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Kärner, Tobias; Warwas, Julia; Schumann, Stephan – Technology, Knowledge and Learning, 2021
Addressing heterogeneity in the classroom by adapting instruction to learners' needs challenges teachers in their daily work. To provide adaptive instruction in the most flexible way, teachers face the problem of assessing students' individual characteristics (learning prerequisites and learning needs) and situational states (learning experiences…
Descriptors: Learning Analytics, Heterogeneous Grouping, Computer Uses in Education, Client Server Architecture
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Segaran, Kogilathah; Mohamad Ali, Ahmad Zamzuri; Hoe, Tan Wee – E-Learning and Digital Media, 2021
Virtual learning companions, such as avatars, have shown significant potential in assisting learners--particularly in the Digital Game-Based Learning (DGBL) condition. Since there are many avatar design approaches which can be utilized in DGBL, questions arise on which type of these are most preferred by learners. Mainly, in ensuring that the…
Descriptors: Design, Educational Games, Computer Games, Computer Simulation
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Yazdanian, Ramtin; West, Robert; Dillenbourg, Pierre – International Journal of Artificial Intelligence in Education, 2021
The Fourth Industrial Revolution has considerably sped up the pace of skill changes in many professional domains, with scores of new skills emerging and many old skills moving towards obsolescence. For these domains, identifying the new necessary skills in a timely manner is a difficult task, where existing methods are inadequate. Understanding…
Descriptors: Electronic Learning, Personnel Selection, Computer Software, Computer Mediated Communication
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Haldeman, Georgiana; Babes-Vroman Monica; Tjang, Andrew; Nguyen, Thu D. – ACM Transactions on Computing Education, 2021
Autograding systems are being increasingly deployed to meet the challenges of teaching programming at scale. Studies show that formative feedback can greatly help novices learn programming. This work extends an autograder, enabling it to provide formative feedback on programming assignment submissions. Our methodology starts with the design of a…
Descriptors: Student Evaluation, Feedback (Response), Grading, Automation
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Gounaridou, Apostolia; Siamtanidou, Eleni; Dimoulas, Charalampos – Education Sciences, 2021
Computer games are considered a useful tool for educational purposes. Alternative media applications such as serious games combine edification with challenge and entertainment. Thus, learning becomes enjoyable, more comfortable, and more efficient. The paper presents the implementation of an educational computer game regarding traffic behavior…
Descriptors: Traffic Safety, Educational Games, Computer Games, Design
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Nilsen, Malin; Lundin, Mona; Wallerstedt, Cecilia; Pramling, Niklas – Early Years: An International Journal of Research and Development, 2021
The use of apps in preschool has increased considerably during the last few years. Studies have shown that digital technologies are sometimes used to replace analogue artefacts in educational settings. This calls for studies on how the use of apps transforms preschool activities. This study empirically investigates how preschool children play…
Descriptors: Preschool Children, Preschool Education, Computer Oriented Programs, Educational Technology
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Parmaxi, Antigoni; Athanasiou, Androulla; Demetriou, Alan A. – Educational Media International, 2021
Technology integration in classroom settings has become a popular concept, especially due to the growth of the digital native population of learners and the novelty of technology tools. This exploratory study aimed at introducing a low-cost Virtual Reality kit, Google Expeditions, in a language classroom and explore its potential as a student-led…
Descriptors: Computer Simulation, Computer Uses in Education, English (Second Language), Second Language Instruction
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Susanto, Edy; Sasongko, Rambat Nur; Kristiawan, Muhammad; Nipriansyah; Purdiyanto – Education Quarterly Reviews, 2021
The purpose of this study was to connect the learning school of computer education students at Dehasen University Bengkulu in using google class. This type of research is descriptive qualitative. Respondents' answers using the google form application. Data were analyzed by stages of reduction, display and conclusion drawing or verification. The…
Descriptors: Foreign Countries, Computer Science Education, Virtual Classrooms, COVID-19
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Botturi, Luca – Journal of Media Literacy Education, 2021
The internet is today a significant part of children's daily lives, and digital competences have been included as basic learning goals in many school systems worldwide. In order to develop sound and effective early-age internet education programs, information about how children use the internet should be integrated with insights in how they…
Descriptors: Internet, Children, Elementary School Students, Foreign Countries
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Ozdemir, Ertugrul; Ustun, Ulas – Journal of Computers in Mathematics and Science Teaching, 2021
Virtual experiments are beneficial and effective learning activities providing the opportunity to investigate the relationship between the experimental findings and the theories. There exist several advantages of using virtual experiments, including, among other things: 7/24 availability, opportunity of unlimited iterations, and working with an…
Descriptors: Computer Uses in Education, Visual Aids, Science Experiments, Credibility
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Tomczyk, Lukasz; Jáuregui, Vladimir Costas; de La Higuera Amato, Cibelle Albuquerque; Muñoz, Darwin; Arteaga, Magali; Oyelere, Solomon Sunday; Akyar, Özgür Yasar; Porta, Mariana – Education and Information Technologies, 2021
The aim of the article is to highlight the key elements related to the implementation of new technologies in education from the perspective of the opinions and experiences of educators in the field in Bolivia, Brazil, the Dominican Republic, Ecuador, Finland, Poland, Turkey, and Uruguay. The text compares issues related to attitudes towards the…
Descriptors: Foreign Countries, Teacher Attitudes, Computer Attitudes, Technology Integration
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Bondaryk, Leslie G.; Hsi, Sherry; Van Doren, Seth – IEEE Transactions on Learning Technologies, 2021
Sensor systems have the potential to make abstract science phenomena concrete for K-12 students. Internet of Things (IoT) sensor systems provide a variety of benefits for modern classrooms, creating the opportunity for global data production, orienting learners to the opportunities and drawbacks of distributed sensor and control systems, and…
Descriptors: Internet, Systems Development, Computer Uses in Education, Secondary School Science
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Siyam, Nur; Hussain, Malak – TechTrends: Linking Research and Practice to Improve Learning, 2021
With the increased level of technology usage in schools and the move to online learning, many schools had to re-evaluate the content of their cyber-safety policy and review it to ensure it works within and beyond the schools' premises. This study aimed to analyse the cyber-safety policies of twenty private schools in Dubai, an emirate in the…
Descriptors: Computer Security, Safety, Educational Technology, Technology Uses in Education
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Alhumsi, Mohammad Husam; Alshaye, Rasha A. – Knowledge Management & E-Learning, 2021
Many higher educational institutions have adopted Learning Management Systems. Blackboard, characterized as one of the technological educational systems, is one of the leading and extensive Learning Management Systems adopted by most universities. However, literature showed that a missing link appears between Blackboard adoption and Blackboard…
Descriptors: Student Attitudes, Academic Language, Writing Instruction, Integrated Learning Systems
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MacDonald, Kris – College and University, 2021
In order to help assist all students, with or without disabilities, SUNY Corning Community College (CCC), located in the Southern Tier of New York, chose to purchase a new software embedded directly into its LMS platform, Blackboard, called Blackboard Ally. This software is designed to automatically calculate the compliance of a document, video,…
Descriptors: Accessibility (for Disabled), Access to Computers, Integrated Learning Systems, Students with Disabilities
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