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Selvia Mardiantiningsih; Murni Ramli; Bayu Antrakusuma – International Journal of Technology in Education, 2024
This research aims to understand (1) the diversity of supported technology in STEM-based science education, (2) the application of supported technology in STEM-based science education, and (3) the advantages and disadvantages of supported technology in STEM-based science education. Supported technology refers to the tools and media used in…
Descriptors: Literature Reviews, STEM Education, Science Education, Educational Technology
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Paul Capriotti; Andrea Oliveira; Carmen Carretón – Journal of Marketing for Higher Education, 2024
Today, being actively present on social networks promotes visibility in the digital environment. Active Presence requires choosing the platforms that best suit the communication needs of the audiences, developing a frequent activity (Activity) and disseminating a certain type of publications (Presence). This study defines and evaluates the level…
Descriptors: Universities, Social Media, Social Networks, Foreign Countries
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Otman Jaber; Sara Bagossi; Michael N. Fried; Osama Swidan – ZDM: Mathematics Education, 2024
This paper describes how students conceptualize real-life phenomena in which two or more quantities are covarying in an augmented reality environment. With this technology, real-world phenomena and virtual representations may be connected simultaneously. We aim to investigate how students connect elements of the two worlds when conceptualizing…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Jennifer C. Davidson; Dimitar Karadzhov; Graham Wilson – Field Methods, 2024
Cost-effective and user-friendly, mobile phone-assisted methods have remained underutilized in qualitative social science research. The scarce methodological guidance, together with recruitment and ethical challenges, has arguably stifled advancements in this area. COVID-19 exposed the need to better equip researchers with the expertise and tools…
Descriptors: Test Construction, Handheld Devices, Computer Oriented Programs, Surveys
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Mehrdad Maghsoudi – Education and Information Technologies, 2024
The rapid growth of technology and computer science, which has led to a surge in demand for skilled professionals in this field. The skill set required for computer science jobs has evolved rapidly, creating challenges for those already in the workforce who need to adapt their skills quickly to meet industry demands. To stay ahead of the curve, it…
Descriptors: Computer Science, Job Skills, Information Technology, Social Networks
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Jennifer Morin; Sara Willox – Journal of Educational Technology Systems, 2024
Debriefing is a critical part of successfully implementing educational computer-based simulation games to maximize learning outcomes. Simulation game effectiveness, regarding exploring gaming characteristics and cognitive and affective impacts, has been thoroughly researched. However, debriefing is overlooked by some as time-consuming and…
Descriptors: Educational Games, Computer Simulation, Communication Strategies, Instructional Effectiveness
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Yael Mayer; Tessa Goldberger; Nicole Di Spirito; Mor Cohen-Eilig; Tal Jarus – Journal of Research in Special Educational Needs, 2024
This exploratory study examined paediatric practitioners' challenges and considerations when they support caregivers and children with autism regarding children's screen use. Current research often focuses on the problematic use of screen time among children with autism. No clear strategies or recommendations for clinicians to support the…
Descriptors: Autism Spectrum Disorders, Children, Allied Health Personnel, Screening Tests
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Barutoa Ruth Mnisi; Thokozani Isaac Mtshali; Makgato Moses – Journal of Education and e-Learning Research, 2024
The purpose of this study was to understand the current status of ICT integration in South African schools. Yet, this study focused on the Tshwane West District schools in Gauteng Province, South Africa. This study employed a descriptive research design to understand the aforesaid phenomenon. Data was collected through interviews and open-ended…
Descriptors: Foreign Countries, Information Technology, Technology Integration, Teacher Attitudes
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Serhat Orhak; Kürsat Çagiltay – Journal of Educational Technology and Online Learning, 2024
The integration of Virtual Reality (VR) technologies into education holds immense promise. Virtual Reality has the potential of providing an immersive and interactive learning experience, thus allowing students to engage with educational content in a more meaningful way. As it can be customized and developed for different purposes, VR can be…
Descriptors: Computer Simulation, Educational Technology, Teacher Attitudes, Technology Integration
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Chen Fan; Bin Wang; Beiling Li; Yijing Liao; Jing Qian – Studies in Higher Education, 2024
Short-term social integration at the initial stage is particularly important for first-year college students and often plays a key factor in determining newcomers' subsequent socialization outcomes. Recent years have witnessed the growing popularization and impacts of online social integration (OnSI) among college students. Drawing on dominant…
Descriptors: College Freshmen, Social Integration, Computer Mediated Communication, Socialization
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Jody Britten; Paul Atherton – Childhood Education, 2024
Globally, less than 10% of schools are developing uniquely local artificial intelligence (AI) policies and addressing use cases. Policies and guide rails for using AI in education that are in place have rightfully called for us to address the ethical implications and biases that can arise with regard to AI tools and systems. The landscape of what…
Descriptors: Artificial Intelligence, Technology Uses in Education, Faculty Development, Computer Assisted Instruction
Lauren Zirpoli – ProQuest LLC, 2024
This convergent parallel mixed methods study with qualitative and quantitative content analysis was conducted to analyze and describe the cognitive complexity of the publicly released Advanced Placement Computer Science Principles Exam questions compared to the language of higher-order thinking found in research literature. Hess' Cognitive Rigor…
Descriptors: Advanced Placement, Tests, Questioning Techniques, Difficulty Level
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Recep Aslaner; Aziz Ilhan – Pedagogical Research, 2024
GeoGebra is a dynamic software that is frequently used and of increasing importance in mathematics teaching processes in our digital age. Accordingly, in this study a new perspective has been brought to the proofs of the "two square difference identity" expressed for the square, which is a flat polygon, made with different approaches.…
Descriptors: Geometry, Mathematics Instruction, Computer Software, Teaching Methods
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Isaac Dunmoye; Olanrewaju Olaogun; Nathaniel Hunsu; Dominik May; Robert Baffour – IEEE Transactions on Education, 2024
Contribution: The study examines the predictive and mediating significance of social and teaching presences on cognitive presence in a Community of Inquiry (CoI) mediated by a desktop virtual reality (VR). The findings of this study have implications for how to leverage VR learning environments to support meaningful collaborative engagement.…
Descriptors: Computer Simulation, Engineering Education, Interpersonal Relationship, Cooperative Learning
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Marta Sobocinski; Daryn Dever; Megan Wiedbusch; Foysal Mubarak; Roger Azevedo; Sanna Järvelä – British Journal of Educational Technology, 2024
This study examines the embodied ways in which learners monitor their cognition while learning about exponential functions in an immersive virtual reality (VR) based game, "Pandemic" by Prisms of Reality. Traditionally, metacognitive monitoring has been assessed through behavioural traces and verbalised instances. When learning in VR,…
Descriptors: Computer Simulation, Educational Games, Video Games, Metacognition
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