NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,111 to 4,125 of 139,360 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yilmaz, Oguz; Hebebci, Mustafa Tevfik – International Journal on Social and Education Sciences, 2022
This study examines the scientific studies on the use of virtual environments and simulation programs in teacher training programs. Firstly, a search was made in the Web of Science database using the keywords simSchool and TeachLive. Four of the studies obtained as a result of the screening were excluded for various reasons (such as duplicate or…
Descriptors: Computer Simulation, Simulated Environment, Teacher Education, Preservice Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Novak, Kae – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article discusses how the term metaverse and the use of virtual worlds is not novel. Beginning with the use of the metaverse for learning starting in the 1990s, the author provides an overview of metaverse, immersion in virtual worlds, their use, and research conducted on them. The article ends with an outline of emerging trends and possible…
Descriptors: Computer Simulation, Trend Analysis, Technology Uses in Education, Educational Research
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Jun; Ma, Yue; Sun, Xue; Zhu, Ziqi; Xu, Yanhua – Asia-Pacific Education Researcher, 2022
With the continuous reform of the education curriculum, the focus of the curriculum is to provide personal and social needs-related knowledge. In the teaching process for this type of knowledge, the cultivation of students' higher-order thinking has aroused widespread concern in the education field. In this paper, CiteSpace and HistCite…
Descriptors: Thinking Skills, Visualization, Computer Software, Bibliometrics
Peer reviewed Peer reviewed
Direct linkDirect link
Veraksa, N. E.; Veraksa, A. N.; Bukhalenkova, D. A.; Säljö, R. – European Journal of Psychology of Education, 2022
Children in many parts of the world spend increasing time using digital devices (tablets, mobile phones etc.). In the present study, the developmental consequences of interacting with and through such devices are explored from a cultural--historical perspective with a focus on the development of executive functions. What makes digital devices…
Descriptors: Executive Function, Handheld Devices, Tablet Computers, Preschool Children
Peer reviewed Peer reviewed
Direct linkDirect link
Fegely, Alex; Tang, Hengtao – Educational Technology Research and Development, 2022
The purpose of this convergent mixed-methods study was to evaluate the effect of educational robotics on pre-service teachers' programming comprehension and motivation. Computer science is increasingly being integrated into K-8 curricula. However, a shortage of teachers trained to teach basic computer science concepts remains unresolved. This…
Descriptors: Programming, Robotics, Preservice Teachers, Comprehension
Foundation for Excellence in Education (ExcelinEd), 2022
Now more than ever, digital policies have moved to the forefront of education because they relate to how we ensure that students and teachers have access to the devices and internet speeds they need to learn at home and at school. As the federal government begins to roll out new investments to expand access to broadband services across the…
Descriptors: Educational Policy, Technology Uses in Education, Access to Computers, Glossaries
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kabak, Kadir – Participatory Educational Research, 2021
The impact of developing technologies is also observed in educational environments where many digital content-based applications are used. When the studies conducted are examined, it is seen that the applications where digital content is presented to students constitute the majority. However, considering the 21st century skills, more is needed to…
Descriptors: Student Developed Materials, Computer Games, Computer Science Education, Computer Assisted Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pérez-Escoda, Ana; Lena-Acebo, Francisco Javier; García-Ruiz, Rosa – Digital Education Review, 2021
Networked society before pandemic situation had become the context of a technology-supported environment for learning and teaching. Since COVID-19 pandemic occurred learning happened essentially mediated through connected smart devices that demand digital skills and reinforced Smart learning. This study aims to present a descriptive and…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Munuyand, Thulasirani A/P; Husain, Salina; Abdul Jabar, Mohd Azidan; Jusoh, Zuraini – Asian Journal of University Education, 2021
For teaching and learning Malay language grammar, there are many types of online assessment tools and applications have been developed in Malaysia. One such application is Quizizz, a game-based online quiz that facilitates teaching and learning. The purpose of this research is to measure the effectiveness of Quizizz application to teach and learn…
Descriptors: Language Tests, Indonesian Languages, Grammar, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mirzaei, Maryam Sadat; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2021
Teaching culture out of context may not be the optimal approach, yet it could be achieved by immersive technologies. This study uses an immersive theme-based environment and focuses on cross-cultural interactions between learners of different cultures in goal-oriented scenarios. We collected interactions among learners with different cultural…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, English (Second Language)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Warrick, Andrew; Woodward, Heather – Research-publishing.net, 2021
In this preliminary research study, Japanese university students created two dimensional (2D) interactive posters and 360° Virtual Reality (VR) presentations using Thinglink software. Students can use Thinglink software to annotate images with photos, videos, and descriptions. Researchers explore the extent to which students believed that creating…
Descriptors: Visual Aids, 21st Century Skills, Critical Thinking, Thinking Skills
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Knochel, Aaron D.; Meeken, Luke – European Journal of STEM Education, 2021
We review the development of a mobile makerspace platform focused on digital fabrication in particular additive manufacturing (AM) or what is more commonly referred to as 3D printing. We engage in a reflexive analysis of our curriculum development as a part of the iterative process of this design-based research project. We review the component…
Descriptors: Curriculum Development, Manufacturing, Art Education, STEM Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Luse, Andy; Burkman, Jim – Journal of Cybersecurity Education, Research and Practice, 2021
Social engineering is a large problem in our modern technological world, but while conceptually understood, it is harder to teach compared to traditional pen testing techniques. This research details a class project where students implemented a phishing exercise against real-world targets. Through cooperation with an external corporate partner,…
Descriptors: Computer Security, Information Security, Deception, Student Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Jankvist, Uffe Thomas; Misfeldt, Morten – Canadian Journal of Science, Mathematics and Technology Education, 2021
Taking as its point of departure, situations arising in classrooms exposed to a heavy use of CAS, exemplified by the Danish upper secondary school mathematics program, the paper discusses the use of "old" cognitive frameworks of mathematics education as an alternative to more recent theoretical developments in the field. The paper draws…
Descriptors: Foreign Countries, Secondary School Mathematics, Mathematics Education, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Chou, Chih-Yueh; Chang, Chun-Ho – Educational Technology & Society, 2021
Help-seeking is an important self-regulated learning strategy and skill for effective learning. Studies have found that some students have poor help-seeking behaviors and that this leads to poor learning performance. Some researchers have developed help-seeking regulation mechanisms to detect and regulate students' poor help-seeking behaviors.…
Descriptors: Help Seeking, Computer Assisted Instruction, Student Behavior, Technology Uses in Education
Pages: 1  |  ...  |  271  |  272  |  273  |  274  |  275  |  276  |  277  |  278  |  279  |  ...  |  9291