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Jing Ma – ProQuest LLC, 2024
This study investigated the impact of scoring polytomous items later on measurement precision, classification accuracy, and test security in mixed-format adaptive testing. Utilizing the shadow test approach, a simulation study was conducted across various test designs, lengths, number and location of polytomous item. Results showed that while…
Descriptors: Scoring, Adaptive Testing, Test Items, Classification
Mary Ellen Dello Stritto; Naomi R. Aguiar – Online Learning, 2024
Although opportunities for online learning in higher education have increased, variations in the quality of online teaching are likely. Instructors at some institutions might be new to online teaching and/or may lack the necessary supports for creating successful virtual learning environments. Therefore, the purpose of this qualitative study was…
Descriptors: Electronic Learning, Success, Teaching Skills, Skill Development
Yuan Tian; Xi Yang; Suhail A. Doi; Luis Furuya-Kanamori; Lifeng Lin; Joey S. W. Kwong; Chang Xu – Research Synthesis Methods, 2024
RobotReviewer is a tool for automatically assessing the risk of bias in randomized controlled trials, but there is limited evidence of its reliability. We evaluated the agreement between RobotReviewer and humans regarding the risk of bias assessment based on 1955 randomized controlled trials. The risk of bias in these trials was assessed via two…
Descriptors: Risk, Randomized Controlled Trials, Classification, Robotics
Robert C. Lorenz; Mirjam Jenny; Anja Jacobs; Katja Matthias – Research Synthesis Methods, 2024
Conducting high-quality overviews of reviews (OoR) is time-consuming. Because the quality of systematic reviews (SRs) varies, it is necessary to critically appraise SRs when conducting an OoR. A well-established appraisal tool is A Measurement Tool to Assess Systematic Reviews (AMSTAR) 2, which takes about 15-32 min per application. To save time,…
Descriptors: Decision Making, Time Management, Evaluation Methods, Quality Assurance
Nadine Koch; Johannes Lohmann; Martin V. Butz; Hans-Christoph Nuerk – Journal of Numerical Cognition, 2024
Magnitude information, for instance, regarding weight, distance, or velocity, is crucial for planning goal-directed interactions. Accordingly, magnitude information, including numerical magnitude, can affect actions: Responses to small numbers are faster with the left hand than the right and vice versa (hand-based SNARC effect). Previous…
Descriptors: Spatial Ability, Numbers, Number Concepts, Task Analysis
Reem Muharib; Virginia Walker; Walker Dunn – Journal of Autism and Developmental Disorders, 2024
The purpose of this review was to assess the effectiveness of tablet-based speech-generating devices (SGDs) in improving communication skills for individuals with autism spectrum disorder (ASD). A total of 31 single-case design intervention studies involving 84 individuals with ASD were reviewed and included in the analysis. We calculated Tau-U to…
Descriptors: Program Effectiveness, Tablet Computers, Communication Skills, Intervention
Matt Marino – Journal of Research Initiatives, 2024
This article explores the disconnect between student and educator perspectives regarding practical technology usage in higher education. As technology continues to play an increasingly prominent role in the educational landscape, understanding the differing viewpoints of students and educators is crucial for designing impactful technology…
Descriptors: College Students, College Faculty, Teacher Attitudes, Student Attitudes
Hayriye Nevin Genc; Nuriye Kocak – Journal of Education in Science, Environment and Health, 2024
Understanding the trends and developments in artificial intelligence research in science education, which has rapidly advanced in recent years, is crucial for technological innovations and applications in education. Therefore, this study examines research on artificial intelligence in science education conducted between 2019 and 2023 (the last…
Descriptors: Bibliometrics, Information Retrieval, Databases, Artificial Intelligence
Simon Knight; Isabella Bowdler; Heather Ford; Jianlong Zhou – Information and Learning Sciences, 2024
Purpose: Informational conflict and uncertainty are common features across a range of sources, topics and tasks. Search engines and their presentation of results via search engine results pages (SERPs) often underpinned by knowledge graphs (KGs) are commonly used across tasks. Yet, it is not clear how search does, or could, represent the…
Descriptors: Graphs, Search Engines, Web Sites, Design
Todd Reynolds – English Teaching: Practice and Critique, 2024
Purpose: Synchronous virtual classes are becoming more common as universities expand access. However, instructors can feel hesitant as they move to a new style of teaching, especially if they are not sure their chosen pedagogy will work with virtual instruction. The purpose of this dialogic analysis is to examine the experiences of a dialogic…
Descriptors: Virtual Classrooms, Computer Mediated Communication, Synchronous Communication, English Instruction
Fadime Ulusoy; Dilek Girit-Yildiz – Journal of Computer Assisted Learning, 2024
Background: Teachers must have the skills to find, select, design and use technology-based mathematical activities that focus on high-level cognitive demands--supporting student reasoning. However, they experience various difficulties in creating, planning and making decisions about how and when to utilize technological affordances. Objectives:…
Descriptors: Preservice Teachers, Mathematics Instruction, Educational Technology, Technology Uses in Education
Hans G. K. Hummel; Rob Nadolski; Hugo Huurdeman; Giel van Lankveld; Konstantinos Georgiadis; Aad Slootmaker; Hub Kurvers; Mick Hummel; Petra Neessen; Johan van den Boomen; Ron Pat-El; Julia Fischmann – Journal of Computer Assisted Learning, 2024
Background: Complex skills, like analytical thinking, are essential in preparing students for future professions. Serious games hold potential to stimulate the online acquisition of such professional skills in an active and experiential way. Objective: Rubrics are proven assessment and evaluation instruments, but were never directly integrated…
Descriptors: Game Based Learning, Scoring Rubrics, Educational Games, Computer Simulation
Özgen Korkmaz; Hacer Çolak Kiliç – International Journal of Technology in Education, 2024
The aim of this study is to determine the digital literacy skills of secondary school students and their social media addictions and attitudes towards social media use. Descriptive survey model was used in the study. Convenient sampling method was used to determine the study group. The research was conducted on 327 volunteer middle school students…
Descriptors: Foreign Countries, Middle School Students, Digital Literacy, Social Media
Udit Chawla; Rajesh Mohnot; Harsh Vikram Singh – Education and Information Technologies, 2024
This study aims to understand students' adoption of ChatGPT in educational settings. Students' perceptions of ChatGPT influence their intentions to adopt it. The factors that influence their adoption include "Perceived Pedagogy", "Perceived Amplification ", Perceived Ingenuity" and "Perceived Ethics " and these…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Technology Uses in Education
Exploring Simulation for Immersive Learning Experiences in the Digital, Open, and Distance Classroom
Dewi Amat Sapuan; Josephine Ie Lyn Chan – Journal of Learning for Development, 2024
Simulation-based learning has the potential to foster a transformative learning culture within the Open and Distance Learning (ODL) environment. This report is based on a research project, integrating a simulation into a digital ODL classroom, conducted in Wawasan Open University, an ODL university in Malaysia. The report highlights how a…
Descriptors: Computer Simulation, Educational Technology, Distance Education, College Students

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