NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,171 to 4,185 of 139,360 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Siu Shing Man; Yizhen Fang; Alan Hoi Shou Chan; Jiayan Han – Education and Information Technologies, 2025
With the continuous evolution of information technology shaping advancements in education, virtual reality (VR) technology has been increasingly applied to enhance English learning amongst students, aiming to boost learning efficiency and performance. This study introduced a VR technology acceptance model (TAM) to fulfil these requirements. The…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Environment, Anxiety
Peer reviewed Peer reviewed
Direct linkDirect link
Paavola Satu; Laakso Minna; Saalasti Satu – Review Journal of Autism and Developmental Disorders, 2025
In this scoping review on 34 studies, we examined the use of immersive virtual reality (IVR) in neurodevelopmental disorders (NDD). IVR was mostly used in connection with autism spectrum disorder (ASD) for assessment of and intervention in social skills, and in attention deficit hyperactivity disorder (ADHD) for assessment of executive…
Descriptors: Computer Simulation, Neurodevelopmental Disorders, Autism Spectrum Disorders, Intervention
Peer reviewed Peer reviewed
Direct linkDirect link
Peidi Gu; Zui Cheng; Cheng Miaoting; John Poggio; Yan Dong – Journal of Computer Assisted Learning, 2025
Background: Today, the importance of STEM (Science, Technology, Engineering and Mathematics) education and training is widely recognised and accepted. Computer programming courses have become essential in higher education to nurture students' programming, analysis and computational skills, which are vital for success in all STEM fields and areas.…
Descriptors: Active Learning, Student Projects, Individualized Instruction, Student Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Joshua Anbar; Maurice Metoyer; Christopher J. Smith; Nicole L. Matthews – Journal of Autism and Developmental Disorders, 2025
Purpose: Most assessment tools used to diagnose and characterize autism spectrum disorder (ASD) were developed for in-person administration. The coronavirus disease 2019 (COVID-19) pandemic resulted in the need to adapt traditional assessment tools for online administration with only minimal evidence to support validity of such practices. Methods:…
Descriptors: Intelligence Tests, Autism Spectrum Disorders, Scores, Computer Assisted Testing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wendy Haw; Adam Crawford – Journal of Learning Development in Higher Education, 2025
This article illustrates the potential for hackathons to serve as an innovative educational tool in addressing the underrepresentation of minority communities in science, technology, engineering, and mathematics (STEM) fields. Using Merced, California--a region recognised for its agricultural economy, socioeconomic disparities, and diverse…
Descriptors: Programming, Computer Science Education, Disproportionate Representation, STEM Education
Peer reviewed Peer reviewed
Direct linkDirect link
Thinley Wangdi; Karma Sonam Rigdel – Journal of Education for Teaching: International Research and Pedagogy, 2025
This qualitative study explored the factors that influence teachers' behavioural intention (BI) to use ChatGPT for teaching. The data was collected from 214 Bhutanese teachers using open-ended questions and interviews. The thematic analysis revealed four key factors that are likely to influence teachers' BI to use ChatGPT in the context. These…
Descriptors: Teacher Attitudes, Intention, Artificial Intelligence, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Maria Townsend; Emma Champion; Gwendoline Berndt – Open Learning, 2025
Standard online tutorials at The Open University, based in the UK, are generally tutor-led with the tutor setting the agenda and content. This study investigated the inclusion of online student-led drop-in tutorials to support assessment on an OU level one module. The aims were to gauge the value to students of this style of tutorial, to…
Descriptors: Electronic Learning, Open Education, Tutorial Programs, Computer Assisted Testing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Claudia Ingrisch-Rupp; Vasileios Symeonidis – Center for Educational Policy Studies Journal, 2025
Virtual exchanges can be seen as a powerful tool in fostering digital-pedagogical, intercultural, and foreign language competences in teacher education. Since the COVID-19 pandemic in 2020, virtual exchanges in teacher education have gained increasing attention both in research and practice. Despite a growing number of publications and various…
