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Mancha J. Sekgololo – Journal of Cybersecurity Education, Research and Practice, 2024
This study examines cybersecurity awareness in universities by analyzing related research output across different disciplines at the University of Johannesburg. The diffusion of innovation theory is used in this study as a theoretical framework to explain how cybersecurity awareness diffuses across disciplines. The University of Johannesburg…
Descriptors: Foreign Countries, Universities, Electronic Libraries, Academic Libraries
UK Department for Education, 2024
Over the last year, interest in and use of generative artificial intelligence (GenAI) has rapidly increased. Although GenAI is not new, recent advances in the underlying technology and greater accessibility mean that the public can now use it more easily. This poses opportunities and challenges for the education sector. The Digital Strategy…
Descriptors: Artificial Intelligence, Technology Uses in Education, Automation, Information Technology
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Noel Purdy; Herbert Scheithauer; Jonathan Harris; Roy A. Willems; Consuelo Mameli; Annalisa Guarini; Antonella Brighi; Damiano Menin; Catherine Culbert; Jayne Hamilton; Trijntje Völlink; Mark Ballentine; Nora Fiedler; Peter K. Smith – International Journal of Developmental Science, 2024
This original paper, based on data from the Erasmus+Blurred Lives Project, presents a new multi-dimensional categorisation model to describe negative online experiences, including forms of cyberbullying, based on a study of internet usage among over N = 2,500 adolescents with lower socio-economic status (SES) backgrounds across five European…
Descriptors: Internet, Computer Mediated Communication, Bullying, Adolescents
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Renata Teófilo de Sousa; Francisco Régis Vieira Alves; Helena Maria Barros de Campos – Pedagogical Research, 2024
This work is the result of a master's investigation in Brazil, which discusses the teaching of the parabola in the initial training of mathematics teachers. Our theoretical framework addresses the relationship between intuition and the dialectics of the theory of didactic situations, which supports the analysis of the results of this study Its…
Descriptors: Foreign Countries, Preservice Teacher Education, Mathematics Teachers, Mathematics Instruction
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Ari Tuhkala; Ville Heilala; Joni Lämsä; Arto Helovuo; Ilkka Tynkkynen; Emilia Lampi; Katriina Sipiläinen; Raija Hämäläinen; Tommi Kärkkäinen – Vocations and Learning, 2024
This study explores potential disparities between flight instructor evaluations and pilot self-assessments in the context of full flight simulator training. Evaluated performance was based on the Competency-based Training and Assessment framework, a recent development of competency-based education within aviation. Self-assessed performance is…
Descriptors: Student Evaluation, Self Evaluation (Individuals), Performance, Flight Training
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Nathan Caruana; Patrick Nalepka; Glicyr A. Perez; Christine Inkley; Courtney Munro; Hannah Rapaport; Simon Brett; David M. Kaplan; Michael J. Richardson; Elizabeth Pellicano – Autism: The International Journal of Research and Practice, 2024
Autistic people often experience difficulties navigating face-to-face social interactions. Historically, the empirical literature has characterised these difficulties as cognitive 'deficits' in social information processing. However, the empirical basis for such claims is lacking, with most studies failing to capture the complexity of social…
Descriptors: Autism Spectrum Disorders, Attention, Nonverbal Communication, Eye Movements
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Chen Sun; Stephanie Yang; Betsy Becker – Journal of Educational Computing Research, 2024
Computational thinking (CT), an essential 21st century skill, incorporates key computer science concepts such as abstraction, algorithms, and debugging. Debugging is particularly underrepresented in the CT training literature. This multi-level meta-analysis focused on debugging as a core CT skill, and investigated the effects of various debugging…
Descriptors: Troubleshooting, Computation, Thinking Skills, Intervention
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Nathan Keates – International Journal of Lifelong Education, 2024
I explored the development of a 4-week online introduction to improv course, to verify the fit of the games and exercises used in this short course. I employed practitioner action research to develop an understanding of autistic learning needs. A socio-constructivist framework was used in the teaching, and focus groups were conducted after each…
Descriptors: Adult Education, Autism Spectrum Disorders, Creative Activities, Distance Education
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Regina Kaplan-Rakowski; Deborah Cockerham; Richard E. Ferdig – British Journal of Educational Technology, 2024
Multisensory-rich VR experiences, which encompass visual, auditory, and haptic stimuli, have the potential to enhance engagement, motivation, and learning. However, extensive sensory stimuli could also compromise learning through sensory overload. In museum settings, visitors who are inundated with excessive stimuli such as unrelated background…
Descriptors: Multisensory Learning, Computer Simulation, Handheld Devices, Learner Engagement
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Peter Onu; Anup Pradhan; Charles Mbohwa – Education and Information Technologies, 2024
Metaverse, a virtual shared space integrating augmented reality and virtual reality technologies, is often hailed as the "Internet of the future" for its potential to revolutionize online communication, collaboration, learning, and work. However, despite its promising strategic and business applications, there is a dearth of empirical…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Barriers
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Cong Thuan Le; Thi Kim Lan Phan; Thi Y Nhi Nguyen – Journal of Workplace Learning, 2024
Purpose: This study aims to investigate how job self-efficacy mediates the relationship between online knowledge sharing and employee innovation. To fully understand this relationship, this study also tests the moderating role of an innovative climate. Design/methodology/approach: This study gathered data from 353 full-time employees working at…
Descriptors: Employees, Innovation, Sharing Behavior, Knowledge Level
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Mehmet Ceylan; Durmus Aslan – Education and Information Technologies, 2024
This study was conducted to investigate the effects of learning trajectories-based coding (LTs) and LTs-based program on preschoolers' length, area, volume, and angle measurement skills. A quasi-experimental research design was utilized with a quantitative approach. The study's participants were 47 children between the ages of 55-71 months who…
Descriptors: Learning Trajectories, Coding, Mathematics Skills, Measurement Techniques
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Selena Steinberg; Melissa Gresalfi; Lauren Vogelstein; Corey Brady – Journal of Research on Technology in Education, 2024
This paper considers how a curricular design that integrated computer programming and creative movement shaped students' engagement with computing. We draw on data from a camp for middle schoolers, focusing on an activity in which students used the programming environment NetLogo to re-represent their physical choreography. We analyze the extent…
Descriptors: Dance, Programming, Computation, Computer Simulation
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Daniela Decker; Martin Merkt – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers much potential for learning, but it challenges learners' orientation. Objectives: This paper investigates whether it is possible to use light or movement cues to facilitate orientation in a search task in a desktop-VR environment so that participants can better attend to the learning content presented…
Descriptors: Cues, Educational Technology, Computer Simulation, Light
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Jeffrey Clapp; Bidisha Banerjee – English in Education, 2024
We extend research on social annotation in education by implementing a new annotation technique in the literature classroom. Over the course of one year, we invited students to socially annotate literary texts using emojis that reflected their affective responses to those texts. This approach was inspired by new functions of social annotation…
Descriptors: Computer Mediated Communication, Documentation, Visual Aids, Psychological Patterns
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