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Anne Karhapää; Pauliina Rikala; Johanna Pöysä-Tarhonen; Raija Hämäläinen – Journal of Workplace Learning, 2024
Purpose: The purpose of this study is to explore how digital technologies at work serve as environments for informal workplace learning in knowledge work. Design/methodology/approach: Digital ethnography was used to investigate the digital environments of one public sector workplace. The data included observations, interviews and participant…
Descriptors: Informal Education, Workplace Learning, Public Sector, Information Technology
Galina Shulgina; Jamie Costley; Irina Shcheglova; Han Zhang; Natalya Sedova – Smart Learning Environments, 2024
While peer-editing is considered an important part of developing students' academic writing, questions remain about how different types of peer-editing affect subsequent student performance. The present study looked at a group of university students (N = 149) engaged in peer editing of one another's essays in an online security studies course. The…
Descriptors: Peer Evaluation, Writing Evaluation, Editing, Feedback (Response)
Maeghan E. James; John Cairney; Nikoleta Odorico; Tracia Finlay-Watson; Kelly P. Arbour-Nicitopoulos – Journal of Motor Learning and Development, 2024
This study aimed to develop and evaluate the acceptability and feasibility of a web-based platform for parents to support preschoolers' development of physical literacy. Specifically, this intervention focused on children's motor and social-emotional skill development. Twenty parents (M[subscript age] = 35.7, SD = 4.2) of preschool-aged children…
Descriptors: Preschool Children, Parents, Parent Participation, Parent Attitudes
Ezgi Dogan; Ferhan Sahin – Turkish Online Journal of Distance Education, 2024
This systematic literature review (SLR) scrutinizes the trends and interrelationships prevalent in Virtual Reality (VR) applications within educational frameworks, analyzing a comprehensive pool of 43 theses conducted in a Eurasian country. The primary objectives encompass investigating learning-teaching theories, learning domains, design…
Descriptors: Computer Simulation, Educational Research, Educational Trends, Foreign Countries
Rachael Maun; Marc Fabri; Pip Trevorrow – Journal of Autism and Developmental Disorders, 2024
Many technology designers strive to involve end users in the design process, aiming to produce better outcomes. However, designers may struggle to engage autistic users effectively due to a lack of understanding of autistic characteristics and preferences. This systematic literature review aimed to identify how autistic adolescents and adults can…
Descriptors: Autism Spectrum Disorders, Adolescents, Adults, Information Technology
Zixi Li; Chen Feng – International Journal of Designs for Learning, 2024
This design case focused on the design of an intervention set aimed at capturing and sharing tacit knowledge in the workplace. The design case demonstrated the design process of expanding a single chatbot intervention into a comprehensive hybrid intervention set to cooperate with learners of different technology competencies and learning needs.…
Descriptors: Knowledge Level, Technological Literacy, Intervention, Knowledge Management
Yun-Qi Bai; Ya-Qian Xu; Jian-Jun Xiao – Interactive Learning Environments, 2024
This study takes the value-based adoption model and CIE model of the learning process as the theoretical basis and combines them to explore the influencing factors and mechanisms of learners' online interaction and perceived value. Based on the questionnaire survey data of 81 learners' potential factors and their 45,166 real-time behavior data on…
Descriptors: MOOCs, Interaction, Student Behavior, Learning Processes
Chih-Hung Chen; Jia-Yu Syu – British Journal of Educational Technology, 2024
Virtual contexts play a crucial role in assisting students' learning. Researchers have taken advantage of the potential of immersive virtual reality (VR) for situating students in inaccessible places, and for engaging them in learning activities. Meanwhile, several previous studies have reported that, in VR-based learning contexts, students'…
Descriptors: Computer Simulation, Educational Technology, Student Attitudes, Game Based Learning
Wenfeng Si; Guangwei Hu; Juan Long – Interactive Learning Environments, 2024
Due to the digital revolution, online education based on the B2B2C (Business to Business to Consumer) model is growing Understanding students' expectations, concerns, and experiences of these courses are crucial to the successful of education. Based on the research framework of value co-creation and value co-destruction and the theory of social…
Descriptors: Electronic Learning, Consumer Economics, Content Analysis, Student Attitudes
Trina Johnson Kilty; Kevin T. Kilty; Andrea C. Burrows Borowczak; Mike Borowczak – Problems of Education in the 21st Century, 2024
A computer science camp for pre-collegiate students was operated during the summers of 2022 and 2023. The effect the camp had on attitudes was quantitatively assessed using a survey instrument. However, enrollment at the summer camp was small, which meant the well-known Pearson's Chi-Squared to measure the significance of results was not applied.…
Descriptors: Summer Programs, Camps, Computer Science Education, 21st Century Skills
Nienke M. Siebelink; Annemarije Gaasterland; Marieke Gielissen; Sanne Weegen; Brigitte Boon; Agnes Poel – Journal of Applied Research in Intellectual Disabilities, 2024
Background: Implementation issues often hinder reaching the potential of care technology to improve daily lives of people with intellectual disabilities. We investigated barriers to and facilitators of implementing different technology modalities (app/social robot/sensor/domotics) in long-term care. Method: Care professionals (N = 83) from 12…
Descriptors: Barriers, Affordances, Intellectual Disability, Assistive Technology
Michael Christopher Waranowicz – ProQuest LLC, 2024
Public school districts are frequently targeted by cybercriminals to gain access to a wealth of under-protected sensitive data. As a result, information technology (IT) leaders in public school districts must implement measures to maintain the security and confidentiality of sensitive data collected and stored by their schools. This qualitative…
Descriptors: Computer Security, Program Implementation, Public Schools, School Districts
Caroline Jones; Jesse Tran; Eleanor Jorgensen; Romi Hill; Patricia Ellis; Jane Simpson; Felicity Meakins; Ben Foley; Marcel Reverter-Rambaldi; Gari Tudor-Smith; Paul Williams; Clair Hill; Mark Richards – Language Documentation & Conservation, 2024
Dictionaries for under-resourced languages are, like other dictionaries, traditionally in hard-copy form. Electronic online formats can improve access to dictionaries for under-resourced languages. To make it easier to create online dictionaries with linked sound and image files, starting from a Toolbox file or similar backslash-formatted…
Descriptors: Foreign Countries, Computer Software, Programming, Dictionaries
Zeynep Güler; Burcu Güngör Cabbar; Sami Özgür – Journal of Science Learning, 2024
This study aims to determine those topics and concepts that biology and science teacher candidates find most challenging to learn in biology lessons. A qualitative case study research method was used to this end. A total of 132 science and biology teacher candidates studying at a state university were asked to write down the ten subjects or…
Descriptors: Biology, Science Education, Science Teachers, Preservice Teachers
Shuguang Wang; Le Qin; Qian Yu – AERA Online Paper Repository, 2024
ChatGPT, a generative, pre-trained transformer gained great attention in various fields, Education included. The authors feel the need to investigate the views of practitioners and researchers regarding this issue. Using the systematic review as the structure of research method, the authors created their criteria, and got 65 papers after applying…
Descriptors: Artificial Intelligence, Metacognition, Plagiarism, Teaching Methods

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