Descriptors: Literature Reviews, Teacher Education, Teacher Educators, Student Teachers
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Adam Dabrowski; Ayako Yokogawa – Vocabulary Learning and Instruction, 2025
Flow is described as a state in which people become so involved or engrossed in an activity that nothing else seems to matter (Csikszentmihalyi, 2009). This state of consciousness seems to occur when a person is involved in a task and seemingly unable to stop. Flow states are marked by (a) a perceived balance of skills and challenge, (b)…
Descriptors: Computer Simulation, Game Based Learning, Vocabulary, Attention
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Reem Alhajji; Afra Al Mansoori; Ahmet Sami Konca; Ahmet Simsar – Educational Process: International Journal, 2025
Background/purpose: This study scrutinizes the increased gravitation of children towards YouTube and assesses the subsequent effects on their viewing behaviors. Parental mediation emerges as a critical factor within the digital setting. Materials/methods: Case study, one of the qualitative research methods, was used in the study as a research…
Descriptors: Foreign Countries, Children, Video Technology, Social Media
Peer reviewed Peer reviewed
Direct linkDirect link
Hironori Takeuchi; Kenji Matsuura; Tetsushi Ueta; Tomohito Wada – Journal of Educational Multimedia and Hypermedia, 2025
Basketball tactical patterns are typically taught using tools such as 2D tactical boards. Rapid decision-making in a team depends on the ability to connect two-dimensional (2D) third-person positions with three-dimensional (3D) first-person perspectives. This study develops a support system that offers a virtual environment to enhance the…
Descriptors: Computer Simulation, Visual Aids, Team Sports, Decision Making Skills
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rahyuni Melisa; Ashadi Ashadi; Anita Triastuti; Sari Hidayati; Achmad Salido; Priska Efriani Luansi Ero; Cut Marlini; Zefrin Zefrin; Zaki Al Fuad – Educational Process: International Journal, 2025
Background: Artificial Intelligence has become an invaluable tool in academia, offering instant feedback, personalized learning experiences, and support for various academic tasks. This study investigates the impact of ChatGPT, an AI-driven language model, on developing critical thinking, evaluation, and independent judgment skills among higher…
Descriptors: Critical Thinking, Artificial Intelligence, Influence of Technology, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
David Chen – Leadership and Policy in Schools, 2025
This paper explores the relationship between educational technologies and public education, discussing issues of technology becoming an end in itself, the impact of learner access to knowledge, technology's role in assessment, requisite skills for a technological society, and the technology's capacity to inform policy and practice. While…
Descriptors: Educational Technology, Public Education, Technology Uses in Education, Computer Assisted Testing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
David M. Rehfeld; Payton DeMeyer; Abby Kugler; Kristin Pelczarski – Teaching and Learning in Communication Sciences & Disorders, 2025
Simulated learning experiences (SLEs) are becoming increasingly popular in communication sciences and disorders (CSD) training programs. This pilot study examines the relative effectiveness of delivering a SLE via standard computer or using virtual reality headsets for a more immersive learning experience. Seventy undergraduate CSD students were…
Descriptors: Communication Disorders, Undergraduate Students, Listening Skills, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Anne J. Maheux; Shedrick L. Garrett; Kara A. Fox; Nathan H. Field; Kaitlyn Burnell; Eva H. Telzer; Mitchell J. Prinstein – Child Development Perspectives, 2025
Social gaming--online gameplay involving digital interactions with others--is a common form of social media use among adolescents. Research on this topic has neglected the social aspect of gaming and the potential role of social gaming in adolescent development. In this article, we define social gaming, drawing on interdisciplinary theories to…
Descriptors: Adolescents, Games, Social Media, Play
Pages: 1  |  ...  |  275  |  276  |  277  |  278  |  279  |  280  |  281  |  282  |  283  |  ...  |  9291