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Ukdem, Serife; Çetin, Hatice – International Online Journal of Education and Teaching, 2022
The purpose of this study is to examine the effect of using concrete and virtual manipulatives relevant fractions subject to 3rd grade students' understanding of fractions and motivation towards mathematics lessons. The study group consists of 61 students studying in three different classes at the 3rd grade level of a private primary school in…
Descriptors: Mathematics Instruction, Manipulative Materials, Computer Simulation, Fractions
Wong, Paulina Pui Yun; Wong, Gary Wai Chung; Techanamurthy, Umawathy; Mohamad, Wan Syukriah Binti; Febriana, Aderina; Chong, James Chit Ming – Knowledge Management & E-Learning, 2022
The importance of social networks has increased in recent decades, yet the use of social learning in higher education is nascent. Little is known how to foster high levels of social learning discourse among students in higher education classrooms. To address this gap, the present study analyses the use of a mobile application (Soqqle) for sharing…
Descriptors: College Students, Computer Oriented Programs, Handheld Devices, Computer Mediated Communication
Okon, Edet E.; Dijeh, Ann E. – Cogent Education, 2022
This study investigated the utilization of laboratory resources for the learning of word processing by business and home economics education undergraduates. The study achieved four objectives, answered four research questions and tested four null hypotheses. The descriptive research design was adopted and the study conducted in Calabar, Cross…
Descriptors: Undergraduate Students, Business Administration Education, Family and Consumer Sciences, Learning Laboratories
Ally, Said; Oreku, George – International Journal of Education and Development using Information and Communication Technology, 2022
The outbreak of the COVID-19 pandemic largely disrupted the continuity of educational delivery. Online learning was the prompt response by educators. However, this comes with a big question on the conduct of assessment. Running examinations traditionally is vulnerable to high security risks and administration costs. A precise mechanism to…
Descriptors: COVID-19, Pandemics, Electronic Learning, Information Systems
Sher, Varshita; Hatala, Marek; Gaševic, Dragan – Journal of Learning Analytics, 2022
Recent advances in smart devices and online technologies have facilitated the emergence of ubiquitous learning environments for participating in different learning activities. This poses an interesting question about modality access, i.e., what students are using each platform for and at what time of day. In this paper, we present a log-based…
Descriptors: Time Factors (Learning), Use Studies, Learning Management Systems, Handheld Devices
Commonwealth of Learning, 2022
New Zealand's Ministry of Foreign Affairs and Trade has funded the Commonwealth of Learning (COL) to implement a project to contribute to enhanced capacity and efficiency of Pacific education sectors through greater use of innovative delivery mechanisms and technology. This report provides an improved mentorship model for the capacity development…
Descriptors: Foreign Countries, Open Education, Mentors, MOOCs
Olipas, Cris Norman P.; Dela Cruz, Arnold P. – Online Submission, 2022
The research has been conducted to examine the feasibility of offering a Bachelor of Science in Entertainment and Multimedia Computing, one of the Commission on Higher Education (CHED) priority courses according to [1] and in keeping with the University's mission and vision. In Nueva Ecija, questionnaires were delivered to senior high school…
Descriptors: Bachelors Degrees, Multimedia Instruction, Multimedia Materials, Computer Science Education
Sherry Jean Wright – ProQuest LLC, 2022
The purpose of this qualitative descriptive study is to explore how community college nursing faculty with experience of virtual gaming simulation (VGS) from a community college in north central Texas describe the challenges and benefits of utilizing VGS as a teaching tool to help nursing students progress in the development of clinical judgment…
Descriptors: Computer Simulation, Computer Games, Nursing Students, Clinical Experience
Christopher E. Gomez; Marcelo O. Sztainberg; Rachel E. Trana – International Journal of Bullying Prevention, 2022
Cyberbullying is the use of digital communication tools and spaces to inflict physical, mental, or emotional distress. This serious form of aggression is frequently targeted at, but not limited to, vulnerable populations. A common problem when creating machine learning models to identify cyberbullying is the availability of accurately annotated,…
Descriptors: Video Technology, Computer Software, Computer Mediated Communication, Bullying
Yong Zeng; John E. McEneaney – Journal of Research Initiatives, 2022
This text presents an argument that competition, as a pedagogical design element, facilitates students' learning motivation in digital game-based learning environments (DGBLEs). Since competition has long been regarded as an adverse pedagogical element for fostering students' learning motivation, a considerable proportion of educators and…
Descriptors: Students, Game Based Learning, Computer Games, Educational Games
Pedro A. Fernandes; O´scar Passos; Maria J. Ramos – Journal of Chemical Education, 2022
The COVID-19 pandemic has brought many challenges to human beings, related to not only health and way of life but also teaching because of the interruption of the standard training at universities imposed by lockdowns. Concerning the latter, the academic community had to reinvent itself, in many ways, to carry on with prepandemic education. This…
Descriptors: COVID-19, Pandemics, Educational Technology, Computer Software
Weissman, Shula; Stupel, Moshe – International Journal for Technology in Mathematics Education, 2021
We present an investigative activity that was set as part of a course of pre-service teachers of mathematics. The emphasis in the course was set on the importance of using the computerized technological tool for teaching the subject. The activity focused on investigating interesting geometrical conservation properties which are not known to the…
Descriptors: Computer Uses in Education, Computer Assisted Instruction, Geometry, Geometric Concepts
Baccaglini-Frank, Anna – Educational Studies in Mathematics, 2021
This paper focuses on students' mathematical discourse emerging from interactions in the digital environment GeoGebra, in which one can construct virtual objects that realize mathematical signifiers and then interact with them. These virtual object realizations can become "dynamic interactive mediators" (DIMs) that influence the…
Descriptors: Electronic Learning, Mathematics Education, Computer Software, Geometry
Oke, Ayooluwa; Butler, Judith E.; O'Neill, Cian – Early Childhood Education Journal, 2021
There is considerable evidence that highlights the importance of family involvement in early childhood education and care (ECEC) on children's development and how when combined with professional involvement has a very positive impact on children's holistic development and therefore, quality ECEC. However, in practice, communicating with families…
Descriptors: Early Childhood Education, Parent Participation, Family Involvement, Foreign Countries
Call, Tristan; Fox, Erik; Sprint, Gina – IEEE Transactions on Education, 2021
Contribution: Research has shown that computer science (CS) students who start programming assignments (PAs) early generally receive higher grades. This article presents and evaluates a gamification approach that utilizes software engineering tools to motivate CS students to start and finish PAs earlier. Background: CS can be difficult to learn…
Descriptors: Game Based Learning, Computer Software, Engineering, Computer Science Education

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