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Ustun, Ahmet Berk; Simsek, Erdi; Karaoglan-Yilmaz, Fatma Gizem; Yilmaz, Ramazan – TechTrends: Linking Research and Practice to Improve Learning, 2022
This mixed-method pre-test/post-test experimental study aims to investigate the effects of Augmented Reality (AR) supported English as a foreign language course on 42 high school students' attitudes towards the English language course, on learners' beliefs of self-efficacy in English and on their motivation towards the instructional materials used…
Descriptors: Computer Simulation, Computer Assisted Instruction, Second Language Instruction, Second Language Learning
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Didino, Daniele; Brandtner, Matthias; Knops, André – Journal of Numerical Cognition, 2022
In three experiments, we used a masked prime in a verification task to investigate the processing stages occurring during multiplication fact retrieval. We aimed to investigate the retrieval process by overlapping its execution with the processing of a masked prime consisting of a number. Participants evaluated the correctness of multiplication…
Descriptors: Priming, Multiplication, Task Analysis, Cognitive Processes
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Arroyo, Michelle; Quinn, Linda; Paretti, Lois; Grove, Karen – Educational Research: Theory and Practice, 2022
Elementary teachers and preservice elementary teachers, provided data regarding their use of digital tools to reach, teach and engage their elementary students during remote teaching. This study examined the tools that were most likely to continue to be useful during face-2-face teaching. In addition, the study attempted to analyze the ways…
Descriptors: Content Analysis, Technology Uses in Education, Educational Technology, Distance Education
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Lai, Rina P. Y. – ACM Transactions on Computing Education, 2022
Computational Thinking (CT), entailing both domain-general and domain-specific skills, is a competency fundamental to computing education and beyond. However, as a cross-domain competency, appropriate assessment design and method remain equivocal. Indeed, the majority of the existing assessments have a predominant focus on measuring programming…
Descriptors: Computer Assisted Testing, Computation, Thinking Skills, Computer Science Education
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Cossa, Sérgio Paulo; Ramos, Fernando – Journal of Learning for Development, 2022
This article describes part of the results, taken from ongoing initial research, on the potential of new media in distance education. The article explores the technological conditions that students involved in Open and Innovative Schooling (OIS) experience, focusing on the fifteen schools in Mozambique. Participants were selected by intentional…
Descriptors: Foreign Countries, Access to Education, Distance Education, Open Education
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Cukurova, Mutlu; Khan-Galaria, Madiha; Millán, Eva; Luckin, Rose – Journal of Learning Analytics, 2022
One-to-one online tutoring provided by human tutors can improve students' learning outcomes. However, monitoring the quality of such tutoring is a significant challenge. In this paper, we propose a learning analytics approach to monitoring online one-to-one tutoring quality. The approach analyzes teacher behaviours and classifies tutoring sessions…
Descriptors: Learning Analytics, Tutoring, Educational Quality, Behavior Patterns
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Laurens-Arredondo, Luis – Education and Information Technologies, 2022
The rushed introduction of online education for universities because of the current covid-19 health crisis, has started to affect the quality of education for millions of students around the world. This pandemic has emphasized the need to improve the teaching process through the use of innovating educational tools, such as mobile augmented reality…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
Hirsh-Pasek, Kathy; Zosh, Jennifer M.; Hadani, Helen Shwe; Golinkoff, Roberta M.; Clark, Kevin; Donohue, Chip; Wartella, Ellen – Center for Universal Education at The Brookings Institution, 2022
As technology advances to bring new immersive and imaginary worlds, how children are educated and how teachers are prepared must also advance to meet these new opportunities. Today, as the metaverse infrastructure is still under construction, researchers, educators, policymakers, and digital designers have a chance to lead the way rather than get…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Practices, Educational Technology
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Romadiah, Hikmah; Dayurni, Popi; Fajari, Laksmi Evasufi Widi – Online Submission, 2022
This research is motivated by the increasing number of users of android-based learning media it impacts the learning outcomes obtained. This study aims to determine the effect of android-based learning media on improving student learning outcomes. This research is a meta-analysis study. Data collection techniques are taken from indexing databases…
Descriptors: Meta Analysis, Handheld Devices, Telecommunications, Computer Assisted Instruction
Matthew Johnston – ProQuest LLC, 2022
The purpose of this study was to analyze the potential of Virtual Reality (VR) employment in airline pilot training. Specifically, this study conducted an experiment that introduced VR equipment into the Multi-Crew Cooperation (MCC) course in the United Kingdom (UK). Increasing pilot throughput in airline pilot training is critical as demands for…
Descriptors: Computer Simulation, Air Transportation, Job Training, Technology Integration
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Pham, Quoc Trung; Tran, Thanh Phong – Knowledge Management & E-Learning, 2020
e-Learning systems nowadays become vital for many universities in developing countries. They are useful for increasing educational quality and providing students with high-quality learning resources. However, how to attract students to use e-learning systems and how to improve their learning outcomes through e-learning are still difficult…
Descriptors: Foreign Countries, Electronic Learning, Outcomes of Education, Computer Attitudes
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Narayan, Sharishna; Naidu, Som – Asian Journal of Distance Education, 2020
Individual access to mobile devices in higher education has increased tremendously in recent years as tablet computers (hereinafter mentioned as tablets) are now widely available giving students greater access to these technologies than ever before. The increasingly widespread diffusion of tablets at The University of the South Pacific (USP)…
Descriptors: Handheld Devices, College Freshmen, Student Attitudes, Usability
Xiaoxu Meng – ProQuest LLC, 2020
A challenge for the virtual reality (VR) industry is facing is that VR is not immersive enough to make people feel a genuine sense of presence: the low frame rate leads to dizziness and the lack of human body visualization limits the human-computer interaction. In this dissertation, I present our research on enhancing visual and gestural fidelity…
Descriptors: Computer Simulation, Visual Aids, Nonverbal Communication, Visual Perception
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Karrie A. Shogren; Valerie L. Mazzotti; Tyler A. Hicks; Sheida K. Raley; Daria Gerasimova; Jesse R. Pace; Stephen M. Kwiatek; Darcy Fredrick; Jared H. Stewart-Ginsburg; Richard Chapman; Danielle Wysenski – Career Development and Transition for Exceptional Individuals, 2024
Promoting self-determination is essential to effective transition services and supports. The Goal Setting Challenge App (GSC App) was developed to deliver self-determination instruction via technology, building on the evidence-based Self-Determined Learning Model of Instruction (SDLMI). This article presents data on goal attainment outcomes for…
Descriptors: Goal Orientation, COVID-19, Pandemics, Computer Software
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