Publication Date
| In 2026 | 0 |
| Since 2025 | 3303 |
| Since 2022 (last 5 years) | 17058 |
| Since 2017 (last 10 years) | 35902 |
| Since 2007 (last 20 years) | 68649 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 9871 |
| Teachers | 6658 |
| Researchers | 2550 |
| Administrators | 1788 |
| Policymakers | 1061 |
| Students | 678 |
| Media Staff | 652 |
| Parents | 263 |
| Counselors | 125 |
| Community | 101 |
| Support Staff | 62 |
| More ▼ | |
Location
| Australia | 2748 |
| Turkey | 2561 |
| United Kingdom | 2286 |
| Canada | 2237 |
| China | 1577 |
| United States | 1518 |
| Taiwan | 1441 |
| California | 1187 |
| Spain | 1031 |
| Germany | 956 |
| Japan | 876 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 62 |
| Meets WWC Standards with or without Reservations | 81 |
| Does not meet standards | 60 |
Behzad Mirzababaei; Viktoria Pammer-Schindler – IEEE Transactions on Learning Technologies, 2024
In this article, we investigate a systematic workflow that supports the learning engineering process of formulating the starting question for a conversational module based on existing learning materials, specifying the input that transformer-based language models need to function as classifiers, and specifying the adaptive dialogue structure,…
Descriptors: Learning Processes, Electronic Learning, Artificial Intelligence, Natural Language Processing
Paul Christian Dawkins; Kyeong Hah Roh – Journal for Research in Mathematics Education, 2024
This article offers the construct "unitizing predicates" to name mental actions important for students' reasoning about logic. To unitize a predicate is to conceptualize (possibly complex or multipart) conditions as a single property that every example has or does not have, thereby partitioning a universal set into examples and…
Descriptors: Thinking Skills, Logical Thinking, Mathematical Logic, Validity
Dengkang Chen; Yi Zhang; Heng Luo; Zhifang Zhu; Jingsi Ma; Yuru Lin – International Journal of Computer-Supported Collaborative Learning, 2024
Group awareness (GA) is essential for computer-supported collaborative learning (CSCL), as it informs learners about other group members' activities, knowledge, and emotions. A key advantage of GA support is that it can collect, process, and visualize GA information, which provides a basis for students' reflection and adjustment during…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Group Dynamics, Academic Achievement
Irene Acevedo de la Peña; Daniel Cassany – Journal of Technology and Science Education, 2024
There is currently little research on the use of podcasting as a learning tool in the tertiary-level foreign language classroom. Here we attempt to partly fill that gap through a multiple case study of three university teachers who use this technology in their courses in Spanish as a foreign language. We obtained data for analysis primarily in two…
Descriptors: Audio Equipment, Computer Software, Handheld Devices, Information Dissemination
Hua Pang – Education and Information Technologies, 2024
Although problematic mobile app usage and its correlated negative consequences have become increasingly prevalent, little detailed attention was specially paid to the antecedents of problematic mobile app use and declined educational attainment. This current research employs the stress-strain-outcome (SSO) theoretical framework to thoroughly and…
Descriptors: Depression (Psychology), Self Disclosure (Individuals), Computer Oriented Programs, Handheld Devices
Acheampong Owusu – Education and Information Technologies, 2024
Knowledge Management Systems (KMS) have been used to provide automated assistance to customers in different organizations from diverse sectors. In the context of higher educational institutions (HEIs) especially in universities, research indicates that KMS assist universities with quicker response time to key issues, share vital knowledge, improve…
Descriptors: Foreign Countries, Knowledge Management, College Students, Academic Achievement
Eleni Dermentzi – Journal of Computer Assisted Learning, 2024
Background: Degree apprenticeships (DA) help employees gain new knowledge and skills by allowing them to study towards a university degree while working full time. For these programmes to be effective, the learning design should be adapted to the needs of these students, who are goal oriented (i.e. they want to gain only knowledge that can be…
Descriptors: Foreign Countries, Apprenticeships, Game Based Learning, Flipped Classroom
Eshetu Desalegn Alemneh; Dereje Andargie Kidanmariam; Solomon Melesse Mengistie; Belete Bedemo Beyene – Journal of Technology and Science Education, 2024
The study aimed to investigate the effect of computer simulation and animation-integrated instruction on preservice science teacher trainees' conceptual understanding and retention of acid-base chemistry and stoichiometry. A quantitative approach with a pretest-posttest-delayed test quasi-experimental design was used. In the study area, there were…
Descriptors: Computer Simulation, Animation, Preservice Teachers, Preservice Teacher Education
Tugce Özbek; Christina Wekerle; Ingo Kollar – Education and Information Technologies, 2024
Pre-service teachers' often suboptimal use of technology in teaching can be explained by low levels of technology acceptance. The present study aims to investigate how technology acceptance can be promoted. Based on the Technology Acceptance Model by Davis (1986), we hypothesized that encouraging pre-service teachers to constructively engage with…
Descriptors: Preservice Teachers, Student Attitudes, Computer Attitudes, Technology Uses in Education
Qinxue Liu; Jiayin Wu – Education and Information Technologies, 2024
The impact of digital technology on the younger generation is profound and far-reaching. In a digital home environment, parental mediation of children's access to the Internet, digital devices, and their device use will either directly or indirectly affect children's digital attitudes and behaviors. Based on the ecological techno-microsystem…
Descriptors: Telecommunications, Handheld Devices, Internet, Parent Influence
Eileen McGivney; Tessa Forshaw; Rodrigo Medeiros; Mingyue Sun; Tina Grotzer – Education and Information Technologies, 2024
Virtual reality (VR) technologies have been shown to impact the affective and motivational dimensions of learning, for example increasing learners' enjoyment, confidence, and self-efficacy beliefs. While VR is increasingly being used for workforce development, research on these dimensions of learning in authentic workforce development contexts…
Descriptors: Computer Simulation, Job Applicants, Employment Interviews, Psychological Patterns
William Orwig; Emma R. Edenbaum; Joshua D. Greene; Daniel L. Schacter – Journal of Creative Behavior, 2024
Recent developments in computerized scoring via semantic distance have provided automated assessments of verbal creativity. Here, we extend past work, applying computational linguistic approaches to characterize salient features of creative text. We hypothesize that, in addition to semantic diversity, the degree to which a story includes…
Descriptors: Computer Assisted Testing, Scoring, Creativity, Computational Linguistics
Stamatios, Papadakis – International Journal of Educational Reform, 2024
Computational Thinking (CT) and the understanding of how programs are being executed is internationally acknowledging as a necessity for today's students and citizens of tomorrow. Despite the multifaceted nature of CT, the introduction of CT and associate concepts such as coding is regarded as developmental acceptable for preschool and…
Descriptors: Preschool Children, Computation, Thinking Skills, Programming
Madison Predy; Valerie Carson – Early Childhood Education Journal, 2024
Increasing amounts of screen time among young children has become a growing concern. Childcare centres maybe one important setting to intervene. This study aimed to examine the prevalence of screen time and screen time policies within childcare centres as well as the association between these policies and screen time among toddlers (19-35 months)…
Descriptors: Child Care Centers, Foreign Countries, Television Viewing, Recreational Activities
Teemu H. Laine; Woohyun Lee – IEEE Transactions on Learning Technologies, 2024
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and cryptocurrencies. Although the metaverse is a theoretical construct today, many collaborative virtual reality (CVR) applications have emerged as potential components of…
Descriptors: Computer Simulation, Simulated Environment, College Students, Student Attitudes

Peer reviewed
Direct link
