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Chimalakonda, Sridhar; Nori, Kesav V. – Interactive Learning Environments, 2023
Despite rapid advances, modeling a variety of instructional designs to support variations in teaching and learning during the design of educational technologies is still an open challenge. In this paper, we propose a patterns based approach for the design of educational technologies to address this challenge. This is in contrast with existing…
Descriptors: Educational Technology, Instructional Design, Teaching Methods, Adult Literacy
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Bendler, Daniel; Felderer, Michael – ACM Transactions on Computing Education, 2023
Competency models are widely adopted frameworks that are used to improve human resource functions and education. However, the characteristics of competency models related to the information security and cybersecurity domains are not well understood. To bridge this gap, this study investigates the current state of competency models related to the…
Descriptors: Models, Information Security, Computer Security, Competence
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Tan, Hongye; Wang, Chong; Duan, Qinglong; Lu, Yu; Zhang, Hu; Li, Ru – Interactive Learning Environments, 2023
Automatic short answer grading (ASAG) is a challenging task that aims to predict a score for a given student response. Previous works on ASAG mainly use nonneural or neural methods. However, the former depends on handcrafted features and is limited by its inflexibility and high cost, and the latter ignores global word cooccurrence in a corpus and…
Descriptors: Automation, Grading, Computer Assisted Testing, Graphs
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Dai, Yun; Liu, Ang; Qin, Jianjun; Guo, Yanmei; Jong, Morris Siu-Yung; Chai, Ching-Sing; Lin, Ziyan – Journal of Engineering Education, 2023
Background: The recent discussion of introducing artificial intelligence (AI) knowledge to K-12 students, like many engineering and technology education topics, has attracted a wide range of stakeholders and resources for school curriculum development. While teachers often have to directly interact with external stakeholders out of the public…
Descriptors: Artificial Intelligence, Technology Education, Curriculum Development, Computer Science Education
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Slezaka, Robert J.; Keren, Nir; Gilbert, Stephen B.; Harvey, Matthew E.; Ryan, Saxon J.; Wiley, Alex J. – Journal of Computer Assisted Learning, 2023
Industrial systems can be complex and not intuitive to perceive. Therefore, students in technology and engineering programs can benefit from developing mental models of industrial systems during their journey in college. However, more often than not, these students do not have access to industrial facilities; thus, developing mental models for…
Descriptors: Computer Simulation, Schemata (Cognition), Industry, Technology Education
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Kiemeneij, Wilbert; de Putter, Lesley; Koopman, Maaike – Physics Education, 2023
Physics education in secondary schools can include biophysics topics as electives. An open simulation based on a simulation like Minecraft for learning the workings of the action potential in human cells was designed and tested for students in upper secondary physics education. In small design and test cycles both the simulation engine and the…
Descriptors: Science Education, Secondary School Science, Biophysics, Engines
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Golob, Tea; Makarovic, Matej; Rek, Mateja – Comunicar: Media Education Research Journal, 2023
The paper explores the effects of the sociological concept of reflexivity to parents' media education of preschool children. It draws upon the recommendations of the American Academy of Paediatrics referring to the restrictions of screen exposure based on different age groups, coviewing and discussing media content. It applies a social survey on…
Descriptors: Preschool Children, Media Education, Foreign Countries, Parent Participation
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Gold, Nicolas E.; Lawson, Ian; Oxtoby, Neil P. – Research Ethics, 2023
Software plays an important role in contemporary research. Aside from its use for administering traditional instruments like surveys and in data analysis, the widespread use of mobile and web apps for social, medical and lifestyle engagement has led to software becoming a research intervention in its own right. For example, it is not unusual to…
Descriptors: Computer Software, Intervention, Ethics, Researchers
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Karnalim, Oscar; Simon; Chivers, William – IEEE Transactions on Learning Technologies, 2023
We have recently developed an automated approach to reduce students' rationalization of programming plagiarism and collusion by informing them about the matter and reporting uncommon similarities to them for each of their submissions. Although the approach has benefits, it does not greatly engage students, which might limit those benefits. To…
Descriptors: Gamification, Programming, Plagiarism, Cooperative Learning
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Howard, Natalie-Jane – Learning, Media and Technology, 2023
Online gamification is an innovative educational practice, yet little is known about how the socio-material imbrications entailed in this pedagogical approach influence educator professional identities. Adopting a social-material sensibility to examine lecturer professional identities, this qualitative study mobilises visual-elicitation interviews…
Descriptors: Gamification, Educational Games, Teacher Attitudes, Professional Identity
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Aparisi, David; Delgado, Beatriz; Bo, Rosa María – Education and Information Technologies, 2023
Cyberbullying has generated interest for researchers in the field of psychology and education in recent years. While most studies have focused on samples of adolescents, the university environment also deserves special attention due to its serious consequences on students. It is therefore very important to prevent cyberbullying in the context of…
Descriptors: Bullying, Computer Mediated Communication, Victims, Anxiety
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Llewellyn, Kristina R.; Llewellyn, Jennifer J.; Roberts-Smith, Jennifer – Research in Dance Education, 2023
Central to restorative justice is a commitment to sharing and listening to first voice. This is required for the work of transitioning to just relations. The Restorative Inquiry for the Nova Scotia Home for Colored Children (The Home), and its Digital Oral Histories for Reconciliation (DOHR) project, offers a significant example of the power of…
Descriptors: Foreign Countries, Dance Education, Social Justice, Oral History
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Driggers, Kenneth – Studies in Philosophy and Education, 2023
While virtual simulations are a familiar professional training tool, they have only recently been implemented in teacher education programs. These simulations are used to complement traditional student teacher placement. In this paper, the author critically examines one teacher training simulation, TeachLivE, specifically in terms of its implicit…
Descriptors: Computer Simulation, Teacher Education Programs, Training, Instruction
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Gopalan, Valarmathie; Bakar, Juliana Aida Abu; Zulkifli, Abdul Nasir – Education and Information Technologies, 2023
The involvement of Augmented Reality (AR) in science learning has marked a significant change by transforming science learning into an exciting activity. Several systematic literature reviews (SLR) have been conducted to determine the trends in educational AR studies, the use of informal education in AR, AR's advantages and challenges, and the…
Descriptors: Computer Simulation, Science Instruction, Educational Technology, Electronic Learning
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Fears, Nicholas E.; Templin, Tylan N.; Sherrod, Gabriela M.; Bugnariu, Nicoleta L.; Patterson, Rita M.; Miller, Haylie L. – Journal of Autism and Developmental Disorders, 2023
Autistic children have differences in their movements which impact their functional performance. Virtual-reality enables researchers to study movement in safe, engaging environments. We used motion-capture to measure how 7-13-year-old autistic and neurotypical children make whole-body movements in a virtual-reality task. Although children in both…
Descriptors: Autism Spectrum Disorders, Children, Early Adolescents, Human Body
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