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Lara Perez-Felkner; Kristen Erichsen; Yang Li; Jinjushang Chen; Shouping Hu; Ladanya Ramirez Surmeier; Chelsea Shore – Review of Educational Research, 2025
Although gender parity has been achieved in some STEM fields, gender disparities persist in computing, one of the fastest-growing and highest-earning career fields. In this systematic literature review, we expand upon academic momentum theory to categorize computing interventions intended to make computing environments more inclusive to girls and…
Descriptors: Computer Science Education, Gender Differences, Equal Education, Research Reports
Erik Voss; Hansun Zhang Waring – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
Significant advancements in voice chatbots have spurred interest into their role in second language learning (Conium, 2008), particularly their ability to assist in the development of learners' conversation skills in a target language. Many efforts have been made to explore AI's potential to act as conversation partners for language learners. Of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Mediated Communication, Man Machine Systems
Emmanuel Senior Tenakwah; Gideon Boadu; Emmanuel Junior Tenakwah; Michael Parzakonis; Mark Brady; Penny Kansiime; Shannon Said; Sarah Eyaa; Raymond Kwojori Ayilu; Ciprian Radavoi; Alan Berman – Knowledge Management & E-Learning, 2025
The development and introduction of AI language models have transformed the way humans and institutions interact with technology, enabling natural and intuitive communication between humans and machines. This paper conducts a competence-based analysis of ChatGPT's task responses to provide insights into its language proficiency, critical analysis…
Descriptors: Higher Education, Evaluation Methods, Artificial Intelligence, Computer Software
Barathan Selvam; Grace Annammal Gnana Piragasam – British Journal of Special Education, 2025
The increasing use of mobile devices in educational settings is mainly attributable to the significant contributions made by technological advancements. These devices now make it possible to incorporate mobile applications, such as augmented reality (AR), in order to provide students with learning disabilities with assistance in improving their…
Descriptors: Students with Disabilities, Writing Skills, Learning Disabilities, Telecommunications
Farzaneh Sheikhzadeh; Rasool Abedanzadeh; Eliot Hazeltine – Journal of Computer Assisted Learning, 2025
Background: Today, active video games, in which players' own body movements are used to control the avatar, can be used to teach students motor skills by providing concurrent feedback. The purpose of this study is to investigate the effectiveness of concurrent and delayed feedback on basketball free throw learning. Methods: Thirty female students…
Descriptors: Team Sports, Student Athletes, Females, Athletics
Peer Interactions during Computer-Supported Collaborative Learning: A Self-Determination Perspective
Anouschka van Leeuwen; Lisette Hornstra; Jeroen Janssen; En Ning Leow – Journal of Computer Assisted Learning, 2025
Background: Computer-supported collaborative learning (CSCL) environments are hypothesised to offer a learning environment that satisfies basic psychological needs for autonomy, relatedness and competence, subsequently improving learning and motivational outcomes. However, the underlying mechanism of how basic psychological needs are fulfilled…
Descriptors: Peer Relationship, Interaction, Computer Assisted Instruction, Cooperative Learning
Sumie Leung; Conrad Perry; Jessica Guy; Deborah Loats; Kate Highfield; Jordy Kaufman – Infant and Child Development, 2025
Previous research showed that short-term second language training modulates children's brain responses to language processing. However, little is known about whether short-term training from language-immersion apps would have the same effect on young children's neural processing of a newly learnt language. We examined the auditory event-related…
Descriptors: Second Language Learning, Second Language Instruction, Computer Oriented Programs, Cognitive Processes
Kimberlee K. C. Everson – Myers Education Press, 2025
In the changing realm of academic research, Generative Artificial Intelligence (AI) is a significant force, altering the way knowledge is pursued and understood. "Enhancing Doctoral Dissertations Ethically with AI: A Comprehensive Guide" serves as an indispensable guide for doctoral students and educators on the frontline of this shift,…
Descriptors: Doctoral Dissertations, Ethics, Artificial Intelligence, Computer Software
Jonathan Seiden – Annenberg Institute for School Reform at Brown University, 2025
Direct assessments of early childhood development (ECD) are a cornerstone of research in developmental psychology and are increasingly used to evaluate programs and policies in lower- and middle-income countries. Despite strong psychometric properties, these assessments are too expensive and time consuming for use in large-scale monitoring or…
Descriptors: Young Children, Child Development, Performance Based Assessment, Developmental Psychology
Muhua Zhang; Chien-Yuan Su – Education and Information Technologies, 2025
Immersive virtual reality (IVR) is expected to create a greater sense of presence that might improve students' laboratory learning experiences. However, little research has verified the influence of presence on students' perceptions toward immersive laboratory learning. The current study, which is based on the expectation confirmation model,…
Descriptors: Adolescents, Adolescent Attitudes, Laboratory Training, Foreign Countries
Weikang Lu; Chenghua Lin – Asia-Pacific Education Researcher, 2025
Based on the UTAUT model, many studies have analyzed the factors influencing the use of artificial intelligence by teachers and students, but the conclusions are not uniform. This study chose high quality studies and encoded them to do meta analysis. After heterogeneity testing, sensitivity analysis and publication bias test, it has been found…
Descriptors: Meta Analysis, Technology Integration, Computer Software, Artificial Intelligence
Radka Nacheva – Acta Educationis Generalis, 2025
Introduction: Over 1 billion people worldwide have disabilities, necessitating their inclusion in health systems and workplaces. Artificial intelligence (AI) is revolutionizing accessibility and digital inclusion for these individuals, improving everyday tasks and enabling autonomous mobility. AI can be applied to visually impaired, reduced…
Descriptors: Students with Disabilities, Artificial Intelligence, Access to Computers, Educational Technology
Rotem Abdu; Sofia Tancredi; Dor Abrahamson; Ramesh Balasubramaniam – Educational Studies in Mathematics, 2025
This paper combines recent developments in theories of knowledge (complex dynamic systems), technologies (embodied interactions), and research tools (multimodal data collection and analysis) to offer new insights into how conceptual mathematical understanding can emerge. A complex dynamic system view models mathematics learning in terms of a…
Descriptors: Mathematical Concepts, Mathematics Skills, Eye Movements, Coordination
Kuuku Nyameye Wilson; Benjamin Ghansah; Patricia Ananga; Stephen Opoku Oppong; Winston Kwamina Essibu; Einstein Kow Essibu – Education and Information Technologies, 2025
This systematic literature review examines the use of computer games as instructional aids in the teaching and learning of programming. With the ubiquitous nature of technology permeating various aspects of modern life, the integration of gaming devices into educational settings has garnered increased attention. This paper investigates whether…
Descriptors: Literature Reviews, Computer Games, Technology Uses in Education, Educational Technology
Rustam Shadiev; Xuan Chen; Wayan Sintawati; Fahriye Altinay; Yan Li; Nurassyl Kerimbayev; Ahmed Tlili – Educational Technology & Society, 2025
Students are unable to view each other's VR content created with 360-degree video technology using head-mounted displays and discuss it in real-time. This limitation may confine the application of 360degree video technology in the field of intercultural learning to merely passive observation of cultural content on individual devices, thereby…
Descriptors: Video Technology, Technology Uses in Education, Computer Simulation, Cultural Awareness

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