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Archana Praveen Kumar; Ashalatha Nayak; Manjula Shenoy K.; Chaitanya; Kaustav Ghosh – International Journal of Artificial Intelligence in Education, 2024
Multiple Choice Questions (MCQs) are a popular assessment method because they enable automated evaluation, flexible administration and use with huge groups. Despite these benefits, the manual construction of MCQs is challenging, time-consuming and error-prone. This is because each MCQ is comprised of a question called the "stem", a…
Descriptors: Multiple Choice Tests, Test Construction, Test Items, Semantics
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Kathy A. Mills; Alinta Brown; Patricia Funnell – Australian Educational Researcher, 2024
Immersive virtual reality (VR) is anticipated to peak in development this decade bringing new opportunities for 3D multimodal designing across all levels of education. The need for students to gain capabilities with multimodal texts--texts that combine two or more modes, such as spoken, written, and visual--is emphasised at all levels of education…
Descriptors: Computer Simulation, Foreign Countries, Technology Uses in Education, History
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Matthew Schmidt; Jie Lu; Rui Huang; Marc-Sonley Francois; Minyoung Lee; Xiaoman Wang; Pedro Guillermo Feijóo-García – Educational Technology & Society, 2024
Extended reality (XR) such as Virtual Reality (VR) and Augmented Reality (AR) has been heralded as a particularly promising technology for autistic people. However, prior studies have centered around curing or ameliorating deficits and impairments and are typically conducted by non-disabled and non-autistic researchers. Using co-design and a…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Research Methodology, Inclusion
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Ting Wu; Fei Hao – Interactive Learning Environments, 2024
As an important form of education in the future, Edu-Metaverse cannot only innovate the existing teaching mode, provide diversified teaching resources and environments, realize intelligent teaching evaluation and certification methods, etc., but also realize the real integration of people's physical world and virtual world. Therefore, how to…
Descriptors: Computer Simulation, Educational Innovation, Educational Change, Technology Uses in Education
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Sajjad Salimi; Zahra Asgari; Amirreza Mohammadnejad; Ashkan Teimazi; Mitra Bakhtiari – Anatomical Sciences Education, 2024
Anatomy is the cornerstone of medical education. Virtual reality (VR) and augmented reality (AR) technologies are becoming increasingly popular in the development of anatomy education. Various studies have evaluated VR and AR in anatomy education. This meta-analysis aims to evaluate the effectiveness of VR and AR in anatomical education. The…
Descriptors: Computer Simulation, Anatomy, Science Instruction, Teaching Methods
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Nurul Hafizul Mohamed; Abdul Halim Masnan; Lu Man Hong – Southeast Asia Early Childhood, 2024
Parental controls are a method of controlling who has access to smart devices because individuals may regulate who else in their family members, particularly younger ones, sees inappropriate websites. Indeed, parental control software provides the ability to select which applications are permitted on online devices, and it may also be used to see…
Descriptors: Foreign Countries, Parent Role, Computer Software, Parent Attitudes
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Mussa Saidi Abubakari; Gamal Abdul Nasir Zakaria; Juraidah Musa – Cogent Education, 2024
Various factors, including technical, organisational, cultural, and individual, can influence how people adopt digital technologies (DT). However, different contexts have produced similar yet distinct results when researchers integrated these various factors into the technology acceptance model (TAM). Two critical factors in the Islamic…
Descriptors: Foreign Countries, Higher Education, Islam, Religious Education
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Yingjie Liu; Qinglong Zhan; Wenping Zhao – Interactive Learning Environments, 2024
This paper presents a systematic review of the application models, affects, and performance outcomes of VR/AR in vocational education. The analysis is based on journal articles retrieved from renowned databases such as Web of Science, Scopus, and EBSCO, spanning from January 2000 to January 2022. It highlights the pedagogical value of VR/AR in…
Descriptors: Computer Simulation, Artificial Intelligence, Vocational Education, Technology Uses in Education
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Ryan D. Burns; Anke Van Roy; Bradley R. King – Journal of Motor Learning and Development, 2024
The purpose of this study was to examine the associations of outdoor playtime, screen time, and sleep duration with ball bouncing skills in a sample of 3- to 5-year-old children. Participants were young children (N = 11,121; 48.8% female) whose parent/guardian completed the 2022 National Survey of Children's Health. The dependent variable was one…
Descriptors: Leisure Time, Computer Use, Sleep, Psychomotor Skills
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Li Wei; Tong King Lee – Applied Linguistics, 2024
This article seeks to address the ever-expanding and shifting communicative demands of 'liquid modernity' by focussing on two key issues: the need to reconceptualize language and communication as a consequence of the diversification of media and resources people draw upon to meet these demands; and the need for a new analytical framework to…
Descriptors: Code Switching (Language), Translation, Multilingualism, Communication (Thought Transfer)
Chris Jellis – Research Matters, 2024
The Centre for Evaluation and Monitoring (CEM), based in the North of England, recently celebrated its 40th birthday. Arising from an evaluation project at Newcastle University, and a subsequent move to Durham University, it rapidly grew in scope and influence, developing a series of highly regarded school assessments. For a relatively small…
Descriptors: Educational Assessment, Foreign Countries, Computer Assisted Testing, Adaptive Testing
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Salomé Cojean; Manon Grand – British Journal of Educational Psychology, 2024
Background: Taking notes during learning has benefits both during class (through writing things down to encode information) and after class (by using written notes as external storage for revision). Comparisons of note-taking methods (i.e., using paper or a computer) have mainly shown that paper leads to better learning. However, previous studies…
Descriptors: Notetaking, College Students, Preferences, Writing Strategies
Abdulrahman Alshammari – ProQuest LLC, 2024
A critical component of modern software development practices, particularly continuous integration (CI), is the halt of development activities in response to test failures which requires further investigation and debugging. As software changes, regression testing becomes vital to verify that new code does not affect existing functionality.…
Descriptors: Computer Software, Programming, Coding, Test Reliability
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Leslie Neely; Amarie Carnett; John Quarles; Se-Woong Park; Michelle Kelly – Journal of Developmental and Physical Disabilities, 2024
This review synthesizes the literature base evaluating the effects of behavior analytic interventions delivered via augmented reality (AR) technology for individuals with autism. We also conducted a quality review. We identified 14 studies with a majority of the studies (n = 11; 79%) utilizing single-case research design. Of the 14 studies, three…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Evaluation Methods, Applied Behavior Analysis
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Changqin Huang; Jianhui Yu; Fei Wu; Yi Wang; Nian-Shing Chen – Journal of Computer Assisted Learning, 2024
Background: Investigating emotion sequence patterns in the posts of discussion forums in massive open online courses (MOOCs) holds a vital role in shaping online interactions and impacting learning achievement. While the majority of research focuses on the relationship between emotions and interactions in MOOC forum discussions, research on…
Descriptors: MOOCs, Discussion Groups, Computer Mediated Communication, Learning Processes
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