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Jessica F. Li; Eric K. Glassford – Journal of School Health, 2025
Background: Additive manufacturing or 3-dimensional (3D) printing is an emerging technology with increasing prevalence in non-industrial settings such as university and school settings. However, printers are often located in spaces not designed for this purpose. Methods: 3D-printer use in 11 university and K-12 schools was evaluated by identifying…
Descriptors: Computer Peripherals, Printing, Manufacturing, Technology Uses in Education
Erkan Er; Gökhan Akçapinar; Alper Bayazit; Omid Noroozi; Seyyed Kazem Banihashem – British Journal of Educational Technology, 2025
Despite the growing research interest in the use of large language models for feedback provision, it still remains unknown how students perceive and use AI-generated feedback compared to instructor feedback in authentic settings. To address this gap, this study compared instructor and AI-generated feedback in a Java programming course through an…
Descriptors: Student Evaluation, Student Attitudes, Feedback (Response), Artificial Intelligence
Hisao Fukumoto; Tomoki Kamio; Toshihiro Matsuo; Takayuki Nitta; Hideki Shimada; Masashi Ohchi; Hideaki Itoh – IEEE Transactions on Education, 2025
Contribution: A remote laboratory system for induction motors was developed in this study. By creating an original simulated induction motor, the structure of the motor can be observed, and the current and magnetic flux can be measured safely. Background: Electrical machinery has little appeal to young engineers. Such machinery deals with…
Descriptors: Engines, Laboratories, Distance Education, Computer Simulation
Xiaotong Yu; María Ángeles Gutiérrez-García; Roberto Soto-Varela; Melchor Gómez-García – Contemporary Educational Technology, 2025
Robotics education and robot-embedded learning have become focal points in recent interdisciplinary and innovative education. Despite the identified opportunities, there are still limitations and considerations before integrating educational robotics into foreign language education on a large scale. This survey investigates foreign language…
Descriptors: Language Teachers, Teacher Attitudes, Educational Technology, Robotics
Fengjiao Tu; Linjing Wu; Kinshuk; Junhua Ding; Haihua Chen – Education and Information Technologies, 2025
With the development of information and communication technology, project-based learning (PBL) has become an important pedagogical approach. Group leaders are critical in PBL, and prestige influences learner leadership. Regulation affects learners' prestige, but research on their relationship is lacking. Through content analysis and epistemic…
Descriptors: Learning Processes, Reputation, Active Learning, Student Projects
Boulus Shehata; Ahmed Tlili; Ronghuai Huang; Charles B. Hodges; Asha Kanwar – TechTrends: Linking Research and Practice to Improve Learning, 2025
There is a knowledge gap in tracing and analyzing historical records (e.g., annual or bi-annual) of educational technology, particularly, exploring emerging technology trends and their uptake in education. This study addresses this gap by reviewing technology adoption in education, based on bibliometric and content analyses of EDUCAUSE Horizon…
Descriptors: Technology Uses in Education, Technology Integration, Technological Advancement, Educational Trends
Bart Rienties; Ruslan Ramanau – British Journal of Educational Technology, 2025
Following the conceptualisation of a third space of internationalisation at a distance (IaD) in this study, we aim to explore how international students at the largest university in Europe, the Open University, might consider their own identities and perspectives. At present over 5000+ international students study at a distance at the Open…
Descriptors: Foreign Countries, Foreign Students, Global Approach, Computer Mediated Communication
Ernesto Armando Pacheco-Velázquez; Virginia Rodés-Paragarino; Sergio Augusto Ramírez-Echeverri – Smart Learning Environments, 2025
The article discusses the efficacy of game-based learning (GBL) in logistics education, specifically through an empirical evaluation of the "Logistics Simulator LOST." Recognizing the complexities of evaluating serious games--interactive serious games platforms designed for educational, purpose--the article emphasizes the need for games…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Game Based Learning
Madhu Prabakaran – Higher Education for the Future, 2025
This article explores the diverse epistemic perspectives on intelligence, tracing its conceptual evolution across early Indian philosophy, Western philosophical thought and contemporary computational theories. Intelligence is examined as a dynamic, multifaceted phenomenon that transcends mere cognition, extending into embodied, ecological and…
Descriptors: Teaching Methods, Artificial Intelligence, Computer Software, Philosophy
Aaron T. Berger; Darin J. Erickson; Kayla T. Johnson; Emma Billmyer; Kyla Wahlstrom; Melissa N. Laska; Rachel Widome – Journal of School Health, 2025
Background: We aimed to characterize relationships between delayed high school start time policy, which is known to lengthen school night sleep duration, and patterns in activity outcomes: physical activity, non-school electronic screen time (non-schoolwork), and sports and extracurricular activity among adolescents. Methods: We used data from the…
Descriptors: School Schedules, High School Students, Physical Activity Level, Computer Use
Miaoting Cheng; Shenghua Huang; Xiaoyan Lai – Asia-Pacific Education Researcher, 2025
Using a sample of 834 male and 765 female Asian students in China (average age = 12.31), this study investigated how active and restrictive digital parental mediation, children's social and emotional competence, and their subjective well-being were associated with cyberbullying penetration and victimization, along with the moderating roles of…
Descriptors: Parent Participation, Parents, Social Emotional Learning, Student Welfare
Hacer Ozyurt; Ozcan Ozyurt – Education and Information Technologies, 2025
This study aims to examine the temporal evolution and changes of research interests and trends in the educational augmented reality (AR) literature. To this end, 3718 articles published in the 2003-2022 period and indexed in the Scopus database were analyzed through machine learning-based semantic topic modeling and descriptive analysis. The…
Descriptors: Literature Reviews, Educational Trends, Computer Simulation, Physical Environment
Chi-Cheng Chang; Kuang-Hsiung Huang – Education and Information Technologies, 2025
This study adopted a framework based on social cognitive theory to explore the influence of thinking styles on critical thinking and multiple mediation effects of student assessors' assessment performance (scoring and review comments) between them. Samples were 97 graduate students enrolled in the "Seminar" course at a university.…
Descriptors: Thinking Skills, Cognitive Style, Student Evaluation, Academic Achievement
Shreya Virani; Sonica Rautela – International Journal of Information and Learning Technology, 2025
Purpose: The present study aims to undertake an extensive review of scholarly literature by exploring the intersection of the metaverse and education. Design/methodology/approach: The researchers used the relevant documents from the Scopus database to conduct bibliometric analysis. The data were retrieved from 2010 to February 2024. Citation,…
Descriptors: Social Media, Educational Research, Educational Trends, Computer Mediated Communication
Duong Minh Tuan; Le Thi Diem Lan – Turkish Online Journal of Distance Education, 2025
The proliferation of communication technologies in recent years has significantly contributed to the swift transformation of education. The outbreak of the COVID-19 pandemic at the beginning of 2020 caused further drastic changes in education, making digital transformation one of its most apparent attributes. This evolution has necessitated a call…
Descriptors: Interaction, Student Satisfaction, Student Attitudes, Electronic Learning

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