Artificial Intelligence, Technology Uses in Education, College Students, Electronic Learning
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Tanvir Prince – International Journal of Mathematical Education in Science and Technology, 2025
This study investigates the impact of GeoGebra, a dynamic, accessible, and easy-to-use mathematics software, on student confidence and perceptions of its helpfulness in the context of Calculus III courses. A quasi-experimental design was employed to compare four sections of Calculus III, with two sections integrating GeoGebra for in-class…
Descriptors: Computer Software, Technology Uses in Education, Mathematics Instruction, Calculus
Christine Kim Park; Melissa Watschke – Minnesota Office of Higher Education, 2025
Minnesota's postsecondary institutions strive to provide students a safe environment to complete educational and career goals. The Sexual Violence Prevention and Response program at the Minnesota Office of Higher Education currently supports 77 institutions across the state in sexual violence prevention and response initiatives at the campus level…
Descriptors: Sexual Abuse, College Environment, College Students, College Role
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Aziz Ilhan; Recep Aslaner; Cihat Yasaroglu – Education and Information Technologies, 2025
Digital literacy is a 21st century requirement and its importance is increasing day by day. In this article, it was aimed to evaluate the development of digital literacy skills of mathematics teachers and prospective teachers through Technology Assisted Education (TAE). In addition, the opinions of the teachers about the training were also…
Descriptors: Skill Development, Digital Literacy, Mathematics Teachers, Preservice Teachers
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Isaac J. Pérez-López; Carmen Navarro-Mateos; Jose Mora-Gonzalez – Innovations in Education and Teaching International, 2025
The training of future teachers requires innovative strategies that involve and motivate students. The aim of this study was to analyse the impact of a digital serious game on students' emotional variables. A total of 62 students aged 22-23 years of age from a Master's degree participated. A digital serious game called 'The case of the stolen…
Descriptors: Computer Games, Educational Games, Psychological Patterns, Emotional Response
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Dwi Maryono; Sajidan; Muhammad Akhyar; Sarwanto; Bayu Tri Wicaksono; Nurcahya Pradana Taufik Prakisya – Discover Education, 2025
This study investigates the integration of adaptive e-learning and gamification through a platform called NgodingSeru.com to improve problem-solving skills in programming among vocational high school students. The adaptive system offers personalized learning by adjusting task difficulty to student's proficiency levels, while gamification elements…
Descriptors: Career and Technical Education Schools, High Schools, High School Students, Electronic Learning
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