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Amy L. Brooks; Prateek Shekhar; Jeffrey Knowles; Elliott Clement; Shane A. Brown – IEEE Transactions on Education, 2024
Contribution: This study aimed to improve understanding of context-based affordances and barriers to adoption of evidence-based instructional practices (EBIPs) among faculty in electrical and computer engineering (ECE). Context-based influences, including motives, constraints, and feedback mechanisms impacting EBIP adoption across six ECE faculty…
Descriptors: College Faculty, Computer Science Education, Evidence Based Practice, Engineering Education
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Lucy Bray; Sze May Ng; Lauren Pyke; Joanna Kikby – Health Education Journal, 2024
Objective: Children report needle procedures as one of their most feared and painful experiences. Negative blood test experiences can lead to lifelong implications. Xploro is an online health information platform (app) that uses age-appropriate self-directed augmented reality (AR) techniques. This study evaluated the acceptability, feasibility and…
Descriptors: Early Adolescents, Children, Fear, Computer Oriented Programs
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Irum Alvi – Education and Information Technologies, 2024
Virtual Reality (VR) technology has become a powerful tool for Second Language (L2) learning, but few studies have explored the factors influencing learners' experiences and intentions, particularly in developing countries like India. The purpose of the study is to reveal both the reception of VR technology for L2 learning in India and the factors…
Descriptors: Computer Simulation, Second Language Learning, Foreign Countries, Developing Nations
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Dan Sun; Chee-Kit Looi; Yan Li; Chengcong Zhu; Caifeng Zhu; Miaoting Cheng – Educational Technology Research and Development, 2024
In the current era where computational literacy holds significant relevance, a growing number of schools across the globe have placed emphasis on K-12 programming education. This field of education primarily comprises two distinct modalities--the block-based programming modality (BPM) and the text-based programming modality (TPM). Previous…
Descriptors: Programming, Student Behavior, Thinking Skills, Computation
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Olgun Sadik; Anne Todd Ottenbreit-Leftwich – Computer Science Education, 2024
Background and Context: Based on issues arising around how to best prepare CS teachers and the constantly changing nature of the CS education content, curriculum, and instructional methods, it is crucial to examine the needs of secondary CS teachers. Objective: The primary purpose of this study was to identify secondary computer science (CS)…
Descriptors: Secondary School Teachers, Computer Science Education, Barriers, Needs
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Shutao Wang; Demei Zhang – European Journal of Psychology of Education, 2024
This study is to determine how learning maladaptation and teacher criticism affect the relationship between pathological Internet use and academic performance. Results indicated that pathological Internet use could negatively predict students' academic performance. Learning maladaptation had a mediating effect on the relations between pathological…
Descriptors: Internet, Addictive Behavior, Behavior Patterns, Performance
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Daniel A. Mak; Sebastian Dunn; David Coombes; Carlo R. Carere; Jane R. Allison; Volker Nock; André O. Hudson; Renwick C. J. Dobson – Biochemistry and Molecular Biology Education, 2024
Enzymes are nature's catalysts, mediating chemical processes in living systems. The study of enzyme function and mechanism includes defining the maximum catalytic rate and affinity for substrate/s (among other factors), referred to as enzyme kinetics. Enzyme kinetics is a staple of biochemistry curricula and other disciplines, from molecular and…
Descriptors: Biochemistry, Kinetics, Science Instruction, Teaching Methods
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Dan Sun; Chengcong Zhu; Fan Xu; Yan Li; Fan Ouyang; Miaoting Cheng – Journal of Educational Computing Research, 2024
Although previous research has provided some insights into the effects of block-based and text-based programming modalities, there is a dearth of a detailed, multi-dimensional analysis of the transition process from different introductory programming modalities to professional programming learning. This study employed a quasi-experimental design…
Descriptors: Programming, Secondary School Students, Computation, Thinking Skills
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Mohammad Zarour; Mohammed Akour; Mamdouh Alenezi – Open Education Studies, 2024
System-based learning (SBL) in engineering domains integrates systems thinking and engineering principles to develop a system. In software engineering, to develop software using the DevOps process, using SBL environment, students gain a comprehensive understanding of the DevOps software development process and apply theoretical concepts to…
Descriptors: Engineering Education, Systems Approach, Computer Software, Teaching Methods
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Cary K. Jim; Yvonne Dooley – Journal of Electronic Resources Librarianship, 2024
Digital disparities have been a concern among different communities across the U.S. The lack of an integrated approach to evaluate digital connectivity limits our understanding of where and what the differences are to address digital equity. This research utilized broadband internet open data and other government datasets to evaluate the status of…
Descriptors: Telecommunications, Internet, Access to Computers, Geographic Location
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Mike Karlin; Anne Ottenbreit-Leftwich; Yin-Chan Janet Liao – TechTrends: Linking Research and Practice to Improve Learning, 2024
While a growing emphasis has been placed on broadening participation in computer science (CS) education, an enduring gender gap exists. One reason for this is gender-based CS stereotypes, which serve as gatekeepers and act in exclusionary ways. However, some high schools in the U.S. have still built gender-inclusive CS programs. We conducted a…
Descriptors: High Schools, Computer Science Education, Gender Differences, Stereotypes
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I?brahim Bozan; Erdal Taslidere – International Journal of Contemporary Educational Research, 2024
Coding tools that use blocks to create programs are popular among kids and play a key role in learning how to code. The effectiveness of the coding courses that are available nowadays depends on how well the tools match the students' needs. The aim of this study is to reveal the impact of digital game design-supported coding education with Scratch…
Descriptors: Academically Gifted, Grade 3, Elementary School Students, Foreign Countries
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Philip M. Newton; Keioni Essex – Journal of Academic Ethics, 2024
Academic misconduct is a threat to the validity and reliability of online examinations, and media reports suggest that misconduct spiked dramatically in higher education during the emergency shift to online exams caused by the COVID-19 pandemic. This study reviewed survey research to determine how common it is for university students to admit…
Descriptors: Cheating, Tests, Electronic Learning, COVID-19
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Peter J. Rich; Scott Bartholomew; David Daniel; Kenzie Dinsmoor; Meagan Nielsen; Connor Reynolds; Meg Swanson; Ellyse Winward; Jessica Yauney – Journal of Research on Technology in Education, 2024
In this study, we attempted to curate a list of tools whose primary intent is to enable and teach children to code. From this list, we developed a framework for the classification of coding tools and reviewed current research to determine how tools are used to teach coding in elementary education. The catalog grew to over 300 specific tools…
Descriptors: Educational Trends, Teaching Methods, Coding, Thinking Skills
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Mohammed Ali Alkahtani – International Journal of Developmental Disabilities, 2024
Background: Using games as a medium to master certain learning outcomes enables students to explore and understand the world around, which is important for students with intellectual disabilities. The purpose of this study was to gain insight into the potential effects of online games on social interaction of adolescents with intellectual…
Descriptors: Parent Attitudes, Adolescents, Interpersonal Relationship, Interaction
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