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Rong Yaojun; Kizito Tekwa – Education and Information Technologies, 2025
Research on using generative artificial intelligence (GenAI) chatbots in learning environments continues to underpin research in and out of academia. However, GenAI text-to-video (T2V) models have not been adequately investigated in academia, mostly due to their novelty. That means their potential to improve learning remains to be determined. This…
Descriptors: Artificial Intelligence, Technology Uses in Education, Captions, Video Technology
Nese Dokumaci Sütçü; Tugba Örnek – Journal of Theoretical Educational Science, 2025
The aim of this study was to examine the potential effect of intelligence games on the problem-posing skills of mathematics teachers. The research, in which case study, one of the qualitative research methods, was preferred, was conducted with two mathematics teachers enrolled in the Mathematics Education Master's Program with Thesis at a state…
Descriptors: Game Based Learning, Problem Solving, Mathematics Teachers, Masters Programs
Oliver Matthews – Graduate Management Admission Council, 2025
Generative artificial intelligence (GenAI) has become a commonly used technology on campuses by students, faculty, and administrators. Research indicates that more programs and schools are teaching artificial intelligence (AI)-related concepts, but relatively few have comprehensive policies governing AI use on campus--and there is a significant…
Descriptors: Artificial Intelligence, Business Education, Computer Uses in Education, Business Schools
Haibin Sun; Tingting Liu – Higher Education Studies, 2025
To address existing challenges in teaching theoretical mechanics and enhance instructional quality, the teaching team implemented innovative reforms. Guided by a "student-centered" philosophy and powered by digital intelligence technologies with "Chaoxing" AI as the engine, the course reconstructed a three-dimensional objective…
Descriptors: Educational Change, Educational Innovation, Mechanics (Physics), Student Centered Learning
Phong Thanh Nguyen; Quyen Le Hoang Thuy To Nguyen; Vy Dang Bich Huynh – Journal of Education and Learning (EduLearn), 2025
This research employs the spherical fuzzy analytic hierarchy process (SFAHP) to prioritize key factors shaping the higher education quality in Ho Chi Minh City, Vietnam within the context of increasing digitalization. Through a structured hierarchy encompassing criteria such as accessibility of digital resources, adaptability and innovation,…
Descriptors: Foreign Countries, Higher Education, Educational Quality, Technology Uses in Education
Emily M. Erb; Gabrielle T. Lee – British Journal of Special Education, 2025
Both virtual reality (VR) and augmented reality (AR) technology have shown potential for the instruction of people on the autism spectrum by simulating real-world experiences in a safe and controlled environment. However, numerous reports indicate that this type of research has included few participants with intellectual disability (ID). The…
Descriptors: Computer Simulation, Technology Uses in Education, Autism Spectrum Disorders, Intellectual Disability
Faisal K. Al-enezi – Educational Process: International Journal, 2025
Background/purpose: The digitalization of education has raised concerns about the psychological impact of digital overload on students. This study aimed to investigate the mediating role of academic resilience in the relationship between digital overload and school burnout among high school students in Kuwait. Materials/methods: The study employed…
Descriptors: Foreign Countries, Technology Uses in Education, Burnout, High School Students
Fatih Kaya; Ismail San – Advanced Education, 2025
The main purpose of this research is to determine teachers' cognitive structures about the Metaverse. It is a descriptive research in a survey model. The research participants consist of 93 teachers working in public schools in the 2023-2024 academic year in Malatya, Türkiye. First, a stratified purposive sampling method was used to identify the…
Descriptors: Foreign Countries, Computer Simulation, Public School Teachers, Cognitive Structures
Priya Harindranathan; James Folkestad; Jemshid K. – Journal of Educational Technology, 2025
Due to the use of online learning platforms and learning management systems, students are now working unsupervised on quiz-taking platforms. These unsupervised online forms of assessment are replacing traditional supervised quizzes in conventional classrooms. It is unclear whether the quiz-taking behaviors of students in these settings align with…
Descriptors: Undergraduate Students, Microbiology, Science Education, Computer Assisted Testing
Nicole K. Iappelli – Online Submission, 2025
The purpose of this study was to examine how screen time and peer interaction affect student focus and social engagement across K-12 classrooms, particularly in light of changes observed since the COVID-19 pandemic. This study collected survey data from K-12 educators across three grade bands (K-4, 5-8, and 9-12) to assess students' device use…
Descriptors: Elementary Secondary Education, Computer Use, Peer Relationship, Interaction
Julio Antonio Álvarez Martínez; Juan Fernando Gómez; Claudio Díaz Larenas; Abad Ernesto Parada Trujillo; Lizeth Marelly Álvarez Salas; Fabio Alberto Vargas Agudelo – Journal of Educators Online, 2025
In the 21st century, Artificial Intelligence (AI) has become an important element of human experience. Its application in English-language education should enhance students' linguistic abilities. However, there is a scarcity of research on the anxiety and demotivation in them that occurs from incorporating AI in teaching and learning English on…
Descriptors: Literature Reviews, Meta Analysis, Artificial Intelligence, Electronic Learning
Suliman Zakaria Suliman Abdalla; Amal Khalfan Rashid AlSalti – Educational Process: International Journal, 2025
Background/purpose: This study examines the behavioral factors influencing the adoption of AI-powered generative technologies in higher education and their impact on students' cognitive engagement--a crucial element of sustainable, inclusive, and high-quality learning, as envisioned by UNESCO's Sustainable Development Goal 4 (SDG4). The study…
Descriptors: Artificial Intelligence, Cognitive Development, College Students, Computer Uses in Education
Dadang Juandi; Suparman Suparman; Amelia Defrianti Putri; Jarnawi Afghani Dahlan; Dadan Dasari – International Electronic Journal of Mathematics Education, 2025
In the last six years, computer-assisted mathematics education (CAME) in project-based learning (PBL) has been conducted in a relatively large part of the learning environment. However, using CAME in the PBL has an inconsistent effect on Indonesian students' mathematics achievement. A meta-analytic review was used to estimate and examine the…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction
Esra Coskun – International Journal of Technology in Education, 2025
This study aims to reveal the extent of the negative effects of technology use in children and adolescents, such as cyberbullying, problematic internet use, and difficulties with emotional regulation. It also seeks to determine whether these issues show significant differences based on gender and to test whether emotional regulation difficulties…
Descriptors: Foreign Countries, Children, Adolescents, Computer Mediated Communication
Mehmet Mübarek Bora; Selami Karuç – International Journal of Education in Mathematics, Science and Technology, 2025
This study was conducted with the aim of simultaneously describing the patterns among physical activity attitudes, technology addiction, and psychological well-being in high school students and investigating whether these variables differ by gender. Data were collected from a total of 320 participants aged 13-17, located in four different…
Descriptors: Correlation, Physical Activity Level, Student Attitudes, Computer Use

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