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Magana, Alejandra J.; Hwang, Jisoo; Feng, Shi; Rebello, Sanjay; Zu, Tianlong; Kao, Dominic – Journal of Computer Assisted Learning, 2022
Background: Previous work has identified that the benefits of learning with videogames and learning from simulations. However, recent meta-analytic work has also identified that little research directly compares learning with videogames and learning with simulations. Objectives: This study examines two learning technologies and their corresponding…
Descriptors: Computer Simulation, Computer Games, Video Games, Inquiry
Giordano, Jennifer – ProQuest LLC, 2022
LimLimited research exists about the experiences and perceptions of school superintendents and their professional use of social media. I aimed to examine the use and perceptions of New Jersey school superintendents and social media. Both are essential to understand their use to transform the education landscape and how people communicate. I…
Descriptors: Administrator Attitudes, Social Media, Superintendents, Computer Software
Langenhagen, Julian – International Educational Data Mining Society, 2022
Although badges are among the most-used game elements in gamified education, studies about their optimal features to motivate learning are scarce. How should a badge be designed to represent an incentive for a specific goal like optimal exam preparation? This study examines usage data of a higher education learning app to determine whether the…
Descriptors: Data Analysis, Goal Orientation, Computer Software, Game Based Learning
Vanichvasin, Patchara – International Education Studies, 2022
There are many ways to learn how to be entrepreneurs and one of the powerful ways is to learn from successful entrepreneurs. However, it is difficult to reach and interview those entrepreneurs about their best practices in doing business in real lives. Chatbot technology can come into play in mimicking conversation of successful entrepreneurs and…
Descriptors: Entrepreneurship, Teaching Methods, Graduate Students, Best Practices
Suzumura, Nana – Language Assessment Quarterly, 2022
The present study is part of a larger mixed methods project that investigated the speaking section of the Advanced Placement (AP) Japanese Language and Culture Exam. It investigated assumptions for the evaluation inference through a content analysis of test taker responses. Results of the content analysis were integrated with those of a many-facet…
Descriptors: Content Analysis, Test Wiseness, Advanced Placement, Computer Assisted Testing
Gambo, Yusufu; Shakir, Muhammad Zeeshan – International Journal of Technology in Education and Science, 2022
The increasing development in smart and mobile technologies supports transformation of learning environment into a smart learning environment to meet diverse learners' needs. Learning in an online environment requires motivation and skills to succeed. Self-regulated learning has been identified as one of the strategies for supporting students in…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Kim How, Richeal Phil Thien; Zulnaidi, Hutkemri; Abdul Rahim, Suzieleez Syrene – Contemporary Educational Technology, 2022
The purpose of this study is to identify the teaching styles and problems that are faced by teachers in cultivating digital literacy skills for the topic of quadratic equations. This study helps to overcome and refine all shortcomings that occur in the process of instilling digital literacy skills into the topic of quadratic equations. This study…
Descriptors: Digital Literacy, Equations (Mathematics), Teaching Styles, Foreign Countries
Goldfarb Cohen, Shai – Journal of Jewish Education, 2022
We know little currently about how new digital tools have effected changes in Jewish studies learning environments and processes -- although technologies play a central role in contemporary discussions of learning. This study aims to understand how learners collaboratively interpret Jewish sacred texts using informal online collaborative learning…
Descriptors: Judaism, Religious Education, Educational Change, Teaching Methods
John, Smitha; Renumol, V. G. – International Journal of Learning Technology, 2022
With the recent advances in learning technologies, researchers are exploring the benefits of touch-based applications to reinforce handwriting skills in children with writing difficulties. One of the reasons for writing difficulties is the lack of fine motor skills. Hence, an Android application was developed for children with writing difficulties…
Descriptors: Handwriting, Writing Skills, Psychomotor Skills, Educational Technology
Lockwood, Elise – Cognition and Instruction, 2022
In this paper, I discuss undergraduate students' engagement in basic Python programming while solving combinatorial problems. Students solved tasks that were designed to involve programming, and they were encouraged to engage in activities of prediction and reflection. I provide data from two paired teaching experiments, and I outline how the task…
Descriptors: Undergraduate Students, Thinking Skills, Prediction, Teaching Methods
Kwaah, Christopher Yaw; Adu-Yeboah, Christine; Amuah, Ebo; Essilfie, Gabriel; Somuah, Beatrice Asante – Cogent Education, 2022
There are concerns about the association between the level of students' digital skills and the amount of stress they experience. However, evidence from both cross-sectional and longitudinal studies is limited. The main aim of this study was to address this gap in the literature by examining the relationship between preservice teachers' digital…
Descriptors: Foreign Countries, Preservice Teachers, Digital Literacy, Coping
Mahuda, Isnaini; Nasrullah, Anton; Mubarika, Melinda Putri; Meilisa, Ranny; Fajari, Laksmi Evasufi Widi – Online Submission, 2022
This study aimed; (1) to investigate student responses toward the use of android-based media assisted by Smart Apps Creator for mathematics learning; (2) to investigate student self-regulated learning level; (3) to find out whether there was an effect using Android-based mathematics learning media assisted by Smart Apps Creator on student…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Assisted Instruction, Telecommunications
Editorial Projects in Education, 2022
The onset of the coronavirus pandemic in early 2020 altered the role of technology in teaching and learning. When educators were forced to abruptly switch to remote learning, leaders in some school districts rushed to find ways to increase their students' access to computing devices while others had already established 1-to-1 computing in previous…
Descriptors: Educational Technology, Technology Uses in Education, Laptop Computers, Access to Computers
Joe Olsen; Amy Adair; Janice Gobert; Michael Sao Pedro; Mariel O'Brien – Grantee Submission, 2022
Many national science frameworks (e.g., Next Generation Science Standards) argue that developing mathematical modeling competencies is critical for students' deep understanding of science. However, science teachers may be unprepared to assess these competencies. We are addressing this need by developing virtual lab performance assessments that…
Descriptors: Mathematical Models, Intelligent Tutoring Systems, Performance Based Assessment, Data Collection
Karen Charlton Barbee – ProQuest LLC, 2022
Many faculty were forced to teach online with inadequate training or resources, affecting student academic performance because of COVID-19. The purpose of this qualitative, descriptive, embedded, single-site case study is to describe teaching online and the use of Microsoft Teams as a student engagement tool as perceived by the faculty in a rural…
Descriptors: Learner Engagement, COVID-19, Middle School Teachers, Technology Uses in Education

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