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Jones, Brenda; Looney, Kathryn; Bennett, Patrick; Sweetland, Yuerong – Online Journal of Distance Learning Administration, 2022
This study explored academic advisor use and perceptions of values, motives, and institutional support of SMS texting as a communication channel with students. Theoretical concepts in Customer Relationship Management (CRM) and adaptive leadership guided the study as well as existing survey research on Computer-Mediated Communication (CMC) in…
Descriptors: Academic Advising, Computer Mediated Communication, Computer Uses in Education, Interpersonal Communication
Kendrick, Maureen; Early, Margaret; Michalovich, Amir; Mangat, Meena – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2022
This study addresses the urgent need to develop innovative pedagogies that build upon and enhance the digital literacies and representational practices of culturally and linguistically diverse youth from refugee backgrounds. In Canadian high schools, this population of students enter school with varying levels of literacy in their first…
Descriptors: Foreign Countries, Teaching Methods, Computer Literacy, Student Diversity
Avinal, Merve; Aydin, Abdullah – Journal of Turkish Science Education, 2022
The aim of this study is to investigate the effectiveness of the activities designed with 3D printing technology on the teaching of the sixth-grade systems in our body unit and to determine the views of students on this technology. In this study, a mixed research design in which quantitative and qualitative research methods are used together was…
Descriptors: Learning Activities, Science Education, Printing, Computer Peripherals
Lam, Tsz Yiu; Dongol, Brijesh – Interactive Learning Environments, 2022
The properties of a blockchain such as immutability, provenance, and peer-executed smart contracts could bring a new level of security, trust, and transparency to e-learning. In this paper, we introduce our proof-of-concept blockchain-based e-learning platform developed to increase transparency in assessments and facilitate curriculum…
Descriptors: Information Technology, Web Based Instruction, Instructional Innovation, Electronic Learning
Shiba, S. Dini; Xavier, R. Sharwin; Sneha, J. Sherin; Shobana, G. – Journal on School Educational Technology, 2022
The growing number of educational options and job opportunities has made career planning increasingly complex and uncertain. To help students navigate these choices, this paper introduces Career Guidance Application (CGA), a tool designed to assist secondary level students (grades 9-12) in selecting their field of study based on their academic and…
Descriptors: Secondary School Students, Career Guidance, Career Planning, Vocational Interests
Wood, James – Assessment & Evaluation in Higher Education, 2022
In recent years, academic and practitioner attention to improving attainment as a result of feedback, as well as satisfaction with it, has led to a conceptualisation of feedback that considers learners' active role in making feedback processes effective. This has led to interest in 'feedback literacy' or what learners need for productive feedback…
Descriptors: Peer Evaluation, Feedback (Response), Undergraduate Students, Foreign Countries
Gupta, Chetna – IEEE Transactions on Education, 2022
Contribution: This article demonstrates the impact of today's Information and Communication Technologies (ICT) in teaching software engineering (SE) course with design-based learning (DBL) and project-based learning (PBL). The results show a positive influence of integration of DBL and PBL in reducing industry gaps with improved student…
Descriptors: Computer Software, Computer Science Education, Information Technology, Active Learning
Pásztor, Attila; Magyar, Andrea; Pásztor-Kovács, Anita; Rausch, Attila – Journal of Intelligence, 2022
The aims of the study were (1) to develop a domain-general computer-based assessment tool for inductive reasoning and to empirically test the theoretical models of Klauer and Christou and Papageorgiou; and (2) to develop an online game to foster inductive reasoning through mathematical content and to investigate its effectiveness. The sample was…
Descriptors: Game Based Learning, Logical Thinking, Computer Assisted Testing, Models
Hsu, Hui-Tzu; Lin, Chih-Cheng – Educational Technology & Society, 2022
Mobile technology is regarded as a helpful tool facilitating language learning. However, the success of mobile technology largely depends on learners' acceptance. This study explored the factors that may affect students' intention formation regarding mobile-assisted language learning (MALL) in the context of higher education through the lens of…
Descriptors: Computer Assisted Instruction, Telecommunications, Handheld Devices, Teaching Styles
Tina Zorrilla Rivera – ProQuest LLC, 2022
School Wide Positive Behavior Intervention and Supports is a framework by which schools can assess and develop a system of preventative strategies to decrease the likelihood of problematic behaviors. SWPBIS provides for a three tiered system of interventions with increasing supports and complexity to meet students' needs at each level. CICO was…
Descriptors: Productivity, Distance Education, Computer Mediated Communication, Virtual Classrooms
Timotheus A. Bodt – Language Documentation & Conservation, 2022
This paper presents a workflow integrating the linguistic software ELAN and FLEx. This workflow allows the user to move between these two software applications to refine the transcription, translation, and annotation of the speech of multiple participants. The workflow also enables the addition of multiple writing systems for vernacular and…
Descriptors: Language Research, Documentation, Language Maintenance, Computational Linguistics
Katelyn L. Federico – ProQuest LLC, 2022
The purpose of this Action Research study was to investigate and improve the implementation and utilization of technology in online learning environments for the subject of at a post-secondary institution located in Boston, MA. Participants and data collected in Cycle 1 consisted of interviewing students, faculty, and administrators who engaged in…
Descriptors: Distance Education, Postsecondary Education, Mathematics Education, Electronic Learning
Halim, Mohd Shakir Azfar Abdul; Hashim, Harwati; Yunus, Melor Md – Journal of Education and e-Learning Research, 2020
Some scholars believe that the English proficiency and literacy level among the pupils in this country is deteriorating alarmingly and to overcome this issue, many measures have been taken by the government. Research showed that this issue could be caused by lack of motivation among learners to use English in their lives. This study examined…
Descriptors: Student Motivation, English (Second Language), Second Language Learning, Second Language Instruction
Innocent, Troy; Leorke, Dale – American Journal of Play, 2020
The authors use the location-based, augmented-reality game "Wayfinder Live," which one of them designed, as a case study to analyze urban play. Acknowledging the difficulty of defining urban play, they expand existing approaches to the topic by drawing on current theories about interfaces, assemblages, and coding in such fields as media…
Descriptors: Play, Urban Areas, Geographic Location, Computer Simulation
Karagozlu, Damla – Cypriot Journal of Educational Sciences, 2020
As cyber security attack rates increase, so do cyber security concerns. Cyber security is the collection of tools, policies, security concepts, security measures, risk management approaches, actions, education, applications, security and technologies that can be used in order to protect the cyber environment and user rights. The aim of this study…
Descriptors: Preservice Teachers, Computer Security, Information Security, Student Behavior

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