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Tortorella, Richard A. W.; Graf, Sabine – Education and Information Technologies, 2017
Mobile devices are becoming ubiquitous in our society and more so with school aged children. In order to get the most out of the portable computing power present at students' fingertips, this paper proposes an approach for providing mobile, personalized course content tailored to each individual's learning style while incorporating adaptive…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
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Loth, Matthew; Gibbons, Chad; Belaiter, Sami; Clarage, James B. – Physics Teacher, 2017
One of the canonical, and memorable, classroom demonstrations from an upper-division mechanics course is to toss a rigid body with three distinct principal moments of inertia into the air, giving it a spin along one of its three principal axes. A student's mechanics textbook itself works great for the body, secured rigidly shut with a rubber band.…
Descriptors: Telecommunications, Handheld Devices, Science Instruction, Teaching Methods
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Monteiro, Martín; Martí, Arturo C. – Physics Education, 2017
We measure the vertical velocities of elevators, pedestrians climbing stairs, and drones (flying unmanned aerial vehicles), by means of smartphone pressure sensors. The barometric pressure obtained with the smartphone is related to the altitude of the device via the hydrostatic approximation. From the altitude values, vertical velocities are…
Descriptors: Handheld Devices, Telecommunications, Motion, Aviation Technology
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Purba, Siska Wati Dewi; Hwang, Wu-Yuin – Journal of Science Education and Technology, 2017
In this study, we designed and developed an app called Ubiquitous-Physics (U-Physics) for mobile devices like tablet PC or smart phones to help students learn the principles behind a simple pendulum in Physics. The unique characteristic of U-Physics is the use of sensors on mobile devices to collect acceleration and velocity data during pendulum…
Descriptors: Vocational High Schools, Physics, Computer Oriented Programs, Handheld Devices
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Veletsianos, George – Journal of Computing in Higher Education, 2017
Researchers have proposed that social media provide complementary learning environments for Massive Open Online Courses (MOOCs) that might engender participation, engagement, and peer-support. Although suggestive, nearly all of the research in this area consists of case studies, making it challenging to determine whether or to what extent findings…
Descriptors: Social Media, Online Courses, Computer Mediated Communication, Social Networks
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Bartholomew, Scott R. – Technology and Engineering Teacher, 2017
Pokémon GO ranks as one of the most downloaded apps of all time. The app works by utilizing the GPS embedded in a user's phone to locate real-world locations. The phone screen shows the user's real-world location, and when moving about, he or she will encounter Pokémon that can be caught with a Pokéball (Pokémon, 2016). What does STEM Education…
Descriptors: Teaching Methods, Computer Oriented Programs, Geographic Information Systems, Technology Uses in Education
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Geer, Ruth; White, Bruce; Zeegers, Yvonne; Au, Wing; Barnes, Alan – British Journal of Educational Technology, 2017
iPads are becoming popular as 1:1 devices in many classrooms, enabling teachers to implement pedagogies that will enhance student learning. Such mobile tools offer many affordances which can increase student motivation and autonomy. Nevertheless, without a change in pedagogy, they are unlikely to bring about any significant impact on student…
Descriptors: Teaching Methods, Handheld Devices, Educational Change, Models
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Moggio, L.; Onorato, P.; Gratton, L. M.; Oss, S. – Physics Education, 2017
We propose the use of a smartphone based time-lapse and slow-motion video techniques together with tracking analysis as valuable tools for investigating thermal processes such as the response time of a thermometer. The two simple experimental activities presented here, suitable also for high school and undergraduate students, allow one to measure…
Descriptors: Reaction Time, Handheld Devices, Computation, Measurement Techniques
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Fox, Alison; Bird, Terese – Education and Information Technologies, 2017
Social media are a group of technologies such as Twitter, Facebook and LinkedIn which offer people chances to interact with one another in new ways. Teachers, like other members of society, do not all use social media. Some avoid, some experiment with and others embrace social media enthusiastically. As a means of communication available to…
Descriptors: Social Media, Professional Identity, Foreign Countries, Computer Mediated Communication
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Eppard, Jenny; Rochdi, Aicha – International Association for Development of the Information Society, 2017
Over the last few decades, with the rapid developments of mobile technology, the advent of Web 2.0 sites, and the expansion of social media, there has been an incremental use of technology in the classroom. One of the approaches for technological integration into the classroom is via flipped learning. This pedagogical method has become…
Descriptors: Homework, Video Technology, Technology Uses in Education, Educational Technology
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Yun, Cathy; Bennett, Lisa H.; Miller, Libbi; Nelson, Frederick Peinado; Wahleithner, Juliet Michelsen – AERA Online Paper Repository, 2017
Self-study enables teacher educators to ask critical questions, develop reflective practice, participate in communities of practice to engage in continuous improvement (Samaras & Freese, 2009; Kitchen & Ciuffetelli-Parker, 2009), and contribute to the field's knowledge base (LaBoskey, 2006). According to Zeichner (2007), there is a need…
Descriptors: Focus Groups, Self Evaluation (Groups), Teacher Educators, Handheld Devices
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Parlakkiliç, Alaattin – International Journal of Modern Education Studies, 2019
Today, digital transformation is changing the educational and social life rapidly. In contrast, organizations and educational institutions, developers, and end users do not benefit from cloud-based mobile technologies to the desired level. Mobile systems are used extensively for educational purposes in the Internet of Things (IoT) environment, and…
Descriptors: Computer Software, Computer Science Education, Internet, Information Technology
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Cheng, Shu-Chen; Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2019
Several previous studies have emphasized the importance of situating students in authentic learning or problem-solving contexts to enhance their learning performances. However, some challenges of situated learning have been stated, such as the lack of effective learning support or concrete objective design to improve students' learning engagement,…
Descriptors: Active Learning, Experiential Learning, Authentic Learning, Electronic Learning
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Pombo, Lúcia; Marques, Margarida Morais; Afonso, Luís; Dias, Paulo; Madeira, Joaquim – International Journal of Mobile and Blended Learning, 2019
There is a discussion on the potential of augmented reality (AR), mobile technologies to enhance learning. This article presents: 1) the EduPARK project's first cycle of design-based research for the development of a mobile AR game-like app that aims to promote learning in an urban park, and 2) an experience of students using it in loco. The focus…
Descriptors: Handheld Devices, Computer Simulation, Computer Software, Outdoor Education
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VanMeter, Rebecca A.; Schetzsle, Stacey; Howie, Katharine – Marketing Education Review, 2019
Traditional MBA programs and course delivery methods have come under increased scrutiny, to the point of being labeled passé. Specific criticisms include the relevance of the material and an inability to prepare students for the real world. This paper presents a teaching innovation whereby the textbook chapters align with short podcasts that serve…
Descriptors: Graduate Students, Masters Programs, Business Administration Education, Marketing
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